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-   -   How do you make this? Possessing Fiend (https://forums.sjgames.com/showthread.php?t=42429)

pawsplay 07-18-2008 02:42 AM

How do you make this? Possessing Fiend
 
How do you do this? A spirit possesses someone, and grants them +10 ST and Darkvision.

talonthehand 07-18-2008 02:48 AM

Re: How do you make this? Possessing Fiend
 
What do you mean by possess? Since you say "grant" I assume the original person is still in control, but with higher powers, right. Sorta like in Shaman King? That'd probably just be (as an example) Extra ST 10, switchable (for when the spirit isn't there), and with the spirit power modifier from Powers (I think that was -25%).

vicky_molokh 07-18-2008 04:33 AM

Re: How do you make this? Possessing Fiend
 
It's an Affliction which grants ST. Or it can be Lifting ST and Striking ST, both with Affects Others.

transmetahuman 07-18-2008 08:36 AM

Re: How do you make this? Possessing Fiend
 
Usually it's written up as an ability of the character that gets possessed (Spirit Warrior etc.), rather than of the spirit. Kinda like abilities Granted By Familiar don't actually go on the familiar's racial template or character sheet at all.

This thread might be of some help, too.

pawsplay 07-18-2008 09:04 AM

Re: How do you make this? Possessing Fiend
 
Usually it's written up as an ability of the character that gets possessed (Spirit Warrior etc.), rather than of the spirit.

That seems kind of backwards, not to mention potentially problematic if you expect the entity to possess anyone else, ever.

carllarson 07-18-2008 09:19 AM

Re: How do you make this? Possessing Fiend
 
Would depend on the ties between the possessing spirit and the character, IMO.

If the spirit is possessing at its will, and the character has no choice or desire, then the ability is part of the spirit, and costs are part of the spirit's sheet.

If the spirit has a link where the choice has been made by the character, such as Spirit Warrior, Channelling, Patron or Ally, I'd probably decide its a set of abilites that need "Granted by X."

As far as the spirit being able to possess and boost other characters, cover that with accessability or frequency.

djones 07-18-2008 09:23 AM

Re: How do you make this? Possessing Fiend
 
Quote:

Originally Posted by pawsplay
Usually it's written up as an ability of the character that gets possessed (Spirit Warrior etc.), rather than of the spirit.

That seems kind of backwards, not to mention potentially problematic if you expect the entity to possess anyone else, ever.

Communications error I guess, TMH was describing something like how you'd stat a voudoun spirit warrior, who would gain advantages when being ridden by a given loa.

In the case of statting a spirit who has the ability to possess a subject, and during the possession (in which the spirit was in control of the body) the subject gains <stat> and <advantage> it should be written up, as stated above, as an affliction which grants the advantages and which has an accessibility modifier.

Of course, if you're not worried about play balance and it's entirely between two NPCs, there's no need to do math at all. The NPC has one set of stats, then another when possessed.

pawsplay 07-18-2008 10:21 AM

Re: How do you make this? Possessing Fiend
 
Ah, I see. I was thinking of something like the bad guy in Fallen, although not quite as mobile, who turns his host into a powerhouse.

transmetahuman 07-18-2008 10:30 AM

Re: How do you make this? Possessing Fiend
 
In the thread I linked to up there, Kromm weighed in with either:

1) Affliction with Advantage(s) (attribute bonuses would be done using the Advantage enhancement), Aura (so it'll keep 'reinfecting' the subject as the duration wears out), and an Accessibility limitation for "only on the body I'm currently Possessing; terminates immediately when it's no longer possessed" which he put at -80%.

or

2) A house-ruled variation on Affects Others in the +50% range

or

3) A supernatural Alternate Form with lots o' bonuses modified so the possessing entity can only use it while possessing someone. That one's kinda interesting, in that it implies a use of Shapeshifting as a Mental ability (goes with the mind, not the body)... but I'm not seeing how it would keep any variations in the subjects' original races relevant.

pawsplay 07-18-2008 12:32 PM

Re: How do you make this? Possessing Fiend
 
Ok, I think Affliction is the way to go. Now here's a question: does this need Affects Substantial, or does the possessor effectively have the ability to influence the body already, even though this is not explicitly defined as a psi or magical power?

Not another shrubbery 07-18-2008 12:53 PM

Re: How do you make this? Possessing Fiend
 
Quote:

Originally Posted by pawsplay
Ok, I think Affliction is the way to go. Now here's a question: does this need Affects Substantial, or does the possessor effectively have the ability to influence the body already, even though this is not explicitly defined as a psi or magical power?

Technically, it looks like it might be required... but I think the premium you're already paying, for an ability limited to just the possessed target, could fairly be assumed to cover it.

pawsplay 07-18-2008 02:04 PM

Re: How do you make this? Possessing Fiend
 
Hmm. This looks fishy

Affliction 1 (Accessibility, Only the guy you are possessing, -80%;
Advantage, 5000 points, +5000%; Affects Substantial, +40%; Aura; Extended Duration, Permanent, +300%; Melee Attack, -30%) [533]

+5230% in modifiers.

That looks.... cheap.

transmetahuman 07-18-2008 02:36 PM

Re: How do you make this? Possessing Fiend
 
Quote:

Originally Posted by pawsplay
Hmm. This looks fishy

Affliction 1 (Accessibility, Only the guy you are possessing, -80%;
Advantage, 5000 points, +5000%; Affects Substantial, +40%; Aura; Extended Duration, Permanent, +300%; Melee Attack, -30%) [533]

+5230% in modifiers.

That looks.... cheap.

5000 points of advantage is a +50,000% enhancement, not +5,000%. There's no point in having more than the +150% version of Permanent, or even much point in Aura in conjunction with Permanent (you'd just have to take an attack maneuver until the body succeeds on its (Beneficial) roll, instead of having the attacks continue automatically until they click in). And I don't think a possessor's Mental abilities need Affects Substantial when it's inhabiting a body, any more than a telepath's would with Telecontrol.

So with Multiplicative Modifiers, call it Affliction 1 (Advantage, +50,000%; Permanent, +150%; plus the max (for MM) -80% in limitations, however you define them). You're still looking at 10, +5,015 points = 5,025; divided by 5 (-80%) = [1,003] to gain 5,000 points of advantages. This is one of the problems with Multiplicative Modifiers and the way Affliction is priced, regardless of whether it's Possession related or not. The same point crock potential is there with a regular advantage Affliction with Melee Attack, -30% - and it can be a problem without using MM, too, though not as big of one.

I think I'm leaning towards preferring the Affects Others variant. If not a complete re-write of Possession to make it work more like Morph, with a point pool to restrict the racial templates you can possess... which granted is going a bit too far afield for this thread.

pawsplay 07-18-2008 03:03 PM

Re: How do you make this? Possessing Fiend
 
Quote:

Originally Posted by transmetahuman
5000 points of advantage is a +50,000% enhancement, not +5,000%.

My bad.

Quote:

There's no point in having more than the +150% version of Permanent, or even much point in Aura in conjunction with Permanent (you'd just have to take an attack maneuver until the body succeeds on its (Beneficial) roll, instead of having the attacks continue automatically until they click in). And I don't think a possessor's Mental abilities need Affects Substantial when it's inhabiting a body, any more than a telepath's would with Telecontrol.
I just wanted to be conservative. To be honest, it seems to me that using Affliction to bestow other Advantages breaks down as soon as you start adding lots of levels of that Advantage. Perhaps there should be a ceiling to how much Advantage you can add based on the level of affliction?

transmetahuman 07-18-2008 03:14 PM

Re: How do you make this? Possessing Fiend
 
Quote:

Originally Posted by pawsplay
I just wanted to be conservative. To be honest, it seems to me that using Affliction to bestow other Advantages breaks down as soon as you start adding lots of levels of that Advantage. Perhaps there should be a ceiling to how much Advantage you can add based on the level of affliction?

Or a limit to the limitations you can put on any Advantage Affliction, maybe.

pawsplay 07-19-2008 12:06 PM

Re: How do you make this? Possessing Fiend
 
Quote:

Originally Posted by transmetahuman
Or a limit to the limitations you can put on any Advantage Affliction, maybe.

If you think about it, Affliction is 10 points, and each 10% is 1 more point, which incidentally costs 1 point. I think Affliction may be undercosted; it costs the same points to be able to turn yourself Invisible as it does to be able to turn everyone invisible by shooting them at a range. Admittedly, you don't give out the switchable version, but there are only limited circumstances where it's bad to be non-switchably invisible for a limited period of time. Almost none for Claws, ST, DR, etc.


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