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-   -   List Of your favorite Custom Perks (https://forums.sjgames.com/showthread.php?t=41041)

Rocket Man 02-21-2012 12:20 AM

Re: List Of your favorite Custom Perks
 
Soaring Soprano/Towering Tenor: You can shatter glass with your voice, if you succeed at a Singing roll by 4 or more points. This will destroy only small, fragile glass objects such as wine glasses; larger objects, such as windows, may be cracked at the GM's discretion. On a critical failure, the character overstrains and cannot talk above a whisper for 3d6 minutes.

vierasmarius 02-21-2012 04:42 AM

Re: List Of your favorite Custom Perks
 
Continued from previous
Crystaline creatures or other entities susceptible to sonic vibrations take 1 point of injury if you beat them by a margin of 4 in a Quick Contest of Singing vs HT+DR. =P

Figleaf23 02-21-2012 04:04 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by cybermancer2k1 (Post 1326086)
Mantra: You have a Higher Purpose (Basic, p. 59) but only while repeatedly chanting a word or short phrase.


Adding 'Accessiblity: Must chant mantra' to Higher Purpose would not reduce the price to the level of a Perk.

malloyd 02-21-2012 06:23 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by vierasmarius (Post 1326158)
Continued from previous
Crystaline creatures or other entities susceptible to sonic vibrations take 1 point of injury if you beat them by a margin of 4 in a Quick Contest of Singing vs HT+DR. =P

Getting damage through substantial DR on the basis of having a high Singing skill is more powerful than you want, turning this into a kind of Malediction like that will drive up the cost a lot. Straight up Innate Attack (crushing, 1 point) only costs [2] (rounded up from 1.25). Targeted by Singing rather than an Innate Attack skill seems fine at +0%, so you don't need much in the way of an additional limitation (only vs glass or crystal seems like enough to me) to drop the cost from 1.25 to 1 if you don't feel you have to be able to pierce DR.

vierasmarius 02-21-2012 06:29 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by malloyd (Post 1326434)
Getting damage through substantial DR on the basis of having a high Singing skill is more powerful than you want, turning this into a kind of Malediction like that will drive up the cost a lot. Straight up Innate Attack (crushing, 1 point) only costs [2] (rounded up from 1.25). Targeted by Singing rather than an Innate Attack skill seems fine at +0%, so you don't need much in the way of an additional limitation (only vs glass or crystal seems like enough to me) to drop the cost from 1.25 to 1 if you don't feel you have to be able to pierce DR.

Well, I intended it sorta tongue-in-cheek... but anyways, the subject adds his DR to the HT roll, so unless you're a really good singer you're not likely to get through any significant DR. Don't forget the Rule of 16, limiting effective skill to the higher of 16 or the target's HT+DR. If you really think that's still too likely to penetrate armor, throw on a divisor of (0.5) to (0.2).

I just figured, if the guy can shatter glass with his voice, how much would Glass Golems hate him?

malloyd 02-21-2012 06:36 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Figleaf23 (Post 1326390)
Adding 'Accessiblity: Must chant mantra' to Higher Purpose would not reduce the price to the level of a Perk.

My personal ruling is no limits at all can reduce the cost of Higher Purpose, including the official Trivial Purpose perk. Higher Purpose is already vastly discounted from the what +1 to everything ought to be worth (various calculation approachs will give 40 to 70 points for that), on the basis of a lot of implicit limitations and disadvantages. It's maxed out already - discounting it a further from the 5 point base is ridiculous. A maximally limited +1 to one skill [4 points, -80% = 0.8] rounds up to 1 point, allowing it for everything for everything for the same point....

roguebfl 02-21-2012 06:40 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by malloyd (Post 1326434)
turning this into a kind of Malediction like that will drive up the cost a lot.

Not a lot because it not a malediction, it is Sense Based, much cheaper, copuled with Backlash

Flyndaran 02-21-2012 06:40 PM

Re: List Of your favorite Custom Perks
 
Maybe it's really a quirk: to benefit from already bought higher purpose(s) you must chant a mantra? If one must have it for role playing reasons.

PK 02-22-2012 02:27 PM

Re: List Of your favorite Custom Perks
 
To make "Mantra" balanced, it would have to also be far more limited than a standard Higher Purpose. For example "I get +1 to all rolls when defending my friends, as long as I loudly chant my mantra" is worth 4 points, not 1, as it's just Higher Purpose (Accessibility, Must be able to chant, -10%; Visible, Variant*, -10%) [4].

* "Audible," technically, but the idea is the same -- it makes stealth impossible and makes it very clear what you're doing, so your foes know that they can remove your bonus if they gag you or attack your throat.

For 1 point, it would need to be more like, "I get +1 to all rolls when defending my friends from fire demons," or, "I get +1 to all rolls when defending my friends when I am the only one aware that we're under attack."

The Benj 02-25-2012 05:36 AM

Re: List Of your favorite Custom Perks
 
Yeah, Mantra's definitely undercosted, as-written.
Now, if it were once a day, that sounds more like a Perk.


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