Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   GURPS (https://forums.sjgames.com/forumdisplay.php?f=13)
-   -   List Of your favorite Custom Perks (https://forums.sjgames.com/showthread.php?t=41041)

Sense of Duty (Kittens) 03-20-2009 03:42 PM

Re: List Of your favorite Custom Perks
 
+Hypnotism is a reaction roll with all applicable modifiers.

This perk reflects the fact that hypnotizing someone is simply a matter of distracting them and charismatic attractive people are more of a distractive.

vicky_molokh 03-23-2009 12:26 PM

Re: List Of your favorite Custom Perks
 
Cruel Sensei*
Prerequisites: Callous, Teaching, cinematic campaign.

Normally, Callous teachers are neither likeable nor efficient. But for you, this is a style that works. You get +3 to your Teaching rolls, but only while you're yelling at and insulting students, administering cruel and unusual punishments for failure, giving SAW-like lessons etc. It effectively offsets the -3 to Teaching that Callous characters get. Essential for the angry sifu, the cinematic army sarge, or the well-intentioned extremist seeking aprentices.

Not another shrubbery 03-23-2009 01:17 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Molokh
Cruel Sensei*
Prerequisites: Callous, Teaching, cinematic campaign.

Heh... nice.

"OK, Pai Mei... Here I come."

Kawaii_Koneko 03-24-2009 07:59 PM

Re: List Of your favorite Custom Perks
 
well some we have in my games i play in are

perfect hair- never need to do more then run your hand though your hair and it always looks fine no matter if you just came out of a sawmp it still looks fine

perfect skin - never get a sunburn always tan and it will still look nice and you don't scar and such

elven blood - you count as an elf to elf only magic items be they a powerstone that makes elves hair grow each time they use a point of energy or they have a limit on them that only an elf can use it

^^;; theres more but yea heh

Hrothgar 03-26-2009 01:37 AM

Re: List Of your favorite Custom Perks
 
Epic Trenchcoat: When you have a trenchcoat, it can be used as a Light Cloak, with the same statistics.

Drunken Harmony: Get a +2 to any singing or musical instrument roll while intoxicated.

Useless Super Power: You are entitled to a Super Power that gives no benefit what-so-ever. Such powers include Water Proof Hands, Able to Summon a Lawn Gnome, or DR 5 against mosquito's.

Insta-Strip: Can remove all clothing/armor as a free maneuver. However time to put armor on remains the same.

Lucky-Slot: You get 1 extra character point if you manage to randomly roll 3 sevens in a row.

The Benj 03-26-2009 02:16 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Hrothgar
Epic Trenchcoat: When you have a trenchcoat, it can be used as a Light Cloak, with the same statistics.

Interesting.

Quote:

Drunken Harmony: Get a +2 to any singing or musical instrument roll while intoxicated.
So you don't take any penalty for being Tipsy and only -2 for being Drunk. Seems okay, I guess.

Quote:

Useless Super Power: You are entitled to a Super Power that gives no benefit what-so-ever. Such powers include Water Proof Hands, Able to Summon a Lawn Gnome, or DR 5 against mosquito's.
I can see uses for all of those: Forensics dodge, free money and Dengue Fever immunity, respectively. Unless you mean mosquitos actually used as a weapon.
Which would be strange.

Quote:

Insta-Strip: Can remove all clothing/armor as a free maneuver. However time to put armor on remains the same.
Hmm, I can't see any sensible, non-supernatural way for this to work, but it's still pretty amusing.

Quote:

Lucky-Slot: You get 1 extra character point if you manage to randomly roll 3 sevens in a row.
Way too metagamey. Plus, anything that generates points from nowhere is bad in my book. Even when it's quite unlikely to make this worth even 1 point (~0.033%, by my reckoning, but that's a chance that comes up for every three rolls).

The Benj 03-26-2009 04:54 AM

Re: List Of your favorite Custom Perks
 
Practiced Tongue: +1 to Acting to tell lies you've prepared previously (not ones you just made up).

Made for a PC with lots of secrets, specifically to model them being good at keeping big secrets.

tanniynim 03-26-2009 07:22 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by The Benj
I can see uses for all of those: Forensics dodge, free money and Dengue Fever immunity, respectively. Unless you mean mosquitos actually used as a weapon.
Which would be strange.

The first two examples I'm not too worried about. The text does say "No benefit whatsoever" so that would be a shtick for the first two. (Any attempts to sell/give away the lawn gnomes would make them disappear or they're non-tactile illusions. You'd still leave fingerprints with waterproof hands.)

DR 5 against Mosquitos is really:
Resistant (Immune, Rare Mosquito-Vectored Diseases ) [5] with the special effect that you don't get bitten by mosquitos for some reason or another.

(It seems a little more than Rare, depending on your setting, but not scratching from a mosquito bite sounds like a perk, so it balances.)

Mgellis 03-26-2009 07:31 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Molokh
Cruel Sensei*
Prerequisites: Callous, Teaching, cinematic campaign.

Normally, Callous teachers are neither likeable nor efficient. But for you, this is a style that works. You get +3 to your Teaching rolls, but only while you're yelling at and insulting students, administering cruel and unusual punishments for failure, giving SAW-like lessons etc. It effectively offsets the -3 to Teaching that Callous characters get. Essential for the angry sifu, the cinematic army sarge, or the well-intentioned extremist seeking aprentices.

I like it, but I might argue that a better version would be this...

Cruel Sensei. You have a knack for finding the specific cruel punishments, tasks, etc., that actually work better than normal teaching methods for particular students. You must role-play this, but it adds +1 to all relevant teaching rolls, and you don't have to worry about real-world educational theory, etc. It's a perk, so your method works.

Note that this does NOT involve Callous. The cruel sensei is cruel because he (or she) cares!

malloyd 03-26-2009 08:47 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by tanniynim
DR 5 against Mosquitos is really:
Resistant (Immune, Rare Mosquito-Vectored Diseases ) [5] with the special effect that you don't get bitten by mosquitos for some reason or another.

Not quite, you can still get them if they're transmitted by something other than a mosquito bite - dirty needles, contaminated blood transfusion, the work of mad science, or biological weapons developments for example. And lets face it, several of those are about as likely to come up in an adventurer's life as an infected mosquito bite.
Anyway mosquito bites normally do 0 damage and still transmit disease. I guess that would be the tough skin limitation on the DR though.

vicky_molokh 03-26-2009 09:26 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Mgellis
I like it, but I might argue that a better version would be this...

Cruel Sensei. You have a knack for finding the specific cruel punishments, tasks, etc., that actually work better than normal teaching methods for particular students. You must role-play this, but it adds +1 to all relevant teaching rolls, and you don't have to worry about real-world educational theory, etc. It's a perk, so your method works.

Note that this does NOT involve Callous. The cruel sensei is cruel because he (or she) cares!

I made it up specifically for a Sith-esque NPC in my COC campaign (I stopped updating it because I get next to zero comments), so Callous does matter.

Der Wanderer 03-26-2009 11:09 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by tanniynim
DR 5 against Mosquitos is really:
Resistant (Immune, Rare Mosquito-Vectored Diseases ) [5] with the special effect that you don't get bitten by mosquitos for some reason or another.

I think
Perk (Immunity to Mosquito Bites)*
is a legal perk. And for your 5 CPs you can get DR 1 which probably renders you immune to mosquito bites as a side effect...

* I would probably even allow Immunity to Insect bites, with the understanding that this only comes into effect for normal insects/mosquitos not oversized ones (and GM judgement)...

tanniynim 03-26-2009 11:57 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Der Wanderer
I think
Perk (Immunity to Mosquito Bites)*
is a legal perk. And for your 5 CPs you can get DR 1 which probably renders you immune to mosquito bites as a side effect...

* I would probably even allow Immunity to Insect bites, with the understanding that this only comes into effect for normal insects/mosquitos not oversized ones (and GM judgement)...

Fair enough, but if you let your players take DR 1 against mosquitoes, I might argue that they can target chinks in your "armor".

Not another shrubbery 03-26-2009 12:12 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Mgellis
I like it, but I might argue that a better version would be this...

Cruel Sensei. You have a knack for finding the specific cruel punishments, tasks, etc., that actually work better than normal teaching methods for particular students. You must role-play this, but it adds +1 to all relevant teaching rolls, and you don't have to worry about real-world educational theory, etc. It's a perk, so your method works.

Note that this does NOT involve Callous. The cruel sensei is cruel because he (or she) cares!

Eh... I wouldn't say better, though, just different. It takes the flavor out of Molokh's suggestion, but looks like it is still potentially useful to model some characters. The name would have to be changed for one of them, and since yours doesn't involve Callous... maybe call this "Rough Teacher"?

Harald387 03-26-2009 08:00 PM

Re: List Of your favorite Custom Perks
 
Technically not a custom perk, but:

Attribute Substitution: HT replaces IQ (Musical Instrument/Bagpipes).

Phantasm 03-26-2009 09:41 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Harald387
Technically not a custom perk, but:

Attribute Substitution: HT replaces IQ (Musical Instrument/Bagpipes).

In answer to this, I present:

Bagpipe Tolerance
Unlike almost everyone else in non-Scottish society, you can tolerate the sound of bagpipe music without feeling the urge to do something rash about it. While others can train themselves to not act on those urges, you don't have them.

Yes, it is a blatantly silly perk, intended for a blatantly silly game, where bagpipes are inherently Eville[tm]. ;)

Not another shrubbery 03-27-2009 01:36 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by tbrock1031
Bagpipe Tolerance
Unlike almost everyone else in non-Scottish society, you can tolerate the sound of bagpipe music without feeling the urge to do something rash about it. While others can train themselves to not act on those urges, you don't have them.

<stare>
"So... Where are ya from, laddie?"

heh

Pip Boy 03-27-2009 09:34 PM

Re: List Of your favorite Custom Perks
 
Pirate Penache
You get no penalty from using a patch, even when you've got two perfect eyes. For that matter, you can also close one eye all the time and still see perfectly.

Figleaf23 03-27-2009 10:26 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Pip Boy
Pirate Penache
You get no penalty from using a patch, even when you've got two perfect eyes. For that matter, you can also close one eye all the time and still see perfectly.

Is this available for characters with three or more eyes?

Pip Boy 03-28-2009 02:40 AM

Re: List Of your favorite Custom Perks
 
Well, why not?

I'd limit that at least half (or 1/3, if the number is too high; say, more than 9) of the eyes must be "patchless", tough.

Not another shrubbery 03-28-2009 11:51 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Pip Boy
Pirate Penache

Panache, or Penzance? Or maybe both? :)

There was some talk about the eyepatches having a practical purpose (allowing quicker adaptation to changing light conditions, as in above or below deck), as shown in one of the Mythbusters Pirate Specials.

Lord Carnifex 03-29-2009 01:34 PM

Re: List Of your favorite Custom Perks
 
"It's you, isn't it?" Basically a one point version of Eidetic memory, this gives the character perfect memory for the names of people they've met, and allows them automatically associate the name with the face. This is often [GM's discretion] good for a +1 to social rolls where a feeling of prior aquaintance is important. This perk is good for bartenders, salsepeople, and others who interact with large segments of the public.

Hrothgar 03-29-2009 05:46 PM

Re: List Of your favorite Custom Perks
 
Useless, Unimpressive Talent: You are able to perform one trick that isn't very common, but isn't talented or rare enough to be impressive. Examples include: Getting a spoon to hang on your nose, turn your eyelids inside out, and belch the entire alphabet.

Gory Finesse: (A possible Flourish Shtick) Whenever you put the final killing strike on a foe, his body will rupture spurting streams of ketchup red blood. +4 for intimidation rolls. +6 for awesome rolls.

Cool as Jack Nicholson: You can wear sunglasses at night without vision penalties. +8 to awesome roll.

Roflcopter: You have fluency in the language of internet lingo. -2 to awesome roll.

Claim to Ho Ability: It's kind of like the one point claim to hospitality, but you get Ho instead of a home.

Porno 'Stache: +1 to job search when looking for a position in the Porn Industry. +1 to awesome roll, +2 to potential pedophile roll.

Phantasm 03-30-2009 03:30 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Hrothgar
Cool as Jack Nicholson: You can wear sunglasses at night without vision penalties. +8 to awesome roll.

I'd call this one Blues Brothers instead. After all, it's 106 miles to Chicago. We have a full tank of gas, half a pack of cigarettes, it's dark, and we're wearing sunglasses. ;)

weby 03-30-2009 04:21 AM

Re: List Of your favorite Custom Perks
 
That blues brothers reminds me:

Impressive chase bystander accidents: Whenever you are in a chase situation anyone not directly involved in the chase who fail their control rolls will have impressive accidents causing much mayheim. Pileups of a dozen cars are normal.. chickencoops are everywhere.. any tank cars WILL go up in flames..

and the nonperk version that bluesbrothers had that also affected the ones following:
Super impressive chase accidents:Whenever you are in a chase situation anyone in the chase who fail their control rolls will have extremly impressive accidents.

the_matrix_walker 03-30-2009 04:39 AM

Re: List Of your favorite Custom Perks
 
Synergistic Luck: The GM may hose you, giving a one time occurrence of Bad Luck or Cursed. Once this occurs, you may have one instance of Luck or Serendipity to balance the scales. (The GM can overrule the timing to make sure that the benefit is proportional to the previous misfortune, but will usually not do so in preference of being able to once again hose you. Players who push their luck however, will find that it pushes back)

Sam Baughn 03-30-2009 05:12 AM

Re: List Of your favorite Custom Perks
 
Red Ones Go Faster: any vehicle you are controlling has it's top speed increased by 10%, so long as it is painted bright red.

tanniynim 03-30-2009 11:32 AM

Re: List Of your favorite Custom Perks
 
Now You Can Pick Up Anything!: You can utilize your chopsticks as dexterously as your bare hands. While holding chopsticks, you suffer no penalties (for the chopsticks) while firing guns, driving cars, grappling opponents, fighting, etc.

I have a custom munchkin card based off of the same concept, but it allows you to pick up any number of Big Items as long as you have enough equipment slots free. (The chopsticks take One Hand, however, and offer no other bonuses.)

Anders 04-02-2009 10:10 AM

Re: List Of your favorite Custom Perks
 
Inconspicuous Clothing: Regardless of how flashy your clothes are, you never get a penalty to Stealth rolls. This is how, for instance, Elektra can get away with wearing a bright red costume even though she's supposedly a ninja...

Harald387 04-02-2009 11:10 AM

Re: List Of your favorite Custom Perks
 
This perk needs a name!

(Name goes here)
Prerequisite: Throwing Art

You may treat a single type of mundane object (not normally a weapon) as if it were a real thrown weapon for the purposes of Throwing Art; this grants it that skill's per-die damage bonus if relative skill is high enough. Good choices would be "Playing Cards", "Coins", or "Kitchen Implements".

vicky_molokh 04-02-2009 11:23 AM

Re: List Of your favorite Custom Perks
 
Call it 'Imrovised Weapon (Throwing Art, item X)'.
Special: unlike other Improvised weapon perks, this one allows you to blah blah blah.

vicky_molokh 04-02-2009 11:24 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Asta Kask
Inconspicuous Clothing: Regardless of how flashy your clothes are, you never get a penalty to Stealth rolls. This is how, for instance, Elektra can get away with wearing a bright red costume even though she's supposedly a ninja...

Pretty cool, actually, but I would say it should apply to Shadowing.

The Benj 04-02-2009 05:14 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Asta Kask
Inconspicuous Clothing: Regardless of how flashy your clothes are, you never get a penalty to Stealth rolls. This is how, for instance, Elektra can get away with wearing a bright red costume even though she's supposedly a ninja...

Makes me think of Moon Knight. I like it.

Sense of Duty (Kittens) 04-08-2009 10:32 AM

Re: List Of your favorite Custom Perks
 
+Special Excercises (silent 2)
Great for shinobi!

Figleaf23 04-16-2009 10:09 AM

Re: List Of your favorite Custom Perks
 
Actually DOES expect the Spanish Inquisition
The player is never surprised by the Spanish Inquisition or any of its agents.

tantric 04-16-2009 12:08 PM

Re: List Of your favorite Custom Perks
 
Cleans Up Real Good

Not available to characters with better than average appearance. Any time or money spent to gain temporary improvement to appearance grants a double bonus. This can range from having a make-over to buying good clothes.

Rough Trade

Dirt and grime look good on you. Any temporary penalties to appearance due to combat or other extreme situations count as bonuses. You may have a black eye and be covered in grime and blood, but it looks great on you. When other guys stink, you smell man-licious. Think Hicks and Ripley from Aliens.

tanniynim 04-16-2009 12:14 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Figleaf23
Actually DOES expect the Spanish Inquisition
The player is never surprised by the Spanish Inquisition or any of its agents.

ROFL. This one is great for a Monty Python campaign. :)

Spanish Inquisition: "NO ONE EXPECTS THE SPANISH INQUISITION!"
Chuck: "Uh, I did...."
Spanish Inquisition: "Shuddup, you."
*You are all stunned/surprised, roll IQ. Yes, even those of you with Combat Reflexes. Except Chuck, who took the perk.*

vicky_molokh 04-16-2009 12:42 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by tantric
Rough Trade

Dirt and grime look good on you. Any temporary penalties to appearance due to combat or other extreme situations count as bonuses. You may have a black eye and be covered in grime and blood, but it looks great on you. When other guys stink, you smell man-licious. Think Hicks and Ripley from Aliens.

That's actually a rather cool concept (the modifier inversion), but it seems overpowered compared to Sanitized Metabolism. Perhaps limit it to scars and damaged clothing?

tanniynim 04-16-2009 01:07 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Molokh
That's actually a rather cool concept (the modifier inversion), but it seems overpowered compared to Sanitized Metabolism. Perhaps limit it to scars and damaged clothing?

Or limit it only to cancel out penalties instead of applying them as bonuses.

Or limit it to one level of inversion. Massive bruising, swelling, and broken bones look bad on everyone.

vicky_molokh 04-16-2009 01:39 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by tanniynim
Or limit it only to cancel out penalties instead of applying them as bonuses.

Or limit it to one level of inversion. Massive bruising, swelling, and broken bones look bad on everyone.

Well, I can buy damaged clothing as a source of an up to +2 'inversion' bonus.

I'm leery of allowing an inversion for scars, as they can become permanent . . . Maybe limit it to shallow, fresh, bleeding wounds (occassionally seen in animé).

Dry, dusty dirt I can also see as a reaction bonus (I actually like dusty vases standing in my room). I don't understand the appeal of any other form of dirt (mud etc.), but then again there are mud and oil fetishes, so who knows . . .

Anders 04-16-2009 01:56 PM

Re: List Of your favorite Custom Perks
 
Stable Kicker: You don't need to roll vs. DX to retain your footing after a missed kick.

vicky_molokh 04-16-2009 02:14 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Asta Kask
Stable Kicker: You don't need to roll vs. DX to retain your footing after a missed kick.

More like +2 to this roll. And remember that if your GM uses Practice Makes Perfect, you get an extra +1 to this roll if you have Kicking at Skill-0, +2 at Sk+1 and so on.

tantric 04-16-2009 04:35 PM

Re: List Of your favorite Custom Perks
 
Rough Trade is specifically refers to temporary penalties from action/combat. Getting your arm lopped off doesn't do it, a black eye does. It can't be deliberate, either. There should probably be a +2 limit, though, and it's up to GM discretion - no one looks good covered in sewage. Still, it's a perk that says when you get slimed, you get a sexy bed-head look rather than drowned rat. This is the norm for characters in movies, who in RL have their grime applied by make-up artists.

Maybe Hot 'n' Dirty would be a better name. Rough Trade might apply to people who look good in damaged clothes, holding guns, etc.

Both are intended as appearance mods for everyday style heroes - you can look good on occasion with actually sinking lots of points into Appearance.

I'm trying to think of a movie ref for Cleans Up Real Good, but all I can think of is the chick in Devil Wears Prada, and I *hated* that movie. Then again, I don't usually like how women look in make-up, so I'm not a good judge.

Also, Wears It Well - you get a +1 appearance reaction in a specific set of clothes, such as a uniform or overalls or whatnot. You could model this as some kind of Appearance (requires object), but I don't think it's really worth the effort.

Nice Body - your appearance goes up a level while naked or scantily clad only.

Grace - you get (DX-10)/3 as an appearance bonus only while moving

How would you model Natural Beauty - meaning you look best without any prep or make-up?

Hrothgar 04-16-2009 04:37 PM

Re: List Of your favorite Custom Perks
 
Last Stitch Effort (In Vain): You are out of arrows, ammunition, or energy cells. You have no weapons to swing with, the opponent you face is unfazed my mere unarmed combat, and you are just generally screwed. As a last stitch effort, you may take and throw a single item at your opponent, and it will automatically hit. This cannot be an item that does damage, otherwise you would have a chance. Items like a hat, travelers ration, a shoe, or a dead cat. This will not hurt your opponent, but may surprise it (Depending on a will roll) for one second, giving you a last chance to run.

Mild Intuition: This is a perk-level form of intuition. You are good at guessing something, but only at a single, mildly convenient task. Examples include: you can usually guess which woman/man in a bar is likely to go home with you, you can usually guess someones age, or you can usually guess someones favorite food.

No Bad Hair Day Your hair always looks neat and well-kept, despite just waking up in the morning or running from giant ants through a forest.

Fast-Draw (Make-up): You can put on makeup as if it's second nature. Putting your face on in the morning should not take longer than a few minutes. You may even readjust your makeup with ease in stressful situations (i.e. while being shot at in a high speed car chase)

Rocket Man 04-16-2009 04:45 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Hrothgar

Mild Intuition: This is a perk-level form of intuition. You are good at guessing something, but only at a single, mildly convenient task. Examples include: you can usually guess which woman/man in a bar is likely to go home with you, you can usually guess someones age, or you can usually guess someones favorite food.

I knew a sportswriter who had a variation of that -- he had seen so many athletes and their height/weight measurements over the years that he could look at someone and immediately guess their weight within 10 pounds. We had a fun time proving that during a late shift in the newsroom, though I can't imagine it's a talent that made him popular with the ladies. ;)

Figleaf23 04-16-2009 07:14 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Rocket Man
... though I can't imagine it's a talent that made him popular with the ladies. ;)

Guess the real weight in his head, but report it ten pounds lighter.

Ţorkell 04-16-2009 09:01 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Asta Kask
Stable Kicker: You don't need to roll vs. DX to retain your footing after a missed kick.

Nitpick: It's actually DX or Kicking you roll against.

Anders 04-17-2009 01:17 AM

Re: List Of your favorite Custom Perks
 
Which would reinforce me in my beliefs that any character who takes the perk is likely to have a high Kicking skill already... meaning it mostly saves the game from a lot of nuisance die rolls. Always a good thing, IMO.

the_matrix_walker 04-17-2009 01:49 AM

Re: List Of your favorite Custom Perks
 
Magic Perks

Magical Attunement: You may cast spells in low mana areas at -4 to skill rather than -5. This Perk May only be taken in primarily Normal or Higher Mana gameworlds for balance.

Johny one spell: You seem to have a knack for a particular spell. Add +1 to Basic Skill for the purposes of determining Energy Reduction for High Skill, Required Spell Casting Rituals OR negate 1 hex of range penalty for Regular Spells (you may buy 3 levels of this Perk to add each benefit)

Affinity for Beasts: You may use spells from the Mind Control College normally reserved for sapient creatures on those with animal intelligence. You must figure out how to adapt these and take them as separate spells for each category of animal, but it does not require full research. Only other mages with this Perk can learn them. Prerequisites Animal Empathy AND Animal Friend.

Talonxlll 04-17-2009 09:29 AM

Re: List Of your favorite Custom Perks
 
Keen Edge(Skill): Gives you a +1 to the effective skill whenever you use that skill and tie against an opposing skill roll.

Taunt: Once per round, you may taunt an enemy. You must be able to speak, and the enemy must be able to hear and understand you. If that enemy fails a will roll, they get -1 until the beginning of your next turn to hit anyone else but you.

Figleaf23 04-17-2009 09:30 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Talonxlll
Keen Edge(Skill): Gives you a +1 to the effective skill whenever you use that skill and tie against an opposing skill roll.

Very nice.

Pip Boy 05-15-2009 09:00 PM

Re: List Of your favorite Custom Perks
 
Acrobatic Retreat
You get superior retreats by maximizing you mobility, without having Karate, Judo, Boxing, or Fencing skill, but by having the Acrobatics Skill. You get +3 to Dodge when Retreating, instead of +1. Retreat bonus to Parry or Block is unchanged, however.

Sense of Duty (Kittens) 05-17-2009 02:32 PM

Re: List Of your favorite Custom Perks
 
Terpsichoral Feints/Dodges- Like Acrobatic Feints or Didges, but these perks use Dancing Skill instead of Acrobatics.

The Benj 05-17-2009 06:03 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Pip Boy
Acrobatic Retreat
You get superior retreats by maximizing you mobility, without having Karate, Judo, Boxing, or Fencing skill, but by having the Acrobatics Skill. You get +3 to Dodge when Retreating, instead of +1. Retreat bonus to Parry or Block is unchanged, however.

Dodge already gets +3 from Retreat.

CrownedSun 05-17-2009 09:38 PM

Re: List Of your favorite Custom Perks
 
From my Space game:

Yay, Food Paste!: You love the taste of Food Paste. You're okay with Survival Packs too, but Food Paste... Mmm! No matter what kind of food they try to feed you on ship, you're generally pretty content if not downright happy. This can provide a +1 to Survival rolls in certain situations, and you can usually save some money buy getting your food paste in bulk.

My Rain Stick: You have an Ally, Contact or even a Patron. Back, you know, on that tiny little volcanic rock seventy jumps back. I think I still have that stick the Mayor gave me around here somewhere. Nice people. I'd like to go back that way sometime, if we ever get the chance.

Pip Boy 05-17-2009 10:03 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by The Benj
Dodge already gets +3 from Retreat.

Wow, that was an amazing brainfart from my part. . . You're right.

Than again, you guys think it's a balanced perk to give another weapon skill other than those above a +3 on parry?

Something like this:
Superior Mobility < skill >
You get a +3 to Parry or Block (choose one) instead of +1 while using chosen skill in combat.

aesir23 05-17-2009 10:17 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Pip Boy
Wow, that was an amazing brainfart by my part. . . You're right.

Than again, you guys think it's a balanced perk to give another weapon skill other than those above a +3 on parry?

Something like this:
Superior Mobility < skill >
You get a +3 to Parry or Block (choose one) instead of +1 while using chosen skill in combat.

Considering that you can get the same effect from Weapon Adaptation, sure, I think it's balanced. I wouldn't allow it with Staff though, for strictly balance reasons.

Sam Baughn 05-18-2009 05:10 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Sense of Duty (Kittens)
Terpsichoral Feints/Dodges- Like Acrobatic Feints or Didges, but these perks use Dancing Skill instead of Acrobatics.

Can you use one of these in the same turn that you make an Acrobatic Dodge and, if so, can you stack it's effects with those of the Acrobatic Dodge?

If not, how about additional perks which let you do that?

sikker 05-18-2009 05:10 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by aesir23
Considering that you can get the same effect from Weapon Adaptation, sure, I think it's balanced. I wouldn't allow it with Staff though, for strictly balance reasons.

How so?
As I see it, Weapon Adaptation gives you the ability to use a weapon with another weapon skill.
I can't quite see how that will give you +3 to parry - not with you main skill at least.
Anyway, if this perk was allowed, it should IMO only be given as +3 instead of +1 to retreating defenses (as was the intention in the first post). Getting +3 to parries or block all the time for 1 point is insane (again IMO).
Actually getting +3 even when retreating is enough for me to want that perk. A lot. Much.

vicky_molokh 05-18-2009 05:39 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by sikker
How so?
As I see it, Weapon Adaptation gives you the ability to use a weapon with another weapon skill.
I can't quite see how that will give you +3 to parry - not with you main skill at least.
Anyway, if this perk was allowed, it should IMO only be given as +3 instead of +1 to retreating defenses (as was the intention in the first post). Getting +3 to parries or block all the time for 1 point is insane (again IMO).
Actually getting +3 even when retreating is enough for me to want that perk. A lot. Much.

Do note that Encumbrance will reduce this +3 down to +2 or even +1 unless you have Armour Proficiency.

sikker 05-18-2009 06:06 AM

Re: List Of your favorite Custom Perks
 
It would require an Acrobatics roll to actually get the +3 AND you would still have to be retreating. That certainly does balance it.

But as I see it you would not get -1 to the parry or block from encumbrance. Encumbrance only affects dodge.
Your Acrobatics check would get a penalty, as always.
One could of course put this in the perk as well, since it IS called Superior Mobility. If low-armored characters are underpowered, then such an addition to the perk would help balance that.

vicky_molokh 05-18-2009 06:15 AM

Re: List Of your favorite Custom Perks
 
Dodge and Fencing Parries - those getting the innate bonus for superior mobility on Retreats - suffer Encumbrance penalties. So it's fair to penalize the Mobility bonus.

Pip Boy 05-18-2009 11:58 AM

Re: List Of your favorite Custom Perks
 
Maybe I've written in a hurry, but the perk idea is to give +3 when Retreating, and not a flat +3 on defenses.

It's basically allowing another skill other then those noted to have a +3 to Parry OR Block (you must choose) when Retreating.

SO... to better re-write the perk:
Superior Mobility < chosen skill >
You get better Parries or Blocks by maximizing you mobility, without having Karate, Judo, Boxing, or Fencing skill, but by using another chosen skill. You get +3 to Parry OR Block (choose one) while Retreating, instead of +1, while defending with that skill only.

sikker 05-18-2009 12:48 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Pip Boy
Maybe I've written in a hurry, but the perk idea is to give +3 when Retreating, and not a flat +3 on defenses.

It's basically allowing another skill other then those noted to have a +3 to Parry OR Block (you must choose) when Retreating.

SO... to better re-write the perk:
Superior Mobility < chosen skill >
You get better Parries or Blocks by maximizing you mobility, without having Karate, Judo, Boxing, or Fencing skill, but by using another chosen skill. You get +3 to Parry OR Block (choose one) while Retreating, instead of +1, while defending with that skill only.

Well, then we're back to me thinking it's overpowered :)

Sense of Duty (Kittens) 05-19-2009 08:49 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Perfect Organism
Can you use one of these in the same turn that you make an Acrobatic Dodge and, if so, can you stack it's effects with those of the Acrobatic Dodge?

If not, how about additional perks which let you do that?

The idea of stacking them didn't make sense to me.

SuedodeuS 05-19-2009 11:05 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Pip Boy
Maybe I've written in a hurry, but the perk idea is to give +3 when Retreating, and not a flat +3 on defenses.

It's basically allowing another skill other then those noted to have a +3 to Parry OR Block (you must choose) when Retreating.

SO... to better re-write the perk:
Superior Mobility < chosen skill >
You get better Parries or Blocks by maximizing you mobility, without having Karate, Judo, Boxing, or Fencing skill, but by using another chosen skill. You get +3 to Parry OR Block (choose one) while Retreating, instead of +1, while defending with that skill only.

Note that a Parry is just a Defense done with a weapon, a Block is just a defense done with a Shield/Cloak. So, you are basically choosing which bonus to get when you choose the skill - no need to make a further choice!

Some restrictions should be necessary, otherwise this is better than a Fencing retreat. First of all, encumbrance penalties should come into play. You might also consider only allowing it on a proper retreat - not on a sideslip (move into a hex neither closer to nor further from your attacker) or slip (move into a hex nearer your attacker) - in order to keep Weapon Adaptation competitive with Superior Mobility.

Pip Boy 05-20-2009 12:10 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by SuedodeuS
Note that a Parry is just a Defense done with a weapon, a Block is just a defense done with a Shield/Cloak. So, you are basically choosing which bonus to get when you choose the skill - no need to make a further choice!

Yes. I just thought it was good to spell it out. =D

Quote:

Originally Posted by SuedodeuS
Some restrictions should be necessary, otherwise this is better than a Fencing retreat. First of all, encumbrance penalties should come into play.

But of course. It's all about mobility, logically.

Quote:

Originally Posted by SuedodeuS
You might also consider only allowing it on a proper retreat - not on a sideslip (move into a hex neither closer to nor further from your attacker) or slip (move into a hex nearer your attacker) - in order to keep Weapon Adaptation competitive with Superior Mobility.

I don't know if I agree here. I fail to see where being able to Slip or Sideslip while using an Axe is overbalanced, or somehow cast a shadow on Weapon Adaptation, though.

TheGnome 05-20-2009 02:13 AM

Re: List Of your favorite Custom Perks
 
Slap Happy
When ever your in physical pain you erupt in laughter. Most people may find it disturbing and need to make a fright check at -1. But if you don't take a wait action to try to compose yourself (Will) you will take -1 to your fatigue.

Kinda an on the fly idea. Input please.

The Benj 05-20-2009 02:28 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by TheGnome
Slap Happy
When ever your in physical pain you erupt in laughter. Most people may find it disturbing and need to make a fright check at -1. But if you don't take a wait action to try to compose yourself (Will) you will take -1 to your fatigue.

Kinda an on the fly idea. Input please.

An interesting idea, but I just don't like the mechanics. I'd be happier with, say:

Whenever you are in physical pain you erupt in laughter. Most people find this disturbing, letting you ignore Shock penalties to Intimidation and giving you a +1 for apparent ferocity.

Fright checks are too major (Terror's 30 points for a reason). And the Wait thing makes no sense at all. If anything, it should be a Ready or Concentrate.

TheGnome 05-20-2009 02:55 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by The Benj
An interesting idea, but I just don't like the mechanics. I'd be happier with, say:

Whenever you are in physical pain you erupt in laughter. Most people find this disturbing, letting you ignore Shock penalties to Intimidation and giving you a +1 for apparent ferocity.

Fright checks are too major (Terror's 30 points for a reason). And the Wait thing makes no sense at all. If anything, it should be a Ready or Concentrate.

I see your point.

chris1982 05-20-2009 03:40 AM

Re: List Of your favorite Custom Perks
 
Fericious Dodge

You may choose to dodge a melee attack with +5 to the roll but end up lying on the ground prone after a successful dodge.

The Benj 05-20-2009 05:11 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by chris1982
Fericious Dodge

You may choose to dodge a melee attack with +5 to the roll but end up lying on the ground prone after a successful dodge.

Seems too powerful, especially with the "successful" part. I'd remove that and drop it to +3, making it the same as Dodge and Drop, but usable against melee.

Even then, it seems a bit strong.

PS. Assuming it can stack with Retreat. If not, and it's just something you can do when you're cornered, it's probably okay.

PPS. "Fericious" isn't a word. Did you mean "ferocious"? That doesn't seem appropriate, but is a word.

Figleaf23 05-20-2009 09:12 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by TheGnome
Slap Happy
When ever your in physical pain you erupt in laughter. Most people may find it disturbing and need to make a fright check at -1. But if you don't take a wait action to try to compose yourself (Will) you will take -1 to your fatigue.

Kinda an on the fly idea. Input please.

A fright check at -1 just because someone laughed at pain seems way out of line. The best I'd allow is a bonus on Intimidation. Also, I doubt anyone will ever take this perk with the severe built in limitations. Finally, I'm not sure why the character would even want to compose themselves.

chris1982 05-20-2009 09:20 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by The Benj
Seems too powerful, especially with the "successful" part. I'd remove that and drop it to +3, making it the same as Dodge and Drop, but usable against melee.

Even then, it seems a bit strong.

PS. Assuming it can stack with Retreat. If not, and it's just something you can do when you're cornered, it's probably okay.

PPS. "Fericious" isn't a word. Did you mean "ferocious"? That doesn't seem appropriate, but is a word.

Thanks for the input.

I think that landing prone on the ground is quite heavy a toll you pay. No, it wouldn't stack.

Thanks for finding my typo. I wanted to use a word meaning "extra effort" or something. Not a native speaker...

Pip Boy 05-20-2009 10:03 AM

Re: List Of your favorite Custom Perks
 
I'm with The Benj here. I'd find more appealing to build a perk that allows Dodge and Drop to melee attacks.

Something like this:
Tumbler
You can Dodge and Drop (Campaigns, page 377) against melee attacks.
The net effect is a +3 to Dodge, but after your defense, you're prone on the ground.

aesir23 05-20-2009 10:41 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Pip Boy
Tumbler
You can Dodge and Drop (Campaigns, page 377) against melee attacks.

I included an identical style perk on my write up of Drunken Kung Fu.

TheGnome 05-22-2009 02:48 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Figleaf23 (Post 792935)
A fright check at -1 just because someone laughed at pain seems way out of line. The best I'd allow is a bonus on Intimidation. Also, I doubt anyone will ever take this perk with the severe built in limitations. Finally, I'm not sure why the character would even want to compose themselves.

Well I was a tad tired when I thought of it and I really did not feel up to crunching the rule book at the time. This is why I asked for input from you all. Why paint a fence when you can get others to do it for you. :)

Pip Boy 05-25-2009 12:40 AM

Re: List Of your favorite Custom Perks
 
Thought about new ones:
Tribal Chief
You can take care of 20 people (instead of only 10), on a sucessful Survival skill roll.
Brother's Keeper
You take more care of others than of yourself. In case you fail a Survival roll when taking care of others, their damage roll falls from 2d-4 to 1d-2. The damage YOU take, however, remains unchanged.
Into the Wild
You're experienced in handling extreme difficulty challenges and/or barren places. You can ignore -1 on penalties when your Survival skill roll faces a penalty of -5 or worse.

cybermancer2k1 05-26-2009 07:35 PM

Re: List Of your favorite Custom Perks
 
Conversation Piece. You always have a useless, but interesting item on your person that someone notices and that helps you break the ice. The item must be small but may or may not be valuable.

Gallows Humor. You have the Rapier Wit advantage, but only when the situation is dire (you're getting beat up or tortured, your unit is surrounded with no hope of escape, etc.) May cause a -1 Reaction in those who this sort of thing would annoy (Firefly's Jayne, for instance).

Get My Good Side! For some odd reason, you're prettier/more handsome on one side than on the other (+1 reaction if you look better on your right than your left, for instance). This assumes that you aren't marked/scarred/blemished on the "bad" side and that the seeming difference is a subtle matter of facial symmetry.

I'm Ready For My Closeup! Again, for some odd reason, you look more attractive close up than you do at farther distances. Others react at an additional +1 if they are within 1 yard of you (basically in the same hex). This cannot stack with Get My Good Side.

Figleaf23 05-26-2009 08:52 PM

Re: List Of your favorite Custom Perks
 
Inspired by cybermancer2k1...

Hidden Beauty
The character is treated as having the Attractive advantage on the sixth and subsequent encounters.


All times are GMT -6. The time now is 04:01 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.