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-   -   Perky (https://forums.sjgames.com/showthread.php?t=42407)

Kromm 07-17-2008 06:11 PM

Perky
 
Before I forget . . .

And yeah, I'm sure this is the first of many like it.

Gudiomen 07-17-2008 06:13 PM

Re: Perky
 
Yay, first reply! (Must hurry!)

Perkfect...

Pip Boy 07-17-2008 06:22 PM

Re: Perky
 
Merchandising, thy name is Kromm!!

LoneWolf23k 07-17-2008 07:05 PM

Re: Perky
 
Must... HAVE!

alaph 07-17-2008 07:10 PM

Re: Perky
 
Quote:

Originally Posted by LoneWolf23k
Must... HAVE!


just got.....printing now, then retiring to the "office" for a quick read >)

Bruno 07-17-2008 07:13 PM

Re: Perky
 
I'm not even at home and I'm rushing out to buy it.

alaph 07-17-2008 07:14 PM

Re: Perky
 
Quote:

Originally Posted by Bruno
... and I'm rushing out to buy it.


this begs the question to where are you rushing? or are you being metaphorical?

Gudiomen 07-17-2008 07:35 PM

Re: Perky
 
Quote:

Originally Posted by alaph
this begs the question to where are you rushing? or are you being metaphorical?

Nowadays you can rush while seated in front of a computer... rushing to the website, etc...

The wonders of flacid modernity...

Or maybe Bruno has a Perk about it.

PK 07-17-2008 07:51 PM

Re: Perky
 
Buying it now. I love perks and can't wait to see twenty pages of them . . .

Captain-Captain 07-17-2008 07:53 PM

Re: Perky
 
Got it, printing it out. Looks like a nice 22 page read if I'm among those waiting for the last arrivals at Saturday's table top game...

Bruno 07-17-2008 09:01 PM

Re: Perky
 
Quote:

Originally Posted by Gudiomen
Nowadays you can rush while seated in front of a computer... rushing to the website, etc...

The wonders of flacid modernity...

Or maybe Bruno has a Perk about it.

Actually, it's my Absent Mindedness kicking in, I ended up rushing around the house looking for my purse, because I had no idea where I'd left it.

But I've found the purse, bought the PDF, and read it. And it is awesome. Now to put together a shopping list of Stuff I'd Love My DF Character To Get Eventually, and see how many of them my GM likes, and how many makes him want to burn my character sheet.

nanoboy 07-17-2008 09:17 PM

Re: Perky
 
Ah, I see that there is Reach Mastery. This pleases me.

PK 07-17-2008 09:28 PM

Re: Perky
 
Quote:

Originally Posted by Rev. Pee Kitty
Buying it now. I love perks and can't wait to see twenty pages of them . . .

And just finished it. Lots of very useful stuff in there. Everything from Supers and DF (two sources of some great perks), plus all the obvious stuff from Basic and MA, and a significant amount of new ones. Not quite as "gee whiz" as Powerups 1 was, but definitely more generally useful.

Gudiomen 07-17-2008 10:04 PM

Re: Perky
 
Quote:

Originally Posted by Rev. Pee Kitty
Not quite as "gee whiz" as Powerups 1 was, but definitely more generally useful.

I bet... nº1 I'm not even very curious about, this one I must have!
(Perk's are just so damned fun!)

Kromm 07-17-2008 10:06 PM

Re: Perky
 
Quote:

Originally Posted by Rev. Pee Kitty

And just finished it. Lots of very useful stuff in there. Everything from Supers and DF (two sources of some great perks), plus all the obvious stuff from Basic and MA, and a significant amount of new ones. Not quite as "gee whiz" as Powerups 1 was, but definitely more generally useful.

Yes. This first one is mostly "all the published perks in one place" plus "all the perks Kromm ever made up in the forums" (seriously, you can go check -- I was keeping a list and checking it twice). The next one will no doubt have more off-the-wall and contributed perks. I just wanted to lay a foundation.

Figleaf23 07-17-2008 10:27 PM

Re: Perky
 
Quote:

Originally Posted by Kromm
Yes. This first one is mostly "all the published perks in one place" plus "all the perks Kromm ever made up in the forums" (seriously, you can go check -- I was keeping a list and checking it twice). The next one will no doubt have more off-the-wall and contributed perks. I just wanted to lay a foundation.

I like this direction -- especially using e23 as the vehicle.

AstralRunner 07-17-2008 11:13 PM

Re: Perky
 
If this is supposed to have all published perks, wouldn't it also be updated to include all the perks in its own sequels?

Kromm 07-17-2008 11:41 PM

Re: Perky
 
Quote:

Originally Posted by AstralRunner

If this is supposed to have all published perks, wouldn't it also be updated to include all the perks in its own sequels?

Nice try. :) It's specifically everything up to a given quarter ("spring 2008").

bjork 07-18-2008 04:56 AM

Re: Perky - Possible Errata
 
While working on making a GDF file for this I noticed a possible minor omission, the perk is quite specific for the Transhuman Space campaign. Anyway, here is the perk (from page 23 on Shell-Tech):

Physically attractive in a stylized, abstract way (+1 reactions from people with a taste for stylish design who haven’t seen the model much before).

Kirby 07-18-2008 09:48 AM

Re: Perky
 
Beautiful. I hereby vote with my money and my post to the effect that this is exactly the sort of thing I want.

--K

bjork 07-18-2008 09:57 AM

Re: Perky
 
Quote:

Originally Posted by Kirby
Beautiful. I hereby vote with my money and my post to the effect that this is exactly the sort of thing I want.

--K

Should really have said something like this in my post above. I fully agree!

KlausPrinceOfTheUndeads 07-18-2008 08:12 PM

Re: Perky
 
I used my dad's credit card to buy it. Of course, it's only 5 weak US dollars and I'm going to give them back in some hours (it's 3 AM here in Italy). Oh, wait, and outside the window I can see the full moon!
Kromm's awesomeness officially turned me into a werethief.

This could actually become a psycho punch line... "Kromm made me do it!" Ya ya, Kromm Niggurath!

vicky_molokh 07-19-2008 02:02 AM

Re: Perky
 
Quote:

Originally Posted by KlausPrinceOfTheUndeads
This could actually become a psycho punch line... "Kromm made me do it!" Ya ya, Kromm Niggurath!

Ia, ia, Cthrommu Fhtagn!

bjork 07-20-2008 10:17 AM

Another minor errata
 
Page 21 has "Special Exercises (HP can exceed FP by 100%)" which should be "Special Exercises (HP can exceed ST by 100%)" unless Martial Arts p. 51 is wrong.

ravenfish 07-20-2008 10:30 AM

Re: Perky
 
It's like Christmas came early. I spend 3 weeks away from my computer, and come back to Thaumaturgy (or whatever it's called) PDFs. Then, I brows the forums and find Krommity Perkity Goodness is also out as PDF. Call me Google, 'cause I'm feeling lucky.

Ze'Manel Cunha 07-20-2008 11:03 AM

Re: Another minor errata
 
Quote:

Originally Posted by bjork
Page 21 has "Special Exercises (HP can exceed FP by 100%)" which should be "Special Exercises (HP can exceed ST by 100%)" unless Martial Arts p. 51 is wrong.

Submit it as errata, posting on the forum doesn't often resolve errata.

bjork 07-20-2008 11:14 AM

Re: Perky
 
Done, and now I've learned how to...

Not another shrubbery 07-20-2008 11:31 AM

Re: Perky
 
Quote:

Originally Posted by bjork
Done, and now I've learned how to...

Another fisherman sails off... ;)

Kromm 07-21-2008 12:21 AM

Re: Another minor errata
 
Quote:

Originally Posted by bjork

Page 21 has "Special Exercises (HP can exceed FP by 100%)" which should be "Special Exercises (HP can exceed ST by 100%)" unless Martial Arts p. 51 is wrong.

No, you're right. "HP can exceed ST," not "HP can exceed FP." I have no clue how that error happened!

Gef 07-21-2008 01:11 AM

Re: Perky
 
Controlled Disadvantage specifically excludes Berserk. So, how would you price a controlled berserk who never goes Berserk under normal conditions* except by his own will, still has to roll to snap out of it if he triggers it on purpose?

*Abnormal conditions would be those which require control rolls at penalty or reduce them by a step, in which case I;m fine with treating the "base" control roll as 15.

GEF

vicky_molokh 07-21-2008 01:25 AM

Re: Perky
 
Quote:

Originally Posted by Gef
Controlled Disadvantage specifically excludes Berserk. So, how would you price a controlled berserk who never goes Berserk under normal conditions* except by his own will, still has to roll to snap out of it if he triggers it on purpose?

*Abnormal conditions would be those which require control rolls at penalty or reduce them by a step, in which case I;m fine with treating the "base" control roll as 15.

GEF

Take DR with Tough Skin and Temporary Disadvantage: Berserk. :)

Some stuff just has to be done the hard way.

Gef 07-21-2008 01:33 AM

Re: Perky
 
Quote:

Originally Posted by Molokh
Take DR with Tough Skin and Temporary Disadvantage: Berserk. :)

Hmm, do the same with a level of Temperature Tolerance, and of course you'd need Switchable...and it's perk-priced with the bonus that while you're ragin', you don't feel the cold. And unlike DR, TT is not an exotic advantage.

GEF

vicky_molokh 07-21-2008 01:54 AM

Re: Perky
 
Quote:

Originally Posted by Gef
Hmm, do the same with a level of Temperature Tolerance, and of course you'd need Switchable...and it's perk-priced with the bonus that while you're ragin', you don't feel the cold. And unlike DR, TT is not an exotic advantage.

GEF

Well, sure. But I always thought that barbarianish DR is more appropriate. Remember that between Telegraphic Attacks of the enemy and the lack of Active Defenses, you WILL be hit. And I think that once you're in TD-taking territory, you're allowed X advantages anyway.

Lonewulf 07-21-2008 02:04 AM

Re: Perky
 
Quote:

Originally Posted by Molokh
Well, sure. But I always thought that barbarianish DR is more appropriate. Remember that between Telegraphic Attacks of the enemy and the lack of Active Defenses, you WILL be hit. And I think that once you're in TD-taking territory, you're allowed X advantages anyway.

I think that there's no actual rules saying you aren't allowed X advantages. ;)

X advantages are just fine for fantasy and cyberpunk games anyways, depending on the explanations behind them and world assumptions. It's doubtful you'll see many "successful" berserkers in the real world, unless they have a high HP and high ST -- to be able to utterly destroy any enemy they strike and last longer, you see.

vicky_molokh 07-21-2008 02:10 AM

Re: Perky
 
Quote:

Originally Posted by Lonewulf
I think that there's no actual rules saying you aren't allowed X advantages. ;)

X advantages are just fine for fantasy and cyberpunk games anyways, depending on the explanations behind them and world assumptions. It's doubtful you'll see many "successful" berserkers in the real world, unless they have a high HP and high ST -- to be able to utterly destroy any enemy they strike and last longer, you see.

True, the X mark is a note to GMs. It basically means that such traits require more levels of GM Permission than other traits.

Oh, and Berserker should probably cost -15 or even -20, as now we have Telegraphic Attacks which are essentially free bonuses against berserkers.

Highland_Piper 07-21-2008 04:44 AM

Re: Perky
 
I ordered mine yesterday. Now the long wait for e23 to get accept my paypal.

Can't wait to read it

*edit* Got mine. I'm certainly going to bestow some of these to the characters of my current campaign.

I'm thinking No Physical Damage page 11 for our "fighter", Accent page 12 for our "ranger", Patience of Job pg 13 for our "wizard", and finally Clothing Shticks Cloak for our flamboyant "thief"

Pip Boy 07-21-2008 11:12 AM

Re: Perky
 
Got mine as well.

The best thing is, strangely, that there's a lot of perks not included in this book. This means that ANOTHER ONE is expected, with another 22 pages of great stuff!

zorg 07-21-2008 11:21 AM

Re: Perky
 
>>Paypal payment confirmed, file downloaded, customer pleased.
>>...
>>Have rinsed, awaiting repeat.
>>...

Kromm 07-21-2008 12:59 PM

Re: Perky
 
Quote:

Originally Posted by Molokh

Oh, and Berserker should probably cost -15 or even -20, as now we have Telegraphic Attacks which are essentially free bonuses against berserkers.

No, I'd say that now that we have Telegraphic Attack, Berserk is fairly priced. Before that, it was a way to get something close to Supernatural Durability for negative cost.

vicky_molokh 07-21-2008 01:57 PM

Re: Perky
 
Quote:

Originally Posted by Kromm
No, I'd say that now that we have Telegraphic Attack, Berserk is fairly priced. Before that, it was a way to get something close to Supernatural Durability for negative cost.

Well, so far I don't see people willing to buy Berserk (12) for [-15], even in low-tech. In high-tech, where a failed Active Defense usually means slow bleeding death, people don't even talk about it because it's no longer even a heroic death.

BTW, did I understand correctly that it is not possible to buy a Perk which grants switchable Berserk. If so, why? It's probably the prime candidate for those 1-pt Advantages bought just to be able to switch it and its Temporary Disadvantages back in the age when there were no switchable disadvantage perks.

Kromm 07-21-2008 02:12 PM

Re: Perky
 
Berserk has a built-in control mechanism: you can turn it on with Will rolls and turn it off with more rolls. More to the point, Berserk is purely beneficial if it has no chance of going off when you don't want it to go off, and the benefits are worth considerably more than 1 point.

vicky_molokh 07-21-2008 02:24 PM

Re: Perky
 
Quote:

Originally Posted by Kromm
Berserk has a built-in control mechanism: you can turn it on with Will rolls and turn it off with more rolls. More to the point, Berserk is purely beneficial if it has no chance of going off when you don't want it to go off, and the benefits are worth considerably more than 1 point.

Okay, so how would you price it? Because currently, the RAW method of getting this result is a one-point switchable advantage with a TD:Berserk limitation.

Kromm 07-21-2008 02:54 PM

Re: Perky
 
Currently, you'd build an Affliction that grants you the Berserk disad. Since Afflictions are under the attacker's control, you could turn it off when it became inconvenient. Suitable use of Accessibility to limit it to zero-range use on oneself can make this quite cheap, but not 1 point.

vicky_molokh 07-21-2008 03:12 PM

Re: Perky
 
Quote:

Originally Posted by Kromm
Currently, you'd build an Affliction that grants you the Berserk disad. Since Afflictions are under the attacker's control, you could turn it off when it became inconvenient. Suitable use of Accessibility to limit it to zero-range use on oneself can make this quite cheap, but not 1 point.

Hmm. Weird. Makes one consider choosing a Terminating Condition wisely. ;)

Sense of Duty (Kittens) 07-23-2008 08:30 PM

Re: Perky
 
My favorite is Efficient. Applied to Running, It is much cheaper than buying up basic move. It is also fun for many dramatic skills like Explosives, Engineering, and First Aid.

I never really got Power Grappling. Is it very useful?

Gavynn 07-23-2008 09:47 PM

Re: Perky
 
I just picked this up this afternoon. I think its great. I think Base is pretty handy, but Masked made me LOL - literally.

vitruvian 07-24-2008 03:18 PM

Re: Perky
 
Loved the PDF, but it does seem to be missing the Nonprotective Clothing Clothing Shtick from Supers...


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