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-   -   [Spaceships] New carrier design (https://forums.sjgames.com/showthread.php?t=42571)

Phantasm 11-12-2008 12:18 PM

Re: [Spaceships] New carrier design
 
Alchemist-class Refinery Ship
Some would call this ship poorly named; others would say the name is fitting, given its profile. These are ships intended to turn organic waste products into crude petroleum so the factory ships can use it for plastics, and to process breathable air (mainly nitrogen and oxygen) from ice and other chemicals mined from smaller asteroids and comets.

TL: 11^
dST/HP: 200
Hnd/SR: -2/5
HT: 13
Move: 2G/c
LWt: 30,000
Load: 8,979
SM: +11 (450 ft)
Occ: 290ASV
dDR: 20
Range: x1
Cost: $2.693B
Notes: Light Force Screen provides dDR 200
Streamlined: No
Nationality of Origin: Canada

Front:
[1] Armor, Light Alloy; dDR 20, $50M
[2] Control Room; Complexity 10, Comm/Sensor 11, 15 Control Stations, 3 Workspaces, $60M
[3] Habitat; 200 cabins, 3 Workspaces, $30M
[4] Cargo Hold; 1.5 kt
[5] Cargo Hold; 1.5 kt
[6] Cargo Hold; 1.5 kt

Middle:
[1] Armor, Light Alloy; dDR 20, $50M
[2!] Refinery; 500 t/hr, 3 Workspaces, $30M
[3!] Refinery; 500 t/hr, 3 Workspaces, $30M
[4!] Refinery; 500 t/hr, 3 Workspaces, $30M
[5!] Refinery; 500 t/hr, 3 Workspaces, $30M
[6] Cargo Hold; 1.5 kt
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 3 Workspaces, $200M

Rear:
[1] Armor, Light Alloy; dDR 20, $50M
[2] Cargo Hold; 1.5 kt
[3!] Light Force Screen; dDR 200, 3 Workspaces, $1.5B
[4] Hangar Bay; Capacity 1000 t, Launch Rate 300 t, 3 Workspaces, $3M
[5!] Hot Reactionless Engine; 2G accel, 3 Workspaces, $100M
[6!] Stardrive Engine; 3 Workspaces, $300M
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 3 Workspaces, $200M

Design Features:
Artificial Gravity; $30M

Design Switches:
Adjustable Force Screen

Habitat Breakdown:
Bunkrooms: 50 (50), full life support
Cabins: 25 (25), full life support
Cells: 10 (10), full life support
Offices: 10 (10)
Sickbays: 15 (15)
Steerage Cargo: 450 tons (90)

Minimum Crew:
Control Room: 15
Technicians: 36
Medics: 2
----------------
Total: 53

Phantasm 11-12-2008 12:20 PM

Re: [Spaceships] New carrier design
 
Ceres-class Hydroponics Vessel
Named after the Roman goddess of agriculture, this craft is used to grow fresh grains, fruits, and vegetables for fleets of other ships, military and civilian, that don't have the capacity to do so themselves. This craft is among the largest of the hydroponics vessels in existance; others exist that are smaller. (In game terms, scale dDR, crew, and price proportionate to the lesser SM.)

TL: 11^
dST/HP: 500
Hnd/SR: -3/5
HT: 13
Move: 2G/c
LWt: 300,000
Load: 46,420
SM: +13 (900 ft)
Occ: 2200ASV
dDR: 50
Range: x1
Cost: $7.225B
Notes:
Streamlined: No
Nationality of Origin: Italy

Front:
[1] Armor, Light Alloy; dDR 50, $150M
[2] Habitat; 2,000 cabins, 30 Workspaces, $300M
[3] Open Space; 50 areas, 30 technicians, $5M
[4] Open Space; 50 areas, 30 technicians, $5M
[5] Open Space; 50 areas, 30 technicians, $5M
[6] Open Space; 50 areas, 30 technicians, $5M
[core] Control Room; Complexity 11, Comm/Sensor 13, 30 Control Stations, 30 Workspaces, $600M

Middle:
[1] Armor, Light Alloy; dDR 50, $150M
[2] Open Space; 50 areas, 30 technicians, $5M
[3] Open Space; 50 areas, 30 technicians, $5M
[4] Open Space; 50 areas, 30 technicians, $5M
[5] Open Space; 50 areas, 30 technicians, $5M
[6] Open Space; 50 areas, 30 technicians, $5M

Rear:
[1] Armor, Light Alloy; dDR 50, $150M
[2] Cargo Hold; 15 kt
[3] Cargo Hold; 15 kt
[4] Hangar Bay; Capacity 10 kt, Launch Rate 1 kt, 30 Workspaces, $30M
[5!] Hot Reactionless Engine; 2G accel, 30 Workspaces, $1B
[6!] Stardrive Engine; 30 Workspaces, $3B
[core] Power Plant, Antimatter; 1 PP, 35 year endurance, 30 Workspaces, $1.5B

Design Features:
Artificial Gravity; $300M

Habitat Breakdown:
Bunkrooms: 500 (500), full life support
Cabins: 50 (50), full life support
Luxury Cabins: 10 (20), full life support
Cells: 20 (20), full life support
Offices: 20 (20)
Sickbays: 150 (150)
Steerage Cargo: 6,200 tons (1,240)

Minimum Crew:
Control Room: 30
Technicians: 450
Medics: 15
----------------
Total: 495

Phantasm 11-12-2008 12:25 PM

Re: [Spaceships] New carrier design
 
Botany Bay-class Sleeper Ship
The Botany Bay-class is an older colony ship design no longer produced but still occasionally encountered beyond the settled 20 lightyear radius around Sol. Many of these ships are still not accounted for, and are believed to still be drifting at slow FTL speeds towards their target stars to create new settlements. Some of these trips are expected to last at least 100 years, even at faster-than-light speeds.

The ships are sleeper ships, with the colonists stored in cryogenic capsules, aging very slowly if at all. Most are programmed to wake up the crew once the ship drops out of hyperspace around their target star; the colonists will be woken up once the ship is in orbit around a suitable planet. In the event that no suitable planet is detected in the system, a new course is set and the craft re-enters hyperspace.

TL: 10^
dST/HP: 150
Hnd/SR: -1/5
HT: 13
Move: 1G/c
LWt: 10,000
Load: 2,871
SM: +10 (300 ft)
Occ: 60ASV
dDR: 20
Range: x0.5
Cost: $968M
Notes: 800 sleeper capsules
Streamlined: No.
Nationality of Origin: Australia

Front:
[1] Armor, Metallic Laminate; dDR 20, $10M
[2] Control Room; Complexity 9, Comm/Sensor 9, 10 Control Stations, 1 Workspace, $20M
[3] Science Comm/Sensor Array; Level 11, 1 Workspace, $100M
[4!] Factory, Robofac; $500K/hr, 50 lbs/hr, 1 Workspace, $500M
[5] Habitat; 60 cabins, 1 Workspace, $10M
[6] Habitat; 60 cabins, 1 Workspace, $10M

Middle:
[1] Armor, Metallic Laminate; dDR 20, $10M
[2] Habitat; 60 cabins, 1 Workspace, $10M
[3] Habitat; 60 cabins, 1 Workspace, $10M
[4] Habitat; 60 cabins, 1 Workspace, $10M
[5] Cargo Hold; 500 tons
[6] Cargo Hold; 500 tons
[core] Cargo Hold; 500 tons

Rear:
[1] Armor, Metallic Laminate; dDR 20, $10M
[2!] Hot Reactionless Engine; 1G accel, 1 Workspace, $10M
[3!] Stardrive Engine; 1 Workspace, $100M
[4] Cargo Hold; 500 tons
[5] Cargo Hold; 500 tons
[6] Cargo Hold; 500 tons
[core] Power Plant, Fusion; 2 PP, 200 year endurance, 1 Workspace, $100M

Design Features:
Artificial Gravity; $3M
Total Automation; $55M

Habitat Breakdown:
Cabins: 30 (30), full life support
Briefing Rooms: 10 (10)
Sickbays: 3 (3)
Sleeper Capsules: 800 (200)
Steerage Cargo: 285 tons (57)

Minimum Crew:
Control Room: 10
Medics: 1
----------------
Total: 11


I admit, I stole the name from ST:TOS. I figure that whoever the in-universe designer that named this ship had a sense of irony.

Phantasm 11-12-2008 12:36 PM

Re: [Spaceships] New carrier design
 
Okay, other than the bulk freighter and light freighter designs, this concludes my listing of "capital" ships. (The racker shouldn't qualify, but I threw it in anyways.)

Up next, once I get them hammered out, are my fighter designs, dropship, assault shuttle, personnel shuttle, SWACS craft, bomber, and cargo tug designs.

I'm holding off on the freighter designs for now, as I just picked up Spaceships 2, and wanted to compare them before finalizing things.

Thoughts on the ships I've posted so far?

fredtheobviouspseudonym 11-13-2008 11:28 PM

Cool! and thanks for the work done . . .
 
I always like seeing designers work on what in wet navies are called "yard" craft -- the runabouts, small tugs & minesweepers, the Harbour Defence Motor Launches, etc.

Why?

One, they're important to keeping the big ships going. Two, for any RPG, it's much more likely that Joe & Jane Player Character can scrounge up one small craft for a special mission than borrow the Admiral's flagship.

Read the late Edward <?> Stafford's book "Subchaser" for an example of the kinds of odd duties such a ship gets. IIRC the only thing he WASN'T doing was chasing subs.

Phantasm 11-14-2008 11:49 AM

Re: Cool! and thanks for the work done . . .
 
Quote:

Originally Posted by fredtheobviouspseudonym
I always like seeing designers work on what in wet navies are called "yard" craft -- the runabouts, small tugs & minesweepers, the Harbour Defence Motor Launches, etc.

Why?

One, they're important to keeping the big ships going. Two, for any RPG, it's much more likely that Joe & Jane Player Character can scrounge up one small craft for a special mission than borrow the Admiral's flagship.

Read the late Edward <?> Stafford's book "Subchaser" for an example of the kinds of odd duties such a ship gets. IIRC the only thing he WASN'T doing was chasing subs.

Those are coming, don't worry about it. I've actually had to look into some things for reducing craft to below SM +5 (I've got an SM +4 cargo tug in the works); I know I'd seen some on this forum, but my search-fu is weak.

Phantasm 11-14-2008 01:58 PM

Re: [Spaceships] New carrier design
 
And here are a few of the small craft I've come up with. This first one should be somewhat familiar, as I tried to develop a TL 9 version of it.

Novosibirsk-class Patrol Boat
The Nobosibirsk-class Patrol Boat is an ancient design, having been used continuously since the Human-Pondrur Wars of the 22nd and early 23rd Centuries. As technologies have advanced, the design has been upgraded. There are even rumors that some of the patrol boats donated to the CDA Fleet saw service in those ancient wars. Due to advances in propulsion, the fuel tanks that were prevalent in older models are no longer required; this permits the application of additional armor.

The CDA has adopted the Russian policy of requiring at least one crewman on duty at all times on board the craft. This requirement means that the crew must share bunks in the one bunkroom; the officer in charge of the craft, usually a Lt. Commander, does not get separate quarters from the rest of the crew. An automed is provided in case of injuries sustained while on patrol.

TL: 11^
dST/HP: 50
Hnd/SR: -1/5
HT: 13
Move: 4G/c
LWt: 300
Load: 15.5
SM: +7 (90 ft)
Occ: 4ASV+1SV
dDR: 60
Cost: $42.2M
Notes: Light Force Screen grants dDR 50
Streamlined: No
Nationality of Origin: Russia

Front:
[1] Armor, Diamoindoid; dDR 20, $3M
[2] Armor, Diamoindoid; dDR 20, $3M
[3] Armor, Diamoindoid; dDR 20, $3M
[4] Enhanced Array; Comm/Sensor 9, 0 Workspaces, $600K
[5] Habitat; 2 cabins, 0 Workspaces, $300K
[6] Weapons, Medium Battery; 0 Workspaces, $1.5M
[core] Control Room; Complexity 8, Comm/Sensor 7, 3 Control Stations, 0 Workspaces, $600K

Middle:
[1] Armor, Diamoindoid; dDR 20, $3M
[2] Armor, Diamoindoid; dDR 20, $3M
[3] Armor, Diamoindoid; dDR 20, $3M
[4] Cargo Hold; 15 tons
[5!] Light Force Screen; dDR 50; 0 Workspaces, $5M
[6] Weapons, Medium Battery; 0 Workspaces, $1.5M

Rear:
[1] Armor, Diamoindoid; dDR 20, $3M
[2] Armor, Diamoindoid; dDR 20, $3M
[2] Armor, Diamoindoid; dDR 20, $3M
[3] Engine Room; 1 Workspace, $100K
[5!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $1M
[6!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $1M
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, $6M

Design Features:
Artificial Gravity; $300K
Gravatic Compensation; $300K

Design Switches:
Adjustable Force Screen

Forward Medium Battery Breakdown:
1 Fixed-Mount 30MJ Particle Beam Cannon
Option: Improved
dDmg: 6d (5) burn rad sur
Range: Close/Short
sAcc: -3
Rcl: 1

2 Fixed-Mount 24cm Missile Launchers
Missile Shots: 10
dDmg 6d x 6 (2) cr ex
Range: Long
sAcc: 3
Rcl: 1

Mid-Section Medium Battery Breakdown:
1 Turret with 3 3MJ Particle Beam Cannon
Option: Improved
Option: Rapid Fire
dDmg: 3d (5) burn rad sur
Range: Close/Short
sAcc: -3
Rcl: 1

Habitat Breakdown:
Bunkrooms: 1 (1), full life support
Sickbays: 1 (1); automed; $100K

Crew:
Control Room: 3
Turret Gunners: 1
Technicians: 1
-----------------
Total: 5

Phantasm 11-14-2008 02:00 PM

Re: [Spaceships] New carrier design
 
ATR-4 Assault Shuttle
The ATR-4 Assault Shuttle was designed specifically for the Colonial Defense Alliance Marine Corps. It is intended to get a platoon of Marines close to a larger craft so they can board it and ferry them away once the boarding operations have been concluded.

Because its mission profile normally requires stealth, the ATR-4 has been outfitted with the latest in stealth technologies. While no CDA member nation has yet been able to produce a true "cloaking device", the craft is designed to simulate the effects with a stealthy hull, no exterior lighting, and the latest in electronic countermeasures. For more aggressive missions, some of its ECM may be sacrificed for weaponry, although it doesn't have the power to operate its engine at full power and operate its weapons at the same time when outfitted as such.

TL: 11^
dST/HP: 30
Hnd/SR: 0/4
HT: 12
Move: 6G/c
LWt: 100
Load: 3
SM: +6 (60 ft)
Occ: 2+28SV
dDR: 30
Cost: $13.26M
Notes: Light Force Screen provides dDR 30
Streamlined: No
Nationality of Origin: Colonial Defense Alliance

Front:
[1] Armor, Diamondoid; dDR 15, $1M
[2] Armor, Diamondoid; dDR 15, $1M
[3] Control Room; Complexity 8, Comm/Sensor 6, 2 Control Stations, 0 Workspaces, $200K
[4] Defensive ECM; $1M
[5] Defensive ECM; $1M
[6] Passenger Seating; 6 seats, $30K

Middle:
[1] Armor, Diamondoid; dDR 15, $1M
[2] Armor, Diamondoid; dDR 15, $1M
[3] External Clamp; $10K
[4] Passenger Seating; 6 seats, $30K
[5] Passenger Seating; 6 seats, $30K
[6] Passenger Seating; 6 seats, $30K
[core] Passenger Seating; 6 seats, $30K

Rear:
[1] Armor, Diamondoid; dDR 15, $1M
[2] Armor, Diamondoid; dDR 15, $1M
[3!] Light Force Screen; dDR 30, 0 Workspaces, $1.5M
[4!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $300K
[5!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $300K
[6!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $300K
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 0 Workspaces, $2M

Design Features:
Stealth Hull; Detection -10, $500K

Design Switches:
Adjustable Force Screen

Crew:
Control Room: 2
Passengers: 28

Phantasm 11-14-2008 02:03 PM

Re: [Spaceships] New carrier design
 
DR-9 Dropship
The DR-9 Dropship is a common design seen throughout the various military forces of the Sol Sector. Its role is simple: rapidly transport infantry, mechanized infantry, armored cavalry, and mobile artillery to a planetary surface under combat conditions.

TL: 11^
dST/HP: 70
Hnd/SR: -1/5
HT: 12
Move: 4G/c
LWt: 1,000
Load: 206.7
SM: +8 (150 ft)
Occ: 7+60SV
dDR: 10
Cost: $123.3M
Notes: Light Force Screen gives dDR 70
Streamlined: Yes
Nationality of Origin: Various

Air Performance:
Speed: 5,000 mph
Move: 40/2,500
Hnd/SR: +5/5

Front:
[1] Armor, Advanced Metallic Laminate; dDR 10, $2M
[2] Control Room; Comlexity 9, Comm/Sensor 7, 4 Control Stations, 0 workspaces, $2M
[3] Defensive ECM; 0 Workspaces, $10M
[4] Cargo Hold; 50 tons
[5!] Weapons, Medium Battery; 0 Workspaces, $6M
[6!] Weapons, Medium Battery; 0 Workspaces, $6M

Middle:
[1] Armor, Advanced Metallic Laminate; dDR 10, $2M
[2] Cargo Hold; 50 tons
[3] Cargo Hold; 50 tons
[4] Cargo Hold; 50 tons
[5] Defensive ECM; 0 Workspaces, $10M
[6] Passenger Seating; 60 seats, $300K
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 0 Workspaces, $20M

Rear:
[1] Armor, Advanced Metallic Laminate; dDR 10, $2M
[2!] Contragrav Lifter; 0 Workspaces, $10M
[3] Defensive ECM; 0 Workspaces, $10M
[4!] Light Force Screen; dDR 70, $15M
[5!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $3M
[6!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $3M
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 0 Workspaces, $20M

Design Features:
Winged; $1M
Gravatic Compensation; $1M

Design Switches:
Adjustable Force Screen

Forward Medium Battery 1 Breakdown:
3 Fixed-Mount 10MJ Particle Beam Cannon
Option: Improved
Option: Rapid Fire
dDmg: 4d (5) burn rad sur
Range: Short
sAcc: -3
Rcl: 1

Forward Medium Battery 2 Breakdown:
3 1MJ Particle Beam Turrets
Option: Improved
Option: Very Rapid Fire
dDmg: 2d (5) burn rad sur
Range: Close/Short
sAcc: -3
Rcl: 1

Minimum Crew:
Control Room: 4
Turret Gunners: 3
Passengers: 60

Phantasm 11-14-2008 02:06 PM

Re: [Spaceships] New carrier design
 
STL-33 Personnel Shuttle
The STL-33 Personnel Shuttle is a small craft designed to ferry people between ships, stations, and planetary surfaces. The craft is not FTL-capable, although some militaries have been known to add a small hyperdrive system, sacrificing personnel space.

The shuttle is designed to be cheaply mass-produced; as such, it doesn't possess much in the way of advanced armor or weapon systems. Most shuttles in military service are escorted by fighters, although many have been refitted with better armor.

TL: 11^
dST/HP: 50
Hnd/SR: 0/4
HT: 12
Move: 6G/c
LWt: 100
Load: 5.6
SM: +6 (60 ft)
Occ: 2+54SV
dDR: 2
Cost: $13.85M
Notes: Light Force Screen gives dDR 30
Streamlined: Yes
Nationality of Origin: Various

Air Performance:
Speed: 6,100
Move: 60/3,050
Hnd/SR: +5/5

Front:
[1] Armor, Light Alloy; dDR 2, $50K
[2] Control Room; Complexity 8, Comm/Sensor 6, 2 Control Stations, 0 Workspaces, $200K
[3] Passenger Seating; 6 seats, $100K
[4] Passenger Seating; 6 seats, $100K
[5] Passenger Seating; 6 seats, $100K
[6] Passenger Seating; 6 seats, $100K

Middle:
[1] Armor, Light Alloy; dDR 2, $50K
[2] Passenger Seating; 6 seats, $100K
[3] Passenger Seating; 6 seats, $100K
[4] Passenger Seating; 6 seats, $100K
[5] Passenger Seating; 6 seats, $100K
[6] Passenger Seating; 6 seats, $100K
[core] Power Plant, Antimatter; 3 PP, 25 year endurance, 0 Workspaces, $4.5M

Rear:
[1] Armor, Light Alloy; dDR 2, $50K
[2!] Contragrav Lifter; 0 Workspaces, $1M
[3!] Light Force Screen; dDR 30, 0 workspaces, $1.5M
[4!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $300K
[5!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $300K
[6!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $300K
[core] Power Plant, Antimatter; 3 PP, 25 year endurance, 0 Workspaces, $4.5M

Design Features:
Artificial Gravity; $100K
Gravatic Compensation; $100K

Design Switches:
Adjustable Force Screen

Crew:
Control Room: 2
Passengers: 54


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