| malloyd |
06-13-2008 07:02 AM |
Re: List Of your favorite Custom Perks
Quote:
Originally Posted by bigmack83
I think perks should be set up as more of thinks that aren't skills. all of the perks listed in the core book cant be even closely listed as skills whereas being a notary of the public can. whether it is an actual PS or not, if it can be related to being a skill i believe it should be an easy skill.
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I actually prefer the reverse - perks are an excellent way to model minor little abilities that aren't *quite* part of the main skill, or skills which aren't important enough (or hard enough) to justify much study. Most of the official Perks so far are more like skills than magical abilities, and I'd hate to see it tip the other way.
Indeed mysterious unlearnable abilities tend to be unusable outside their home setting, so they don't make terrific examples. And really it doesn't matter how trivial they are, if you let the PCs have an ability that normal mortals absolutely cannot develop, there is definitely a risk they will squeeze more than a point's worth of value out of it. Trust me if you let them pull clean clothes from the air when theirs are dirty, they'll hire a mud thrower, buy a laundry, and start a production line.
I've also noticed an unfortunate tendency to expand the effects of supernatural Perks way beyond the PC who actually takes them. This is particularly common with proposals to convert movie tropes into Perks. A learnable skill like Perk rather naturally limits its effects to the PC, but "I can hear the soundtrack" magically causes *everything in the universe* to have a leitmotif.
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