Re: Advice for Creating D&D 3.5 Characters
As a short update, I played in a my first D&D 3.5 game last night.
After much indecision (I had six versions of my Rogue Character written up; i.e., Whisper Gnome, Elf, Hafling, Dwarf, Air Goblin, and Human) I finally went with a Whisper Gnome (I rolled a 1). The session was an introduce everyone/gather information/hire an NPC fighter/prepare for our journey session. We had lots of fun meeting interesting NPCs and trying to get useful information or other help from them. We stopped the session as we were about to get a blessing from a priest of Thor, just before we left town to find out who was leading/directing the horde of cannibal cultist invading the land. The campaign has some potential. |
Re: Advice for Creating D&D 3.5 Characters
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OTOH I think whisper gnomes are the most broken race in 3.5 (although perhaps tied with Kalashtar), so if you don't mind being a Munchkin, and the DM allows them, by all means play one. Why exactly do Whisper Gnomes and Kalashtar lack a LA but Blues have a +1? It really makes no sense. |
Re: Advice for Creating D&D 3.5 Characters
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I would be interested in learning your reasoning for why. Putting my GMing (I guess that should be DMing, but I'm channeling my GURPS years for a couple seconds) hat on, the race seems tricked out for stealth (Hide and Move Silently) which is good for many normal bad guys, but there are plenty of situations it won't help or critters the ability doesn't work on; so I don't see an unbalancing power here. But maybe I'm missing something. |
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Yeah! |
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For some additional speculation, the +2 INT could potential give addition skill points, which could boost general character effectiveness, but not combat (another nail in the coffin lid for my theory). Quote:
That said, if my DM had told me no "Whisper Gnomes" or house ruled a "+1 level adjustment for Whisper Gnomes", it wouldn't have phased me. I' would have gone with a Dwarf, Elf, or Halfling Rogue and tweeked my concept slightly to match. |
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