The Perkiest GURPS PDF Ever
Two character points left over. What to do, what to do . . . you could spend the evening rebuilding your 400-point psionic half-dragon black-op alien werewolf. If, y'know, you like doing that much math again. Ooooooor . . .
GURPS Power-Ups 2: Perks is the putty to your slightly pitted character calculations. If you're looking for round your corners just a teeny bit, give your character a bit more character, or just plain need one more point to finish a build, this book is your 22 pages of salvation. Also, y'know, there's an entry for Peg-Leg Fighting on page 6. |
Re: The Perkiest GURPS PDF Ever
Sweet! This has .... perked.... my morning right up!
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Re: The Perkiest GURPS PDF Ever
Coolness! I'm still pushing through Thaumatology, but I'll take a break and give the new PU a once-over. Thanks!
<idly wonders what the ratio of argument starter/argument solver will be for this one> Catchy thread title, BTW :) |
Re: The Perkiest GURPS PDF Ever
My interests have been piqued in your perks.
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Re: The Perkiest GURPS PDF Ever
Has this release been announced in the Illuminator?
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Re: The Perkiest GURPS PDF Ever
Quote:
(Presumably, they announce here first, then announce in the Illuminator when the first rush of orders has died down. That would reduce the maximum load on their servers when new products are added.) |
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