Re: Problems and Solutions of keeping Divergent TL paths Divergent?
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Re: Problems and Solutions of keeping Divergent TL paths Divergent?
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Second, we did have electric and steam engines as good as internal combustion engines. The internal combustion engine won, essentially, because oil refining was producing a lot of useless, highly flammable byproduct called "gasoline." Nonetheless, we've ended up with electric trains and electric/diesel trains, none of which are really petroleum dependent. Cars are a special case where we have a 70 year old infrastructure in place based on gasoline. But you don't have to google for five minutes to learn that electric hybrids are just as efficient, and they would be even better if they had economies of scale working in their favor and another decade or two of concerted development. In fact, we had several electric passenger cars poised to take off just a few years ago, but all were killed by their creators, notably GM's electric car. So the gasoline engine isn't really the result of starting conditions so much as a virtual oligopoly which has only recently begun to weaken. |
Re: Problems and Solutions of keeping Divergent TL paths Divergent?
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It's ultimately very similar to VHS versus Beta... betas were a better technology, but the circumstances weren't right. At the time Ford built his model T, probably more of the better models were steam or electric than IC. The argument you are making is similar to claiming that without corn there would be no ethanol market. The fact that we have a supply of corn ethanol is happenstance, in fact, using corn ethanol under the current conditions is ultimately an energy loser. But it's a fuel of convenience at this time. |
Re: Problems and Solutions of keeping Divergent TL paths Divergent?
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But other examples are probably even more stable. WH40K, ranted as it may be, is backed up by large amount of fluff/novels, which supports the opinions that it's not just another shoot-em-up. EVE Online is considered a rather RP-ish game. Warcraft is an RPG too. |
Re: Problems and Solutions of keeping Divergent TL paths Divergent?
My reading of the Star Wars universe is that any TL 10+ technologies need a sizeable percentage of an entire planetary economy to maintain. The clone production centers, the great shipyards, the Geonosian involvement in the Death Star all suggest hundreds of trillions of $ in operating costs every year.
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Re: Problems and Solutions of keeping Divergent TL paths Divergent?
It really depends on just how divergent the TLs are. Two different TL9+1 civilizations will likely readily borrow from each other and equalise in no time. A TL10 civilization will find it much harder to adapt TL5+5 technology to it. Most advanced technology doesn't exist in isolation; if you have a TL9+1 computer, it relies on TL9 technology to function, and a TL10 civilisation can pretty readily reproduce the innovations of that single divergent tech level. If you have a TL5+5 computer, though, then that's orders of magnitude harder, since they would have to copy TL5+1 infrastructure to even get started! So if the TLs are very divergent, it may simply not be worth it to try and conciliate the two different forms of technology, although any innovations that are truly portable would be traded between civilisations, if at all possible and if there was a market for it, even if only one of those groups can actually manufacture or maintain them.
Also, often divergent tech works because of something inherent to the make-up of the species involved. In the Starcraft universe, humans are roughly TL10 (Or TL9, maybe) while Protoss are TL4+6 (Psi-tech) and Zerg are TL0+10 (Bio-tech). Humans are very limited in what they can take from Protoss or Zerg because Protoss technology only works for the psionic Protoss, and Zerg "technology" only works for the "metagenic" Zerg. |
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