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-   -   What Genre do you use GURPS for? (https://forums.sjgames.com/showthread.php?t=42079)

Kesendeja 11-13-2024 04:30 PM

Re: What Genre do you use GURPS for?
 
I'm GMing for a player who is a former FBI agent has gotten himself transferred to a sepecial division of the BSAA referred to affectionately by it's members as "Department 13" or "Omega 13", which was the unit that made up the core of the department. Their primary mission is to investigate the newly discovered origin of the proto-virus that started the whole mess, which happens to be demonic. They also tend to get the most bizarre and dangerous missions.

So, he gets to deal with terrorists, corporations, spies, and bio-weapons on one side. The other deals with cults, magic, the terrestrial and non-terrestrial supernatural beings and creatures. As long as he gets results they pretty much leave him alone to figure out how to complete his mission.

Secrecy isn't a thing anymore, somebody sold to a group that really wanted to make a statement. Terrorists with gas canisters strapped to themselves, committed suicide by releasing a highly unstable mutagenat a Peace Memorial Ceremony at the Nagasaki Peace Park. The infection quickly spread through a sizable portion of the city, and was caught on broadcast. Then there was the zombie outbreak in East London, and the US blew up a city.

So far the supernatural angle hasn't been confirmed, but plenty of people think it's the apocalypse anyway.

Character recently found out he, and his siblings aren't totally human. Mom is a full demon, dad's a nut case member of Trinity who magically bound. We're working up his alternate form and when he gets it.

Quote:

Sources
  • Main Sources: Resident Evil (the games and related IP, not the movies) and Devil May Cry.
  • Lore, and Lesser Influences: Buffy, some early Hellboy/BPRD, the non-alien X-File episodes and a little Bayonetta. Uncharted, the Tomb Raider games, primarily the Survivor Triligy with bits and pieces of the comics and Parasite Eve.
  • Historic Infuences: Castlevania (Anime from Adi Shankar's Bootleg Universe), Indiana Jones, and Kolchak the Night Stalker, Forever Knight, (Magus Archives/Librarians, at least the concepts)

I can give a list of books and rules if anybody's interested.

Flowergarden 11-15-2024 06:11 AM

Re: What Genre do you use GURPS for?
 
GMed:
Post apocalyptic space opera with magic
Medieval Fantasy about craftsman guilds (with magic)
Cyberpunk with aristocratic families of mages
Steampunk with flying islands
Wierd west
Lit Rpg
Generic medieval fantasy (too many, grow tired of them)
Generic cyberpunk (with magic)
Post apocalyptic cyberpunk (with magic)
Medieval fantasy with rifts
Post apocalyptic fantasy (kinda like dark souls)
Working on:
Magitek TL6-7(Depends on field) with rifts

Played
Different flavours of generic medieval fantasy
Isekai from crusade times to fantasy world
Fallout
Medieval fantasy with megadungeons
Supers
Douluo dalu (cultivation martial arts where everyone have a bound spirit, that can do magic)
Lit Rpg
Space opera with religious magic
Cosmic exploration
Want to play:
Magical academy, not starting in magical academy, not campaign featuring magical academy. But campaign in and about magical academy.

sparcipx 11-15-2024 12:27 PM

Re: What Genre do you use GURPS for?
 
Short answer: everything.

johndallman 11-15-2024 02:54 PM

Re: What Genre do you use GURPS for?
 
Most of the campaigns I've run have been set in the late 19th century or later: Steampunk, Occult WWII, Cold War pulp, Lovecraftian horror and Transhuman Space.

Probably a majority of my GMing time was Infinite Cabal, an Infinite Worlds campaign set within the Cabal. Defining the genre for that was tricky: I guess you could call it occult worldpunk.

ericthered 11-19-2024 04:50 PM

Re: What Genre do you use GURPS for?
 
I'm curious what I actually use Gurps for. Lets see...
  • Murder in the Court: Court Life, Mystery, Non-western Fantasy, Custom Magic System
  • Monster Hunters Vegas: Monster Hunters
  • Infinite Ruins: After the End, infinite worlds, exploration, Military Science fiction, First Contact
  • Called from Exile: Kitchen Sink Space Opera with Psi and high cinematic politics
  • Overgrown Secrets: Low Tech Hunters, Custom magic system, Non-western Fantasy, (spooky)Monster Hunting
  • Banestorm Atlante: Realm Management, Cinematic Politics, Exploration, Custom Magic System, first Contact
  • Lawmen of Borlo: Mystery, grittish Science fiction
  • Egg of the Wyrm: Heist, Non-western fantasy, Cinematic Politics, Custom Magic System
  • Trouble on the way to La'Moran: Kitchen Sink Fantasy, Cinematic Politics, Gods and Mortals, Travelouge
  • Dreadstormers: Military Science Fiction, Action, Psi
  • Warriors of Haunden: Swords and Sorcery
  • Borders from Earth: Military Science Fiction, Space Opera
  • Towers Intangible: Lite Transhumanism, Action, Robots
  • Seed of Illrium: exploration, custom magic system, first contact, cinematic politics
  • God Slayers: Fantasy style supers, Infinite Worlds, Magic as Powers, High Power
  • Monster Hunters HellsGate: Monster Hunters
  • Monster Hunters Justice: Monster Hunters
Various Arena scenarios

One shots include:
Icops assulting a lich's castle (action, infinte worlds, magic as powers)
Investigating aliens meeting with a warlord (action, first contact, space opera)


And then there is Corco's Villa and Lost in Dreams, which are long term campaigns that span multiple genres, and would deserve their own post.

RyanW 11-20-2024 10:35 AM

Re: What Genre do you use GURPS for?
 
Personally, I'm far more likely to consider intended tone and play style than genre when deciding what system to turn to.

I'll usually run GURPS for any campaign where I'm looking for high detail. BESM if I want the details more broad-strokes. Fate if I want rules-light storytelling. I've run multiple genres in all three.

jason taylor 11-21-2024 01:58 PM

Re: What Genre do you use GURPS for?
 
I use it as a source book to borrow worldbuilding ideas for a private science-fantasy verse.

dcarson 11-21-2024 03:09 PM

Re: What Genre do you use GURPS for?
 
I've run a number of Gurps campaigns

Bus Trip: the party is driving back from a convention and drives through a portal into a fantasy world. Without knowing it the players had prepared more than expected. One had a motorcycle that was on the back of the motorhome another had said that since they were in California he was going to buy a ultralight.

A Cliffhangers campaign.

A short one using the Hogswatch adventure from Gurps Diskworld.

New magic where the players are college students as magic starts to work. Again on PC was given a phobia about squirrels without the player knowing that part of the first arc was a ancient spirit of a druid possessing squirrels to steal artifacts from the small museum on campus.

Played in a Riverworld campaign.

Played in a Yrth campaign.

A Victorian Supers campaign.

Ancient Greek demigods.

The short pulp Dr. Z campaign that was a series of Pyramid articles.

Batman Continues where a retired Batman is being replaced by the next generation of heroes on Gotham.

A pulp era Stargate campaign

Two Space 1889 campaigns using Gurps rules and the 1889 setting. One on mainly Mars, the other on Venus.

Two Monster Hunters campaigns.

A short robinsonaide campaign that failed from not enough rules and prep for crafting and such.

I may have forgotten an early one or two, been running Gurps since early Third Edition.


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