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-   -   [Spaceships] New carrier design (https://forums.sjgames.com/showthread.php?t=42571)

Phantasm 11-12-2008 11:28 AM

Re: [Spaceships] New carrier design
 
Baghdad-class Cruiser
Prior to the formation of the Colonial Defense Alliance, the Arabian Empire's space fleet was regarded as the most powerful of the human fleets operating in and around the Sol system. The power of Arabia's fleet was due in no small part to their cruisers, which prior to the development of the Black Widow and Andromeda classes were the most heavily armed and armored ships in existance.

TL: 11^
dST/HP: 700
Hnd/SR: -3/5
HT: 13
Move: 2G/c
LWt: 1,000,000
Load: 92,813
SM: +14 (1,500 ft)
Occ: 11,130ASV
dDR: 300
Range: 1x
Cost: $126.9B
Notes:
Streamlined: No
Nationality of Origin: Arabian Empire

Front:
[1] Armor, Advanced Metallic Laminate; dDR 150, $6B
[2] Armor, Advanced Metallic Laminate; dDR 150, $6B
[3] Control Room; Complexity 12, Comm/Sensor 14, Control Stations 40, 100 Workspaces, $2B
[4] Tactical Array; Level 16, 100 Workspaces, $2B
[5] Habitat; 6,000 cabins, 100 Workspaces, $1B
[6!] Weapon, Secondary Battery; 100 Workspaces, $6B

Middle:
[1] Armor, Advanced Metallic Laminate; dDR 150, $6B
[2] Armor, Advanced Metallic Laminate; dDR 150, $6B
[3] Cargo Hold; 50 kt
[4] Weapons, Medium Battery; 100 Workspaces, $6B
[5] Weapons, Medium Battery; 100 Workspaces, $6B
[6!] Weapons, Secondary Battery; 100 Workspaces, $6B
[core] Power Plant, Antimatter; 4PP, 20 years endurance, 100 Workspaces, $20B

Rear:
[1] Armor, Advanced Metallic Laminate; dDR 150, $6B
[2] Armor, Advanced Metallic Laminate; dDR 150, $6B
[3] Hangar Bay; 30 kt Capacity, Launch Rate 2kt; 100 Workspaces, $100M
[4!] Hot Reactionless Engine; 2G accel, 100 Workspaces, $3B
[5!] Stardrive; 100 Workspaces, $10B
[6!] Weapons, Tertiary Battery; 100 Workspaces, $6B
[core] Power Plant, Antimatter; 4PP, 20 years endurance, 100 Workspaces, $20B

Design Features:
Artificial Gravity; $1B

Forward Secondary Battery Breakdown:
10 30GJ Particle Beam Turrets
Option: Improved
dDmg: 6d x 10 (5) burn rad sur
Range: Short/Long
sAcc: -2
Rcl: 1

Mid-Section Medium Battery 1 Breakdown:
3 Fixed-Mount 80cm Launchers
Option: 10MT Nuclear
dDmg: 8d x 10,000 burn ex rad sur (plus 6d x 20,000 cr ex in atmosphere)
Range: Extreme
sAcc: 4
Rcl: 1
Missile Shots: 150

Mid-Section Medium Battery 2 Breakdown:
3 Fixed-Mount 80cm Launchers
Option: 10MT Nuclear
Missile Shots: 150
dDmg: 8d x 10,000 burn ex rad sur (plus 6d x 20,000 cr ex in atmosphere)
Range: Extreme
sAcc: 4
Rcl: 1
Missile Shots: 150

Mid-Section Secondary Battery Breakdown:
10 30GJ Particle Beam Turrets
Option: Improved
dDmg: 6d x 10 (5) burn rad sur
Range: Short/Long
sAcc: -2
Rcl: 1

Aft Tertiary Battery Breakdown:
30 100MJ Particle Beam Turrets
Option: Improved
Option: Very Rapid Fire
dDmg: 2d x 5 (5) burn rad sur
Range: Short
sAcc: -3
Rcl: 1

Habitat Breakdown:
Bunkrooms: 2,500 (2,500), full life support
Cabins: 250 (250), full life support
Luxury Cabins: 15 (30), full life support
Cells: 150 (150), full life support
Briefing Rooms: 60 (60)
Establishments: 130 (260)
Labs:
Science!: 60 (120); $1.8B
Offices: 150 (150)
Sickbays: 350 (350)
Steerage Cargo: 11,700 tons (2,340)

Minimum Crew:
Control Room: 40
Turret Gunners: 50
Technicians: 1,300
Medics: 35
---------------------
Total: 1,425

Luxury Cabins:
Commodore
Captain
First Officer
Second Officer
Chief Medical Officer
Chief Engineer
Quartermaster

Phantasm 11-12-2008 11:33 AM

Re: [Spaceships] New carrier design
 
Korolev-class Strike Carrier
The Korolev-class strike carrier was Russia's premier carrier design during the Glrrü War. While designed to carry 50 kilotons worth of smaller craft, the carrier also boasts powerful weaponry capable of damaging much larger ships and stations.

The Korolev can carry between 500 and 1,660 fighters; its usual complement is around 250 fighters, with the rest of the bay reserved for additional larger support craft.

Russia also uses the Korolev-class carrier as a marine transport. In this role, the majority of the fighters are replaced by larger dropships and assault transports, not counting the armored vehicles used by the marines.

TL: 11^
dST/HP: 500
Hnd/SR: -3/5
HT: 13
Move: 2G/c
LWt: 300,000
Load: 69,212
SM: +13 (900 ft)
Occ: 3,620ASV
dDR: 100
Range: 1x
Cost: $27.25B
Notes:
Streamlined: No
Nationality of Origin: Russia

Front:
[1] Armor, Advanced Metallic Laminate; dDR 100, $600M
[2] Control Room; Complexity C11, Comm/Sensor 13, 30 Control Stations, 30 Workspaces, $600M
[3] Habitat; 2,000 Cabins, 30 Workspaces, $300M
[4] Hangar Bay; 10 kt Capacity, Launch Rate 1 kt, 30 Workspaces, $30M
[5!] Weapon, Medium Battery; 30 Workspaces, $1.5B
[6!] Weapon, Medium Battery; 30 Workspaces, $1.5B

Middle:
[1] Armor, Advanced Metallic Laminate; dDR 100, $600M
[2] Hangar Bay; 10 kt Capacity, Launch Rate 1 kt, 30 Workspaces, $30M
[3] Hangar Bay; 10 kt Capacity, Launch Rate 1 kt, 30 Workspaces, $30M
[4] Hangar Bay; 10 kt Capacity, Launch Rate 1 kt, 30 Workspaces, $30M
[5!] Weapon, Secondary Battery; 30 Workspaces, $1.5B
[6!] Weapon, Tertiary Battery; 30 Workspaces, $1.5B
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 30 Workspaces, $6B

Rear:
[1] Armor, Advanced Metallic Laminate; dDR 100, $600M
[2] Cargo Hold; 15 kt
[3] Hangar Bay; 10 kt Capacity, Launch Rate 1 kt, 30 Workspaces, $30M
[4!] Hot Reactionless Engine; 2G accel, 30 Workspaces, $1B
[5!] Stardrive; 30 Workspaces, $3B
[6!] Weapon, Tertiary Battery; 30 Workspaces, $1.5B
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 30 Workspaces, $6B

Design Features:
Artificial Gravity, $300M

Forward Medium Battery 1 Breakdown:
3 30GJ Particle Beam Turrets
Option: Improved
dDmg: 6d x 10 (5) burn rad sur
Range: Short/Long
sAcc: -2
Rcl: 1

Forward Medium Battery 2 Breakdown:
2 30GJ Particle Beam Turrets
Option: Improved
dDmg: 6d x 10 (5) burn rad sur
Range: Short/Long
sAcc: -2
Rcl: 1

1 Fixed-Mount 64cm Launcher
Option: 2.5MT Nuclear
dDmg: 8d x 5,000 burn ex rad sur (plus 6d x 5,000 cr ex in atmosphere)
Range: Extreme
sAcc: 4
Rcl: 1

Mid-Section Secondary Battery Breakdown:
8 10GJ Particle Beam Turrets
Option: Improved
dDmg: 4d x 10 (5) burn rad sur
Range: Short/Long
sAcc: -2
Rcl: 1

2 Fixed-Mount 56cm Launchers
Option: 100KT Nuclear
dDmg: 8d x 1,000 burn ex rad sur (plus 6d x 2,000 cr ex in atmosphere)
Range: Extreme
sAcc: 4
Rcl: 1

Mid-Section Tertiary Battery Breakdown:
30 30MJ Particle Beam Turrets
Option: Improved
Option: Very Rapid Fire
dDmg: 6d (5) burn rad sur
Range: Close/Short
Rcl: 1

Aft Tertiary Battery Breakdown:
30 30MJ Particle Beam Turrets
Option: Improved
Option: Very Rapid Fire
dDmg: 6d (5) burn rad sur
Range: Close/Short
Rcl: 1

Habitat Breakdown:
Bunkrooms: 750 (750), full life support
Cabins: 200 (200), full life support
Luxury Cabins: 10 (20), full life support
Cells: 50 (50), full life support
Briefing Rooms: 20 (20)
Labs:
Science!: 20 (40), $600M
Offices: 50 (50)
Sickbays: 100 (100)
Steerage Cargo: 3,850 tons (770)

Minimum Crew:
Control Room: 30
Turret Gunners: 73
Ship Technicians: 330
Hangar Technicians: 150
Medics: 10
-----------------------
Total: 613

Luxury Cabins:
Captain
First Officer
Second Officer
Chief Medical Officer
Chief Engineer
Commander Air Group
Marine Commander

Phantasm 11-12-2008 11:37 AM

Re: [Spaceships] New carrier design
 
Xia-class Escort Carrier
Unlike several other nations, China did not donate their best ships to the Colonial Defense Force. The craft they did donate, however, has proven its worth in the role it has been given: providing a rapid response fighter cover screen in an escort role.

The bulk of the Xia-class carrier has been dedicated to supporting the flight wing. The standard complement is around 240 fighters, supplemented by various larger craft; it can carry between 270 and 900 fighters of various sizes.

TL: 11^
dST/HP: 300
Hnd/SR: -2/5
HT: 13
Move: 2G/c
LWt: 100,000
Load: 32,649
SM: +12 (600 ft)
Occ: 1,490ASV
dDR: 100
Range: 1x
Cost: $7.39B
Notes: Light Force Screen provides dDR 300
Streamlined: No
Nationality of Origin: China

Front:
[1] Armor, Nanocomposite; dDR 100, $500M
[2] Control Room; Complexity 11, Comm/Sensor 12, 20 Control Stations, 10 Workspaces, $200M
[3] Hangar Bay; 3 kt Capacity, Launch Rate 500 t, 10 Workspaces, $10M
[4] Hangar Bay; 3 kt Capacity, Launch Rate 500 t, 10 Workspaces, $10M
[5] Hangar Bay; 3 kt Capacity, Launch Rate 500 t, 10 Workspaces, $10M
[6] Hangar Bay; 3 kt Capacity, Launch Rate 500 t, 10 Workspaces, $10M

Middle:
[1] Armor, Nanocomposite; dDR 100, $500M
[2] Habitat; 600 cabins, 10 Workspaces, $100M
[3] Hangar Bay; 3 kt Capacity, Launch Rate 500 t, 10 Workspaces, $10M
[4] Hangar Bay; 3 kt Capacity, Launch Rate 500 t, 10 Workspaces, $10M
[5] Hangar Bay; 3 kt Capacity, Launch Rate 500 t, 10 Workspaces, $10M
[6!] Weapons, Secondary Battery; 10 Workspaces, $600M
[core] Cargo Hold; 5kt

Rear:
[1] Armor, Nanocomposite; dDR 100, $500M
[2] Hangar Bay; 3 kt Capacity, Launch Rate 500 t, 10 Workspaces, $10M
[3] Hangar Bay; 3 kt Capacity, Launch Rate 500 t, 10 Workspaces, $10M
[4!] Light Force Screen; dDR 300, 10 Workspaces, $1.5B
[5!] Hot Reactionless Engine; 2G accel, 10 Workspaces, $300M
[6!] Stardrive; 10 Workspaces, $1B
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 10 Workspaces, $2B

Design Features:
Artificial Gravity; $100M

Design Switches:
Adjustable Force Screen

Mid-Section Secondary Battery Breakdown:
10 30MJ Particle Beam Turrets
Option: Improved
Option: Very Rapid Fire
dDmg: 6d (5) burn rad sur
Range: Close/Short
sAcc: -3
Rcl: 1

Habitat Breakdown:
Bunkrooms: 300 (300), full life support
Cabins: 100 (100), full life support
Luxury Cabins: 5 (10), full life support
Cells: 20 (20), full life support
Briefing Rooms: 30 (30)
Offices: 10 (10)
Sickbays: 30 (30)
Steerage Cargo: 500 tons (100)

Minimum Crew:
Control Room: 20
Turret Gunners: 10
Ship Technicians: 70
Hangar Technicians: 90
Medics: 3
----------------------
Total: 190

Luxury Cabins:
Captain
First Officer
Chief Engineer
Chief Medical Officer
Commander Air Group

Phantasm 11-12-2008 11:40 AM

Re: [Spaceships] New carrier design
 
Gada-class Destroyer
India has long prefered to build larger numbers of smaller ships to protect their colonial interests, as opposed to the larger vessels favored by the other nations. Due to this school of thought, the Gada-class was originally designated a cruiser; those donated to the Colonial Defense Forces have been reclassified as destroyers.

The Gada-class destroyer possesses a mix of long- and short-ranged weaponry, enabling it to hold its own against the cruisers and carriers fielded by rival nations. Furthermore, the craft is one of the few designs intended to operate inside an atmosphere, possessing both a streamlined frame and flight-stabilizing wings.

TL: 11^
dST/HP: 300
Hnd/SR: -2/5
HT: 13
Move: 2G/c
LWt: 100,000
Load: 5,000
SM: +12 (600 ft)
Occ: 1,490ASV
dDR: 100
Range: 1x
Cost: $16.31B
Notes: Force Shield gives dDR 300
Streamlined: Yes
Nationality of Origin: India

Air Performance:
Speed: 3,500 mph
Move: 20/1,750
Hnd/SR: +4/5

Front:
[1] Armor, Diamondoid; dDR 100, $1B
[2] Control Room; Complexity 11, Comm/Sensor 12, 20 Control Stations, 10 Workspaces, $200M
[3] Tactical Array; Level 14, 10 Workspaces, $1B
[4!] Weapons, Major Battery; 10 Workspaces, $600M
[5!] Weapons, Medium Battery; 10 Workspaces, $600M
[6] Weapons, Medium Battery; 10 Workspaces, $600M

Middle:
[1] Armor, Diamondoid; dDR 100, $1B
[2] Cargo Hold; 5kt
[3] Habitat; 600 cabins, 10 Workspaces, $100M
[4!] Weapons, Medium Battery; 10 Workspaces, $600M
[5!] Weapons, Secondary Battery; 10 Workspaces, $600M
[6] Weapons, Secondary Battery; 10 Workspaces, $600M
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 10 Workspaces, $2B

Rear:
[1] Armor, Diamondoid; dDR 100, $1B
[2!] Contragrav Lifter; 10 Workspaces, $1B
[3!] Light Force Screen; dDR 300, 10 Workspaces, $1.5
[4] Hangar Bay; 3 kt Capacity, Launch Rate 500 t, 10 Workspaces, $10M
[5!] Hot Reactionless Engine; 2G accel, 10 Workspaces, $300M
[6!] Stardrive; 10 Workspaces, $1B
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 10 Workspaces, $2B

Design Features:
Artificial Gravity; $100M
Winged; $500M

Design Switches:
Adjustable Force Screen

Forward Major Battery Breakdown:
Single 30GJ Particle Beam Turret
Option: Improved
dDmg: 6d x 10 (5) burn rad sur
Range: Short/Long
sAcc: -2
Rcl: 1

Forward Medium Battery 1 Breakdown:
3 10GJ Particle Beam Turrets
Option: Improved
dDmg: 4d x 10 (5) burn rad sur
Range: Short/Long
sAcc: -2
Rcl: 1

Forward Medium Battery 2 Breakdown:
3 Fixed-Mount 56cm Missile Launchers
Option: 100KT Nuclear
dDmg: 8d x 1,000 burn ex rad sur (plus 6d x 2,000 cr ex in atmosphere)
Range: Extreme
sAcc: 4
Rcl: 1

Mid-Section Medium Battery Breakdown:
3 1GJ Particle Beam Turrets
Option: Improved
Option: Rapid-Fire
dDmg: 4d x 5 (5) burn rad sur
Range: Short
sAcc: -2
Rcl: 1

Mid-Section Secondary Battery 1 Breakdown:
10 30MJ Particle Beam Turrets
Option: Improved
Option: Very Rapid Fire
dDmg: 6d (5) burn rad sur
Range: Close/Short
sAcc: -3
Rcl: 1

Mid-Section Secondary Battery 2 Breakdown:
10 Fixed-Mount 48cm Missile Launchers
Option: 25KT Nuclear
dDmg: 4d x 1,000 burn rad sur (plus 3d x 1,000 cr ex)
Range: Extreme
sAcc: 4
Rcl: 1

Habitat Breakdown:
Bunkrooms: 300 (300), full life support
Cabins: 100 (100), full life support
Luxury Cabins: 5 (10), full life support
Cells: 20 (20), full life support
Briefing Rooms: 10 (10)
Offices: 10 (10)
Sickbays: 30 (30)
Steerage Cargo: 600 tons (120)

Minimum Crew:
Control Room: 20
Turret Gunners: 17
Technicians: 150
Medics: 3
------------------
Total: 190

Phantasm 11-12-2008 11:42 AM

Re: [Spaceships] New carrier design
 
Einherjar-class Marine Transport
In the past, marine transports were generally other ships, commonly carriers, that had been refitted to perform as a base ship from which marines could operate. The Generals of the Colonial Defense Force Marine Corps pushed for ships designed specifically for the marine transport role. The European Union ultimately provided the ideal ship: a carrier design which could operate in atmosphere as needed.

The Einherjar-class marine transport was named after those Norse warriors slain in battle who were chosen to dwell in Valhalla, spending their days fighting and their nights partying, all in preparation for Ragnarok, the final battle between good and evil. The Marine Corps found the name quite fitting.

TL: 11^
dST/HP: 300
Hnd/SR: -2/5
HT: 13
Move: 2G/c
LWt: 100,000
Load: 23,379
SM: +12 (600 ft)
Occ: 1,790ASV
dDR: 100
Range: 1x
Cost: $16.86B
Notes: Force Screen grants dDR 300
Streamlined: Yes
Nationality of Origin: European Union

Air Performance:
Speed: 3,500
Move: 20/1,750
Hnd/SR: +4/5

Front:
[1] Armor, Diamondoid; dDR 100, $1B
[2] Control Room; Complexity 11, Comm/Sensor 12, 20 Control Stations, 10 Workspaces, $200M
[3] Tactical Array; Level 14, 10 Workspaces, $1B
[4] Habitat; 600 cabins, 10 Workspaces, $100M
[5] Hangar Bay; 3 kt Capacity, Launch Rate 500 t, 10 Workspaces, $10M
[6] Hangar Bay; 3 kt Capacity, Launch Rate 500 t, 10 Workspaces, $10M

Middle:
[1] Armor, Diamondoid; dDR 100, $1B
[2] Hangar Bay; 3 kt Capacity, Launch Rate 500 t, 10 Workspaces, $10M
[3] Hangar Bay; 3 kt Capacity, Launch Rate 500 t, 10 Workspaces, $10M
[4] Hangar Bay; 3 kt Capacity, Launch Rate 500 t, 10 Workspaces, $10M
[5] Hangar Bay; 3 kt Capacity, Launch Rate 500 t, 10 Workspaces, $10M
[6!] Tertiary Battery; 10 Workspaces, $600M
[core] Cargo Hold; 5 kt

Rear:
[1] Armor, Diamondoid; dDR 100, $1B
[2!] Contragrav Lifter; 10 Workspaces, $1B
[3] Defensive ECM; 10 Workspaces, $1B
[4!] Light Force Screen; dDR 300, 10 Workspaces, $5B
[5!] Hot Reactionless Engine; 2G accel, $300M
[6!] Stardrive Engine; 10 Workspaces, $2B
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 10 Workspaces, $2B

Design Features:
Artificial Gravity; $100M
Winged; $500M

Design Switches:
Adjustable Force Screen

Mid-Section Tertiary Battery Breakdown:
30 10MJ Particle Beam Turrets
Option: Improved
Option: Very Rapid Fire
dDmg: 4d (5) burn rad sur
Range: Close/Short
sAcc: -3
Rcl: 1

Habitat Breakdown:
Bunkrooms: 400 (400), full life support
Cabins: 50 (50), full life support
Luxury Cabins: 5 (10), full life support
Cells: 20 (10), full life support
Briefing Rooms: 40 (40)
Offices: 20 (20)
Sickbays: 30 (30)
Steerage Cargo: 200 tons (40)

Minimum Crew:
Control Room: 20
Ship Technicians: 100
Hangar Technicians: 60
Medics: 3
----------------------
Total: 183

Phantasm 11-12-2008 11:47 AM

Re: [Spaceships] New carrier design
 
Roswell-class Frigate
Some have called the Roswell-class frigate an unsightly craft. It is a blocky ship designed strictly for escort purposes; it possesses a number of weapons along all sides, including its underside, which are designed to provide point-defense around larger craft. Some have stated that it lacks design aesthetics, resembling in many ways a brick with engines and gun turrets; it is not capable of maneuvering in atmosphere.

The Roswell-class frigate is an older design, easily mass-produced and possessing a very small crew when compared to other ships in the fleet. Its small crew generally means that it is commanded by a Commander rather than a Captain.

TL: 11^
dST/HP: 200
Hnd/SR: -2/5
HT: 13
Move: 2G/c
LWt: 30,000
Load: 2,776.2
SM: +11 (450 ft)
Occ: 362ASV
dDR: 100
Range: 1X
Cost: $4,443M
Notes: Force Screen grants dDR 200
Streamlined: No
Nationality of Origin: United States of America

Front:
[1] Armor, Nanocomposite; dDR 70, $150M
[2] Control Room; Complexity 10, Comm/Sensor 11, 15 Control Stations, 3 Workspaces, $60M
[3] Habitat; 200 cabins, 3 Workspaces, $30M
[4!] Weapon, Medium Battery; 3 Workspaces, $150M
[5!] Weapon, Secondary Battery; 3 Workspaces, $150M
[6!] Weapon, Secondary Battery; 3 Workspaces, $150M

Middle:
[1] Armor, Nanocomposite; dDR 70, $150M
[2] Cargo Hold; 1.5 kt
[3] Hangar Bay; 1 kt Capacity, Launch Rate 200 t, 3 Workspaces, $3M
[4!] Weapon, Secondary Battery; 3 Workspaces, $150M
[5!] Weapon, Secondary Battery; 3 Workspaces, $150M
[6!] Weapon, Secondary Battery; 3 Workspaces, $150M
[core] Power Plant, Antimatter; 4 PP, 3 Workspaces, $600M

Rear:
[1] Armor, Nanocomposite; dDR 70, $150M
[2] Defensive ECM; 3 Workspaces, #300M
[3!] Light Force Screen; dDR 200, 3 Workspaces, $500M
[4!] Hot Reactionless Engine; 2G accel, 3 Workspaces, $100M
[5!] Stardrive; 3 Workspaces, $300M
[6] Power Plant, Antimatter; 4 PP, 3 Workspaces, $600M
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 3 Workspaces, $600M

Design Features:
Artificial Gravity; $30M

Design Switches:
Adjustable Force Screen

Forward Medium Battery Breakdown:
1 3GJ Particle Beam Turret
Option: Improved
dDmg: 3d x 10 (5) burn rad sur
Range: Short/Long
sAcc: -2
Rcl: 1

2 Fixed-Mount 48cm Launchers
Missile Shots: 50
Option: 25KT Nuclear
dDmg: 4d x 1,000 burn rad sur (plus 3d x 1,000 cr ex in atmosphere)
Range: Extreme
sAcc: 4
Rcl: 1

Forward Secondary Battery 1 Breakdown:
10 1GJ Particle Beam Turrets
Option: Improved
dDmg: 4d x 5 (5) burn rad sur
Range: Short
sAcc: -2
Rcl: 1

Forward Secondary Battery 2 Breakdown:
10 100MJ Particle Beam Turrets
Option: Improved
Option: Rapid Fire
dDmg: 2d x 5 (5) burn rad sur
Range: Short
sAcc: -3
Rcl: 1

Mid-Section Secondary Battery 1 Breakdown:
10 1GJ Particle Beam Turrets
Option: Improved
dDmg: 4d x 5 (5) burn rad sur
Range: Short
sAcc: -2
Rcl: 1

Mid-Section Secondary Battery 2 Breakdown:
10 100MJ Particle Beam Turrets
Option: Improved
Option: Rapid Fire
dDmg: 2d x 5 (5) burn rad sur
Range: Short
sAcc: -3
Rcl: 1

Mid-Section Secondary Battery 3 Breakdown:
10 10MJ Particle Beam Turrets
Option: Improved
Option: Very Rapid Fire
dDmg: 4d (5) burn rad sur
Range: Close/Short
sAcc: -3
Rcl: 1

Habitat Breakdown:
Bunkrooms: 75 (75), full life support
Cabins: 20 (20), full life support
Luxury Cabins: 1 (2), full life support
Cells: 5 (5), full life support
Briefing Rooms: 10 (10)
Labs:
Science!: 5 (10); $300M
Offices: 10 (10)
Sickbays: 20 (20)
Steerage Cargo: 240 tons (48)

Minimum Crew:
Control Room: 15
Turret Gunners: 51
Technicians: 48
Medics: 2
------------------
Total: 116

Phantasm 11-12-2008 12:04 PM

Re: [Spaceships] New carrier design
 
Valkyrie-class Racker
The racker is a ship design which first saw use during the brief conflict which became known as the Glrrü War. Faced with the problems of rapidly launching fighters from a hangar deck at the start of a conflict, one enterprising captain came to the conclusion that a craft which could carry fighters on its hull would cut the time of launching the craft significantly. The first racker was simply a modified cargo tug; the term "racker" comes from the idea that it would be carrying "racks" of fighters on the outside.

One advantage of the racker is that it is able to speed rearming; by docking with a racker, whose crew manage the rearmament via servos, the fighter is able to return to the fray that much quicker.

The Valkyrie-class Racker is the newest racker design to emerge. The Valkyrie is able to carry six small or three medium-sized fighters on her hull. The design does have a few drawbacks. First, to save costs the designers used inferior armor plating; some craft have had the armor upgraded with more modern alloys. Second, the craft is unarmed, relying on its speed, ECM, and force screen for defense.

The Valkyrie is a sub-light craft, usually operating from larger carriers and space stations. Other racker models may sacrifice engine power to permit them to enter hyperspace, although CDA regulations forbid this practice among its own forces due to the effects that traveling through hyperspace may have on the fighter pilots' minds. (There normally isn't enough room on board racker designs for the fighter pilots to sit during hyperspace transits, unlike on board the larger carrier designs, leaving them to experience the unsettling visual effects of hyperspace from their fighter cockpits.)

TL: 11^
dST/HP: 50
Hnd/SR: -1/5
HT: 12
Move: 6G/c
LWt: 1,000
Load: 150.4
SM: +8 (150 ft)
Occ: 4SV
dDR: 7
Cost: $56.6M
Notes: Force Screen gives dDR 70
Streamlined: Yes
Nationality of Origin: European Union

Front:
[1] Armor, Metallic Laminate; dDR 7, $1M
[2] Cargo Hold; 50 tons
[3] Defensive ECM; 0 Workspaces, $10M
[4] External Clamp; $100K
[5] External Clamp; $100K
[6] External Clamp; $100K
[core] Control Room; Complexity 9, Comm/Sensor 8, 4 Control Stations, 0 Workspaces, $2M

Middle:
[1] Armor, Metallic Laminate; dDR 7, $1M
[2] Cargo Hold; 50 tons
[3] Cargo Hold; 50 tons
[4] External Clamp; $100K
[5] External Clamp; $100K
[6] External Clamp; $100K

Rear:
[1] Armor, Metallic Laminate; dDR 7, $1M
[2] Defensive ECM; 0 Workspaces, $10M
[3!] Light Force Screen; dDR 70, $15M
[4!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $3M
[5!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $3M
[6!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $3M
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 0 Workspaces, $6M

Design Features:
Gravatic Compensation; $1M

Design Switches:
Adjustable Force Screen

Crew:
Control Room: 4

Phantasm 11-12-2008 12:08 PM

Re: [Spaceships] New carrier design
 
Merciful Angel-class Medical Ship
The Merciful Angel-class ship is a medium-sized ship designed as a mobile hospital. Interstellar treaties protect medical ships from being targeted during combat; however, ships without escorts are often targeted by pirates because of their light armor and lack of weaponry.

TL: 11^
dST/HP: 150
Hnd/SR: -2/5
HT: 13
Move: 2G/c
LWt: 10,000
Load: 1,018
SM: +10 (300 ft)
Occ: 280ASV+400SV
dDR: 15
Range: x1
Cost: $566M
Notes: Light Force Screen grants dDR 150.
Streamlined: No.
Nationality of Origin:

Front:
[1] Armor, Light Alloy; dDR 15, $5M
[2] Habitat; 60 Cabins, 1 Workspace, $10M
[3] Habitat; 60 Cabins, 1 Workspace, $10M
[4] Habitat; 60 Cabins, 1 Workspace, $10M
[5] Habitat; 60 Cabins, 1 Workspace, $10M
[6] Habitat; 60 Cabins, 1 Workspace, $10M
[core] Control Room; Complexity 10, Comm/Sensor 10, 10 Control Stations, 1 Workspace, $20M

Middle:
[1] Armor, Light Alloy; dDR 15, $5M
[2] Habitat; 60 Cabins, 1 Workspace, $10M
[3] Habitat; 60 Cabins, 1 Workspace, $10M
[4] Habitat; 60 Cabins, 1 Workspace, $10M
[5] Habitat; 60 Cabins, 1 Workspace, $10M
[6] Habitat; 60 Cabins, 1 Workspace, $10M

Rear:
[1] Armor, Light Alloy; dDR 15, $5M
[2!] Light Force Screen; dDR 150, 1 Workspace, $150M
[3] Cargo Hold; 500 tons
[4] Hangar Bay; Capacity 300 tons, Launch Rate 100 tons, 1 Workspace, $1M
[5!] Hot Reactionless Engine; 2G accel, 1 Workspace, $30M
[6!] Stardrive Engine; 1 Workspace, $100M
[core] Power Plant, Antimatter; 2 PP, 30 year endurance, 1 Workspace, $100M

Design Features:
Artificial Gravity; $10M

Design Switches:
Adjustable Force Screen

Habitat Breakdown:
Cabins: 120 (120)
Luxury Cabins: 20 (40)
Briefing Rooms: 5 (5)
Labs: 20 (20)
Biology: 5
Chemistry: 5
Pharmacy: 10
Offices: 10 (10)
Sickbays: 400 (400), $40M
Steerage Cargo: 25 tons (5)

Minimum Crew:
Control Room: 10
Technicians: 16
Medics: 40
----------------
Total: 66

Luxury Cabins:
Captain
First Officer
Second Officer
Chief Engineer
Chief Medical Officer

Phantasm 11-12-2008 12:11 PM

Re: [Spaceships] New carrier design
 
Apollo-class Research Vessel
While the Greek god Apollo is primarily known as the "god of light" (and often mistakenly called the "sun god"), he was also the god of science and medicine, among other duties. The Apollo-class science vessel is designed for research and development in both science and medicine. For the fifty years that the Apollo-class has been on the market, more scientific and medical breakthroughs have come from their research than from planet-side or even station-based research facilities.

In addition to the scientific laboratories on board the vessels, the vessels are also used to explore outside of the Sol Sector, scouting out possible colony worlds, and studying the universe in general. They often operate alone, but can be found in a limited number among the Colonian Defense Alliance fleet.

TL: 11^
dST/HP: 200
Hnd/SR: -2/5
HT: 13
Move: 2G/c
LWt: 30,000
Load: 3,110
SM: +11 (450 ft)
Occ: 1,600ASV
dDR: 20
Range: x1
Cost: $4.538B
Notes: Light Force Screen grants dDR 200
Streamlined: No
Nationality of Origin: Greece

Front:
[1] Armor, Light Alloy; dDR 20, $15M
[2] Science Comm/Sensor Array; Level 13, 3 Workspaces, $60M
[3] Nanofactory; $1.5M/hr, 150 lbs/hr, 3 Workspaces, $1.5B
[4] Habitat; 200 cabins, 3 Workspaces, $30M
[5] Habitat; 200 cabins, 3 Workspaces, $30M
[6] Habitat; 200 cabins, 3 Workspaces, $30M
[core] Control Room; Complexity 10, Comm/Sensor 11, 15 Control Stations, 3 Workspaces, $60M

Middle:
[1] Armor, Light Alloy; dDR 20, $15M
[2] Habitat; 200 cabins, 3 Workspaces, $30M
[3] Habitat; 200 cabins, 3 Workspaces, $30M
[4] Habitat; 200 cabins, 3 Workspaces, $30M
[5] Habitat; 200 cabins, 3 Workspaces, $30M
[6] Habitat; 200 cabins, 3 Workspaces, $30M

Rear:
[1] Armor, Light Alloy; dDR 20, $15M
[2] Cargo Bay; 1.5 kt
[3!] Light Force Screen; dDR 200, 3 Workspaces, $500M
[4] Hangar Bay; Capacity 1,000 tons, Launch Rate 200 tons, 3 Workspaces, $3M
[5!] Hot Reactionless Engine; 2G accel, 3 Workspaces, $100M
[6!] Stardrive Engine; 3 Workspaces, $300M
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 3 Workspaces, $200M

Design Features:
Artificial Gravity; $30M

Design Switches:
Adjustable Force Screen

Habitat Breakdown:
Bunkrooms: 50 (50), full life support
Cabins: 600 (600), full life support
Luxury Cabins: 100 (200), full life support
Labs: 600 (600)
Biology: 100, $100M
Chemistry: 100, $100M
Geology: 100, $100M
Metallurgy: 100, $100M
Pharmacy: 100, $100M
Physics: 100, $1B
Offices: 10 (10)
Sickbays: 50 (50)
Steerage Cargo: 450 tons (90)

Minimum Crew:
Control Room: 15
Technicians: 48
Scientists: 600
Medics: 5
-----------------
Total: 668

Phantasm 11-12-2008 12:16 PM

Re: [Spaceships] New carrier design
 
Hephaestus-class Factory Ship
The Hephaestus-class factory ship is a craft designed to provide spare parts and the occasional custom-built item using high-performance nanotechnology while operating away from resupply bases.

These craft are generally unarmed and lightly armored, relying primarily on its force screen for protection; some militaries replace some of the factory modules with batteries of point-defense weaponry, while others increase the quality of the armor to much stronger materials - often using the ship itself to manufacture its armor.

These craft are often paired with bulk freighters to provide additional raw materials, with light freighters handling the transfer of goods between the factory ship and the other ships in the vicinity.

TL: 11^
dST/HP: 300
Hnd/SR: -2/5
HT: 14
Move: 2G/c
LWt: 100,000
Load: 14,446
SM: +12 (600 ft)
Occ: 960ASV
dDR: 20
Range: x1
Cost: $39.36B
Notes: Light Force Screen grants dDR 300.
Streamlined: No
Nationality of Origin: Greece

Front:
[1] Armor, Light Alloy; dDR 20, $50M
[2] Control Room; Complexity 11, Comm/Sensor 12, 20 Control Stations, 10 Workspaces, $200M
[3] Habitat; 600 cabins, 10 Workspaces, $100M
[4] Cargo Hold; 5 kt
[5!] Factory, Nanofactory; $5M/hr, 500 lbs/hr, 10 Workspaces, $5B
[6!] Factory, Nanofactory; $5M/hr, 500 lbs/hr, 10 Workspaces, $5B

Middle:
[1] Armor, Light Alloy; dDR 20, $50M
[2] Cargo Hold; 5 kt
[3!] Factory, Nanofactory; $5M/hr, 500 lbs/hr, 10 Workspaces, $5B
[4!] Factory, Nanofactory; $5M/hr, 500 lbs/hr, 10 Workspaces, $5B
[5!] Factory, Nanofactory; $5M/hr, 500 lbs/hr, 10 Workspaces, $5B
[6!] Factory, Nanofactory; $5M/hr, 500 lbs/hr, 10 Workspaces, $5B
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 10 Workspaces, $2B

Rear:
[1] Armor, Light Alloy; dDR 20, $50M
[2!] Light Force Screen; dDR 300, 10 Workspaces, $1.5B
[3] Hangar Bay; Capacity 3,000 t, Launch Rate 500 t, 10 Workspaces, $10M
[4!] Hot Reactionless Engine; 2G accel, 10 Workspaces, $300M
[5!] Stardrive Engine; 10 Workspaces, $1B
[6] Power Plant, Antimatter; 4 PP, 20 year endurance, 10 Workspaces, $2B
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 10 Workspaces, $2B

Design Features:
Artificial Gravity; $100M

Design Switches:
Adjustable Force Screen

Habitat Breakdown:
Bunkrooms: 200 (200), full life support
Cabins: 50 (50), full life support
Luxury Cabins: 10 (20), full life support
Cells: 10 (10), full life support
Offices: 20 (20)
Sickbays: 30 (30)
Steerage Cargo: 1,350 tons (270)

Minimum Crew:
Control Room: 20
Technicians: 150
Medics: 3
----------------
Total: 175


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