Unsubduable
At an estimate, what point cost would be good for the inability to be knocked unconscious? So far there are traits that make it harder to be subdued and able to recover from it much quicker, but there doesn't seem to be one that allows someone to stay conscious without a roll.
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I'd look at the cost for those traits and price it comparably to high levels of them. But I think there is a skill like this somewhere, seems like it costs 150 pts and may be more than just subduable. It includes HPT.... damn I just read it last night, its in the basic book.... |
Re: Unsubduable
I don't think you can, for the same reason you can't have an Affliction that bypasses the HT roll altogether: You can't have infinite effectiveness for a finite cost. All you can do is buy very high levels of Hard to Subdue, possibly combined with Doesn't Sleep.
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[QUOTE=Kelsan]
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There is an advantage in the basic book that cost around 150 that is basically immunity from subdual, shock, and a few other things....
Ill look it up after dinner |
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EDIT: But as David Jonston said, Unkillable doesn't really compare since it protects the character from the permanent effects of death, not from being taken out of combat. |
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B89 Supernatural Durability
Thats what I was thinking about |
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Level 2: you are rendered unconscious at -10xHP, but you're not dead. Level 3: You immediately become an insubstantial being at -10xHP, but you're not dead. |
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So start there and narrow it up? |
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Add ablative DR to taste.
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There are several cases of stepped advantages and such that lead to a finally priced absolute version. They might be appropriate models for pricing an absolute level of Hard to Subdue. Consider:
-Resistant thru Immune -Fearless thru Unfazeable -Extended Lifespan / Unaging -Less sleep/Doesn't Sleep -Extended Duration/Permanent. |
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I'd call it 20 points.
Reason: -Hard to Subdue is 2pts / level. For most characters, 8 levels of Hard to Subdue means that you're rolling against 18 to avoid falling unconcious. 18 is a nice number, for 3d6. -Compare to Less Sleep and Doesn't Sleep. Less Sleep costs 2pts / level, and 8 levels of Less Sleep would mean you never have to sleep, if it were allowed. But instead, you're supposed to take Doesn't Sleep, which costs 20 points. Seems equivalent enough to me. |
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*shrug* Blame the authors for deciding to name the stupid enhancement "Irresistible Attack". Unfortunately, there are many people in this world who don't bother reading the actual description of something and just judge it by its name alone.
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<< >> What?! heh Maybe one day I'll collect all the little troublesome bits like that and start a thread "4E Pet peeves" :/ ... or has that already been done :? |
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Old Thread
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Unconsciousness is an "Affliction", Basic set page 428-429. Immunity can protect you from “Afflictions” So: Immunity to All Unconsciousness: Very Common [30]. Immunity to Unconsciousness from Injury: Common [15]. Unconsciousness rolls below 0HP and Unconsciousness from stunning and knockdown rolls, and from some criticals. Immunity to Unconsciousness from Unconsciousness rolls below 0HP: Occasional [10]. Many cinematic characters seem to have this, they never just lose consciousness for injury, but one good blow can still knock them out. |
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I like how you split up the immunities. *adds to extended advantage/disadvantage list* |
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Was it Sysiphus in Greek mythology who was condemned to push a boulder to the top of a hill for all eternity? |
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Thanks for the replies, everyone. Based on the discussion I'm going to play it safe and price Unsubduable at 30 points. That might turn out to be too much, but it's going to be used in a Supers game where the players can combine it with Unkillable. Better safe than sorry... |
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The advantage is made mostly for creatures/things such as self-powered robots, golems, zombies, and other, usually unliving, things. |
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Why no mention of Recovery? That looks like an obvious starting place to me.
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EDIT: Actually, it would be about level 3.5, which would suggest a cost around 15 points... that does feel too low. RC always did look kind of strange the way the effect jumped around the linear price increase ;p |
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