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-   -   List Of your favorite Custom Perks (https://forums.sjgames.com/showthread.php?t=41041)

PK 02-17-2010 05:50 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Molokh (Post 936338)
As I said, no protests. I merely find the manner of presentation disturbing, not the perk.

So noted. Now let's move on. It's a fair point, but there's nothing gained by repeating it.

Perks, people! Let's talk perks . . .

Captain-Captain 02-17-2010 06:13 PM

Re: List Of your favorite Custom Perks
 
My thanks to RPK for saying what I was going to say before my laptop's connection wonked out on me.

Back to perks however,

Aeeeeeeeeeeeeeyyyyyyyyyyyyyyyyyyyyyyyy.

It's like an influence schtick mechanically. You can make an electronics repair skill check by slapping or punching a mafunctioning electrical device.

One try per device malfunction. If the first strike doesn't fix it, then next umpteen gazillion won't either.


And yes, that is Fonzie's entrance statement used in the title.

Captain-Captain 02-17-2010 06:21 PM

Re: List Of your favorite Custom Perks
 
Declining Duration
Attached to a spell, the spell does not cease when it's duration expires, it kind of flickers non-functionally for a second round of the duration.

It allows a wizard to spend energy to maintain it (put it back into functional mode) after the normal expiration time. It's better for 1 hour duration spells where maintenence is cheaper than recasting. Five to twenty minutes is often enough to let a wizard with Recover Energy to get back enough Fatigue to renew the spell without say movement reduction.

The spell counts as a 'spell on' while in flicker mode, unless it's one of the few spells that don't count that way normally.

Rocket Man 02-17-2010 06:46 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Captain-Captain (Post 936391)
Aeeeeeeeeeeeeeyyyyyyyyyyyyyyyyyyyyyyyy.

It's like an influence schtick mechanically. You can make an electronics repair skill check by slapping or punching a mafunctioning electrical device.

One try per device malfunction. If the first strike doesn't fix it, then next umpteen gazillion won't either.


And yes, that is Fonzie's entrance statement used in the title.

Sounds a little like the Fonzie Ignition System.

Captain-Captain 02-17-2010 07:18 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Rocket Man (Post 936406)
Sounds a little like the Fonzie Ignition System.

This one uses a skill. The Ignition System seems to use handwaving.

Figleaf23 02-17-2010 08:40 PM

Re: List Of your favorite Custom Perks
 
Tight Game (Specify Skill) - Any Long Action using the specified skill is shortened by 1d6 tenths of the base time, provided that the applicable equipment modifier is 0 or higher.

sir_pudding 02-17-2010 10:05 PM

Re: List Of your favorite Custom Perks
 
Racial Perks from my Desolation Road Setting:

Bio-luminescent Spots:
Similar to the Illlumination perk, just not as bright.

Tentacle Grip: Each extra tentacle applied to a task negates -1 of bad grip penalties.

Sam Baughn 02-18-2010 03:30 AM

Re: List Of your favorite Custom Perks
 
Heavy Armor Familiarity
You are accustomed to fighting while wearing multiple layers of armour. Choose one type of armour, such as leather or reflex. You may ignore one layer of that armour when calculating DX penalties for wearing multiple layers of armor. You may take this perk multiple times in order to gain the benefit with multiple types of armor, but you may only ignore a single layer regardless of how many different versions of the perk would apply.

chris1982 02-18-2010 04:10 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Perfect Organism (Post 936641)
Heavy Armor Familiarity
You are accustomed to fighting while wearing multiple layers of armour. Choose one type of armour, such as leather or reflex. You may ignore one layer of that armour when calculating DX penalties for wearing multiple layers of armor. You may take this perk multiple times in order to gain the benefit with multiple types of armor, but you may only ignore a single layer regardless of how many different versions of the perk would apply.

This is at least a 5 point advantage.

Sam Baughn 02-18-2010 06:21 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by chris1982 (Post 936648)
This is at least a 5 point advantage.

How about:

Heavy Armour Training (must specialise by skill)
Reduce all DX penalties for using one particular skill while wearing multiple layers of armour by one. This perk may be purchased multiple times, each one reducing the penalty for a different skill.


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