Re: Problems and Solutions of keeping Divergent TL paths Divergent?
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Re: Problems and Solutions of keeping Divergent TL paths Divergent?
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Re: Problems and Solutions of keeping Divergent TL paths Divergent?
[QUOTE=Molokh]
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Re: Problems and Solutions of keeping Divergent TL paths Divergent?
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Or, if we talk about magic, how about a world which has more magical problems than us. If humanity faced, say, magical plagues (which can be only diagnosed by analyzing counter-intuitive, obscure, minor phenomena which we currently consider mere superstition), it would probably be more inclined to explore those issues. |
Re: Problems and Solutions of keeping Divergent TL paths Divergent?
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And by the way: it get 400 years to Arabs to steal this tech. And it isn't a divergent TL, only one invention. Same with silk and porcelaine. |
Re: Problems and Solutions of keeping Divergent TL paths Divergent?
[QUOTE=Molokh]
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Infantry use small rail guns as well as powerful magnetic stunners. Cars are replaced by modular rail systems. The first atom bomb was created using energy plasma contained in a magnetic field. Various neurological diseases including MS have been cured through a combination of electrochemistry and magnetic imaging, but the treatment of cardiac failure is in its infancy. Laptops are cool and portable, but they use quantum-based magnetic drives for everything, the laser and consequently the CD having been left behind. Prosthetic limbs are electromagnetic. Demand for gold, copper, and platinum is insatiable. For lower energy applications, microships are produced in staggering quantities. DNA and RNA have been well-mapped, but the mechanism of protein production has lagged, and they have no recombinant DNA technologies; on the other hand, they can assemble simple enzymes and proteins from scratch using tiny generators and raw elements. Intercontinental travel is sometimes achieved by being hurled over the ocean in the grip of a magnetic field while safely contained within a wire-lined capsule. It's 2008, and Tesla's notion of a "force field" is being explored. |
Re: Problems and Solutions of keeping Divergent TL paths Divergent?
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Re: Problems and Solutions of keeping Divergent TL paths Divergent?
Let's take a hard look at Starcraft to show how and -why- the technologies are divergent.*
*The real reason, of course, is that it's an RTS and they want to make the races as different as possible for a fun game. Now back to your regularly-scheduled analysis... Terran technology is evolved along the human path descended from the usual technology. Zerg "technology" is not going to be adapted by Terrans or 'toss aaaany time soon. The Zerg are a hive mind (either the Overmind or the Cerebrates) who evolve the bodies of their Zerg rather than develop technology. Similarly, actually using the Terrans' technology is beyond them. Meanwhile, Protoss technology is psionic-based. Terrans, with the possible exception of a very few Ghosts, simply don't have the mojo to use psi blades. The Zerg sure as hell don't have anything below the Cerebrate level with the right kind of psi for it. Now, the Protoss -could- probably work out Terran technology, but as a whole, their society is based on psi-tech and the extremely centralized and specialized Khalai-caste labor used to construct it. On a society-wide level, there are too many barriers to cross-pollination...a big one being "why bother? Our technology is superior to the Terrans'!" (And, generally, it is. You won't see a member of the Templars pick up a Marine's rifle, because -a- Zealot is simply better as well as more honorable.) Sure, there are some cases that break the rules. Kerrigan and Duran are Zerg who are capable of using Terran and Protoss technology, but they're not, as a rule, evolving it into the Zerg or spending much time on it because they have better things to do. Raynor's Raiders have Terrans and Protoss working together. But as a whole, there's good reasons (at least at gamestart) why the three tech trees are staying highly divergent. (And if the PCs want to, as a plot, start merging the Terran and Protoss societies...well, that's a campaign for you. PCs have a license and a right to break the setting at will.) |
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