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-   -   List Of your favorite Custom Perks (https://forums.sjgames.com/showthread.php?t=41041)

Rune 05-06-2010 08:53 AM

Re: List Of your favorite Custom Perks
 
Not sure if this has been posted before. But in our current DF-game we have introduced a perk for a heavy variant of Dwarfs.
It adds +3 to resist knockback and slams. I think it is called "Massive body".

So when calculating your ST to see if you get knocked back, you get +3 to the ST score (ie. if you have ST 10, with this perk you get ST 13 for purposes of resisting knockback).
Similarly you add 3 to you HPs when resisting a slam (not when performing a slam).

This is perhaps not a "favorite perk", but it was an attempt at illustrating someone who is quite a bit more heavy than his ST/HP would normally justify.

tanniynim 05-06-2010 12:13 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Rune (Post 977609)
Not sure if this has been posted before. But in our current DF-game we have introduced a perk for a heavy variant of Dwarfs.
It adds +3 to resist knockback and slams. I think it is called "Massive body".

I'd probably price this higher than a perk. I'd model it like Resistance (Occasional, +3) even though this isn't a HT bonus.

Rune 05-06-2010 02:48 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by tanniynim (Post 977727)
I'd probably price this higher than a perk. I'd model it like Resistance (Occasional, +3) even though this isn't a HT bonus.

Really? I thought it was a bit expensive even for a perk. There aren't many mobs out there who will try to -Slam/Bull Rush you or who has crushing weapons (only ones that can give knockbacks).
And +3 doesn't really do a whole lot anyway. With 15 ST and 20 HPs those +3 really doesn't count for much.

Ragitsu 05-06-2010 02:51 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Rune (Post 977837)
Really? I thought it was a bit expensive even for a perk. There aren't many mobs out there who will try to -Slam/Bull Rush you or who has crushing weapons (only ones that can give knockbacks).
And +3 doesn't really do a whole lot anyway. With 15 ST and 20 HPs those +3 really doesn't count for much.

Well, it is your (your guys'?) game. If you feel five points is too much, then it's too much.

Figleaf23 05-07-2010 12:36 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Asta Kask (Post 952292)
... They can't kick to the front (a GURPS kick is done with the hindlegs.)

Where does that come from?

Anders 05-07-2010 03:11 PM

Re: List Of your favorite Custom Perks
 
What I mean is, if they use the front legs it's a punch. If they use the hindlegs it's a kick.

That's my interpretation of this post, but I could be wrong.

Ragitsu 05-07-2010 04:50 PM

Re: List Of your favorite Custom Perks
 
Clean and Polished: Your weapon or weapons are always free of defects, marks, and stains. This makes them immensely presentable, which may grant a +1 bonus on Merchant rolls to sell them, or on Reaction checks against those that have an interest in your weaponry. You must take regular care of your weapon(s), or have someone that can perform the maintenance for you.

Dwarf99 05-07-2010 06:57 PM

Re: List Of your favorite Custom Perks
 
Well I know that technically the perk I'm about to address isn't a custom perk, but in a game where it's a sort of farcical take on hollywood is the perk Immunity to (Specific Poison)† from PU2 page 11 too cheesy when used for Botulinum Toxin?

The Benj 05-07-2010 07:24 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Dwarf99 (Post 978620)
Well I know that technically the perk I'm about to address isn't a custom perk, but in a game where it's a sort of farcical take on hollywood is the perk Immunity to (Specific Poison)† from PU2 page 11 too cheesy when used for Botulinum Toxin?

It's a single toxin. Why would it be?

The Benj 05-07-2010 07:43 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Rune (Post 977609)
Not sure if this has been posted before. But in our current DF-game we have introduced a perk for a heavy variant of Dwarfs.
It adds +3 to resist knockback and slams. I think it is called "Massive body".

So when calculating your ST to see if you get knocked back, you get +3 to the ST score (ie. if you have ST 10, with this perk you get ST 13 for purposes of resisting knockback).
Similarly you add 3 to you HPs when resisting a slam (not when performing a slam).

This is perhaps not a "favorite perk", but it was an attempt at illustrating someone who is quite a bit more heavy than his ST/HP would normally justify.

I'd say treat it as +3 HP for all purposes except actually having those HP, so you're harder to knockback, harder to Slam, do better Slams but also take more falling damage.


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