Re: old theme - What exactly is default?
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Re: old theme - What exactly is default?
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Re: old theme - What exactly is default?
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A critically failed driving roll means you get lost, change lanes dangerously without signaling, burn rubber taking that turn, waste a lot of gas driving, get too close to other drivers and cause them to break, etc. You basically need to get multiple critical failures on a driving roll to get into a fender bender, just like you need multiple critical failures to punch yourself on a brawling roll. And most people have absolutely no Driving skill, they just operate on default and get bonuses for familiarity from driving their own vehicles on their own familiar stretches of road. |
Re: old theme - What exactly is default?
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Except that gas use is more of a choice than a matter of Driving skill. And I've only seen teens who just got their licence stall out cars. And that's because they haven't got their point in Driving yet and hence fail more often than adults. Quote:
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What magical element keeps Driving from working like other skills? Any other skill that you use daily will eventually get better. In real life, people who drive a lot are better than people who have rarely driven a car. Do you really think that if you put an adult who's used to driving a couple of hours a day and a smart teenager who's seen his parents drive behind the wheel of unfamiliar cars and let them drive an unfamiliar route, they'd perform equally well? Because I happen to think that the adult would do better and that it's not due to a higher DX or IQ, but greater Driving skill. |
Re: old theme - What exactly is default?
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If you aren't challenged by what you're doing, you're just doing it by routine, and therefore aren't learning a thing. This is why most people after working at the same routine job for decades have little more skill at that job than when they got trained up to speed. People walk and run without developing Hiking skills and Running skills, people go swimming without developing Swimming skills, people use their computers, turn on their lights, operate their stove without developing Electronic Ops, Cooking and other skills. Quote:
Being unfamiliar will penalize the teenager at -2 for the vehicle, a -2 for the route, and a -2 for a thrilling new experience. The adult will get a +2 bonus for operating a vehicle similar enough to his own and a +4 bonus for driving under routine conditions. So the unskilled teenager in an unfamiliar driving an unfamiliar route will be at -6, whereas the adult will be at +6. If the adult was driving his own car he'd get +4, under routine conditions another +4, and on his routine route another +2, for a base +10 for his normal commute, which added to his default 5-6 means a normal roll vs. 15- or 16-. |
Re: old theme - What exactly is default?
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The other examples are contrived, because just because Housekeeping skill (which those people are developing) shares a few uses with other skills doesn't mean that it replaces them. Quote:
Why does the adult get a +4 bonus the teenager doesn't get? Why does the adult get a +2 for driving an unfamiliar vehicle where the teenager gets the normal penalty? You're just loading on a bunch bonuses that aren't supported by the rules to justify a point that's stretching it in the first place. The example is two people, both of them just as unfamiliar with the route and car in question. One has a decade of experience driving a couple of hours to work, the other has seen a car operated. Do you think they'd do equally well? I don't think so. During get-togethers when I have a couple, I've asked adult people unfamiliar with my car to drive it home the ride is usually smooth enough. Certainly, the people don't fail to find the gear shift or turn signals. Teaching a kid to drive for the first time isn't anything like that. Just operating the clutch and making turns are major problems. |
Re: old theme - What exactly is default?
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Re: old theme - What exactly is default?
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It'd have to be a completely different type of car for the adult to get the same -2 unfamiliarity penalty as the kid. Something like a joystick operated steam vehicle, or if the adult has never driven stick he would get that -2 instead of +2 for driving shift if he's only ever driven automatics. Though someone driving an automatic for the first time would still get a +1 to +2 since it's simpler than a stick shift. |
Re: old theme - What exactly is default?
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It would have the same game effect, but instead of being composed of awkward houserules, it would actually be supported by the rules. |
Re: old theme - What exactly is default?
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Just because every little task isn't spelled out on how much of a TDM it gets doesn't mean GMs are supposed to not use TDMs. |
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