Re: Perky
Berserk has a built-in control mechanism: you can turn it on with Will rolls and turn it off with more rolls. More to the point, Berserk is purely beneficial if it has no chance of going off when you don't want it to go off, and the benefits are worth considerably more than 1 point.
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Re: Perky
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Re: Perky
Currently, you'd build an Affliction that grants you the Berserk disad. Since Afflictions are under the attacker's control, you could turn it off when it became inconvenient. Suitable use of Accessibility to limit it to zero-range use on oneself can make this quite cheap, but not 1 point.
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Re: Perky
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Re: Perky
My favorite is Efficient. Applied to Running, It is much cheaper than buying up basic move. It is also fun for many dramatic skills like Explosives, Engineering, and First Aid.
I never really got Power Grappling. Is it very useful? |
Re: Perky
I just picked this up this afternoon. I think its great. I think Base is pretty handy, but Masked made me LOL - literally.
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Re: Perky
Loved the PDF, but it does seem to be missing the Nonprotective Clothing Clothing Shtick from Supers...
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