How do you make this? Possessing Fiend
How do you do this? A spirit possesses someone, and grants them +10 ST and Darkvision.
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Re: How do you make this? Possessing Fiend
What do you mean by possess? Since you say "grant" I assume the original person is still in control, but with higher powers, right. Sorta like in Shaman King? That'd probably just be (as an example) Extra ST 10, switchable (for when the spirit isn't there), and with the spirit power modifier from Powers (I think that was -25%).
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Re: How do you make this? Possessing Fiend
It's an Affliction which grants ST. Or it can be Lifting ST and Striking ST, both with Affects Others.
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Re: How do you make this? Possessing Fiend
Usually it's written up as an ability of the character that gets possessed (Spirit Warrior etc.), rather than of the spirit. Kinda like abilities Granted By Familiar don't actually go on the familiar's racial template or character sheet at all.
This thread might be of some help, too. |
Re: How do you make this? Possessing Fiend
Usually it's written up as an ability of the character that gets possessed (Spirit Warrior etc.), rather than of the spirit.
That seems kind of backwards, not to mention potentially problematic if you expect the entity to possess anyone else, ever. |
Re: How do you make this? Possessing Fiend
Would depend on the ties between the possessing spirit and the character, IMO.
If the spirit is possessing at its will, and the character has no choice or desire, then the ability is part of the spirit, and costs are part of the spirit's sheet. If the spirit has a link where the choice has been made by the character, such as Spirit Warrior, Channelling, Patron or Ally, I'd probably decide its a set of abilites that need "Granted by X." As far as the spirit being able to possess and boost other characters, cover that with accessability or frequency. |
Re: How do you make this? Possessing Fiend
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In the case of statting a spirit who has the ability to possess a subject, and during the possession (in which the spirit was in control of the body) the subject gains <stat> and <advantage> it should be written up, as stated above, as an affliction which grants the advantages and which has an accessibility modifier. Of course, if you're not worried about play balance and it's entirely between two NPCs, there's no need to do math at all. The NPC has one set of stats, then another when possessed. |
Re: How do you make this? Possessing Fiend
Ah, I see. I was thinking of something like the bad guy in Fallen, although not quite as mobile, who turns his host into a powerhouse.
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Re: How do you make this? Possessing Fiend
In the thread I linked to up there, Kromm weighed in with either:
1) Affliction with Advantage(s) (attribute bonuses would be done using the Advantage enhancement), Aura (so it'll keep 'reinfecting' the subject as the duration wears out), and an Accessibility limitation for "only on the body I'm currently Possessing; terminates immediately when it's no longer possessed" which he put at -80%. or 2) A house-ruled variation on Affects Others in the +50% range or 3) A supernatural Alternate Form with lots o' bonuses modified so the possessing entity can only use it while possessing someone. That one's kinda interesting, in that it implies a use of Shapeshifting as a Mental ability (goes with the mind, not the body)... but I'm not seeing how it would keep any variations in the subjects' original races relevant. |
Re: How do you make this? Possessing Fiend
Ok, I think Affliction is the way to go. Now here's a question: does this need Affects Substantial, or does the possessor effectively have the ability to influence the body already, even though this is not explicitly defined as a psi or magical power?
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Re: How do you make this? Possessing Fiend
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Re: How do you make this? Possessing Fiend
Hmm. This looks fishy
Affliction 1 (Accessibility, Only the guy you are possessing, -80%; Advantage, 5000 points, +5000%; Affects Substantial, +40%; Aura; Extended Duration, Permanent, +300%; Melee Attack, -30%) [533] +5230% in modifiers. That looks.... cheap. |
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So with Multiplicative Modifiers, call it Affliction 1 (Advantage, +50,000%; Permanent, +150%; plus the max (for MM) -80% in limitations, however you define them). You're still looking at 10, +5,015 points = 5,025; divided by 5 (-80%) = [1,003] to gain 5,000 points of advantages. This is one of the problems with Multiplicative Modifiers and the way Affliction is priced, regardless of whether it's Possession related or not. The same point crock potential is there with a regular advantage Affliction with Melee Attack, -30% - and it can be a problem without using MM, too, though not as big of one. I think I'm leaning towards preferring the Affects Others variant. If not a complete re-write of Possession to make it work more like Morph, with a point pool to restrict the racial templates you can possess... which granted is going a bit too far afield for this thread. |
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