Re: List Of your favorite Custom Perks
+Splashdown- You do not take damage from falls if you land in water.
+Sensitivity bonuses apply to Diagnosis rolls. You notice something is off with their "chi meridians" or whatnot |
Re: List Of your favorite Custom Perks
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Re: List Of your favorite Custom Perks
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Maybe tone it down to always counting as Soft, with no Acrobatics roll required. |
Re: List Of your favorite Custom Perks
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Re: List Of your favorite Custom Perks
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It is a common theme in video games that if you land in sufficient water to break your fall, you don't get hurt. Specifically I was thinking of Crackdown, where you can make the main character leap off soething the approximate size of the Sears Tower and plop innocuously into the ocean. +Splashdown 1.1 If you fall into water, you may make a Swimming or Acrobatics roll. If you succeed, you take no damage. |
Re: List Of your favorite Custom Perks
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Re: List Of your favorite Custom Perks
There was no damage from falling in water (even from great heights) way back in LucasArts' "Outlaws".
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Re: List Of your favorite Custom Perks
Let’s see if you guys like these:
Commanding: once a session you can ask any NPC who you already have a positive relationship with to do a non-combat, easily achievable task for you, as long as it is not against their morals or takes longer than a few minutes they will do it without hesitation (although they may then become angered for being used) this perk works only once on any specific NPC, may not be used on NPCs that have a greater status, appearance or wealth than your character. Quick Escape: whenever you can freely leave a situation (so it doesn’t count if you are a prisoner of any form) when you leave no-one will notice your absence for 10 seconds and no one will ever try to stop you from leaving. This perk is not applicable if you have status greater than 2, appearance greater than beautiful or worse than ugly or fame of any kind. High On Your Own: if you consentrate for 30 minutes, you may take an HT roll at -2, if you pass you will may pick the effects of any drug of abuse you wish and treat your character as if they have just taken a full dose of said drug. On a critical success you may choose 2 different drugs of abuse to be under the influence. On a critical failure you get the withdrawal symptoms of your chosen drug without the high |
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