Re: Problems and Solutions of keeping Divergent TL paths Divergent?
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It's just as valid to call the hypothetical union of A, B and C, the the standard, and say that all three of them, and Homeline's TL6 as well, all have the Union TL6, retarded in a different areas, and that for any of them to acquire the missing piece is simply a case of buying off their retardation in that particular area. It's a change of perspective that makes the concepts of this or that technology being too divergent to compensate for, or any view of the buyoff process as asymmetrical between any pair of them, look much less reasonable. Choice of zero issues like that come up a lot in alternate worlds situations. My personal favorite is the sometimes question "Why are so many alternate worlds variations of the history of Homeline". Possible answer: "They aren't, they're all really variations of the history of Bonaparte-4, and the most important date in history must have been 1798, cause there sure are a lot worlds that diverge with Napoleon not invading Ireland". |
Re: Problems and Solutions of keeping Divergent TL paths Divergent?
Remember that the Basic Set points out realistic societies tend to have a range of TLs not only between categories but within them as well.
Take a look at the US power grid for example; it is a mostly TL6 system with a few TL7 and TL8 improvements added on in places. There are a few things in Medicine that still use TL6 or even TL5 methods and so on. Even fantasy worlds have this range if you know how to look at them and this range will apply to divergent TL as well. Take the Space 1889 setting where you have TL5, TL5^, TL6, TL6^, TL(5+1), TL(5+1)^, and the occasional TL(5+2)/(6+1) and TL(5+2)^/(6+1)^ gizmo all mixed together. |
Re: Problems and Solutions of keeping Divergent TL paths Divergent?
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Re: Problems and Solutions of keeping Divergent TL paths Divergent?
[QUOTE=Manul]
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Reich-5 (IW138), Sherlock-2 at TL6^ which has Van Helsing (and one would assume Vampires) running around (IW137), and Wyvern with its spell throwing dragons and TL6 (IW142, Dragons 107-123). |
Re: Problems and Solutions of keeping Divergent TL paths Divergent?
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This 'Divergent TLs are Split TLs too' PoV actually makes maintaining divergence easier. Why? Because it makes sure that the hypothetical reverse-engineer suffers BOTH the Divergent penalty of -2, AND the standard penalty for working with a higher TL. The only problem with this approach is that it makes pricing different divergent TLs difficult, because some are wider and some are narrower than homeline TLs. |
Re: Problems and Solutions of keeping Divergent TL paths Divergent?
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Re: Problems and Solutions of keeping Divergent TL paths Divergent?
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Fully ablative DR - a suit with x5 DR, but ablative - is great at TL3+1 for charging into lines of musket gunmen. Tesla's TL5+1 power-sending tech (IW-Gernsback, IIRC) is great for us even today. Some of the TLx+y vehicles from GURPS Fantasy could be a huge advantage in homeline warfare. A TL0+6 Aquatic civilization's intentions would be very useful for human TL6 marine industry. Even TL8 nukes would be an impressive addition to the TL3+7 Protoss force (assuming they in on and USE them). |
Re: Problems and Solutions of keeping Divergent TL paths Divergent?
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Re: Problems and Solutions of keeping Divergent TL paths Divergent?
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Oh, and the other examples still stand. |
Re: Problems and Solutions of keeping Divergent TL paths Divergent?
[QUOTE=Molokh]
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