Re: List Of your favorite Custom Perks
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Perks, people! Let's talk perks . . . |
Re: List Of your favorite Custom Perks
My thanks to RPK for saying what I was going to say before my laptop's connection wonked out on me.
Back to perks however, Aeeeeeeeeeeeeeyyyyyyyyyyyyyyyyyyyyyyyy. It's like an influence schtick mechanically. You can make an electronics repair skill check by slapping or punching a mafunctioning electrical device. One try per device malfunction. If the first strike doesn't fix it, then next umpteen gazillion won't either. And yes, that is Fonzie's entrance statement used in the title. |
Re: List Of your favorite Custom Perks
Declining Duration
Attached to a spell, the spell does not cease when it's duration expires, it kind of flickers non-functionally for a second round of the duration. It allows a wizard to spend energy to maintain it (put it back into functional mode) after the normal expiration time. It's better for 1 hour duration spells where maintenence is cheaper than recasting. Five to twenty minutes is often enough to let a wizard with Recover Energy to get back enough Fatigue to renew the spell without say movement reduction. The spell counts as a 'spell on' while in flicker mode, unless it's one of the few spells that don't count that way normally. |
Re: List Of your favorite Custom Perks
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Re: List Of your favorite Custom Perks
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Re: List Of your favorite Custom Perks
Tight Game (Specify Skill) - Any Long Action using the specified skill is shortened by 1d6 tenths of the base time, provided that the applicable equipment modifier is 0 or higher.
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Re: List Of your favorite Custom Perks
Racial Perks from my Desolation Road Setting:
Bio-luminescent Spots: Similar to the Illlumination perk, just not as bright. Tentacle Grip: Each extra tentacle applied to a task negates -1 of bad grip penalties. |
Re: List Of your favorite Custom Perks
Heavy Armor Familiarity
You are accustomed to fighting while wearing multiple layers of armour. Choose one type of armour, such as leather or reflex. You may ignore one layer of that armour when calculating DX penalties for wearing multiple layers of armor. You may take this perk multiple times in order to gain the benefit with multiple types of armor, but you may only ignore a single layer regardless of how many different versions of the perk would apply. |
Re: List Of your favorite Custom Perks
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Re: List Of your favorite Custom Perks
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Heavy Armour Training (must specialise by skill) Reduce all DX penalties for using one particular skill while wearing multiple layers of armour by one. This perk may be purchased multiple times, each one reducing the penalty for a different skill. |
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