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-   -   List Of your favorite Custom Perks (https://forums.sjgames.com/showthread.php?t=41041)

Sense of Duty (Kittens) 08-19-2012 03:28 PM

Re: List Of your favorite Custom Perks
 
Weapon Soul Prerequisite: Judo, Karate, or a weapon skill >= 14 or Trained By a Master
Your devotion to the fighting arts has caused the univers to classify your being as a weapon. Spells that enhance weaponry give you an analogous benefit. Spells intended to find weapons register you.

zoncxs 08-19-2012 04:42 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Sense of Duty (Kittens) (Post 1426152)
Weapon Soul Prerequisite: Judo, Karate, or a weapon skill >= 14 or Trained By a Master
Your devotion to the fighting arts has caused the univers to classify your being as a weapon. Spells that enhance weaponry give you an analogous benefit. Spells intended to find weapons register you.

I really like this one! I am stealing <,<

Captain-Captain 08-19-2012 07:14 PM

Re: List Of your favorite Custom Perks
 
Runner's Air. Once per day you may reroll a failed running roll to ,eep the fatigue and go a bit further. GMs can forbid this from PCs whose rolls are so high this perk would effectively make their rolls automatic.

Jarite 08-19-2012 11:21 PM

Re: List Of your favorite Custom Perks
 
I'm not sure about this one, but what about:

Epic Fail: Your chances of suceeding on a roll are the same, but if you fail a roll (actually fail, not trying to look like you failed) you can make it so that the failure seems so utterly cringworthingly stupid as to shock by the sheer extent of it. (Not the same as a critical failure, which is about how bad the consequences of the failure are- this is about how bad it SEEMS)

Examples of an epic fail would be trying to cross the street and ending up in the next city, pouring milk and cornflakes together and somehow setting the bowl on fire, or trying for a day or so and failing to put on a pair of pants. The 'benefit' of this is that it can help you to look like a complete moron and holds people's attention.
(Not sure if the choice should be there or not for it to be perk level)

vicky_molokh 08-20-2012 03:55 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Captain-Captain (Post 1426246)
Runner's Air. Once per day you may reroll a failed running roll to ,eep the fatigue and go a bit further. GMs can forbid this from PCs whose rolls are so high this perk would effectively make their rolls automatic.

Meh, compare to No Nuisance Rolls, which just makes your rolls automatic at high levels.

Sense of Duty (Kittens) 08-20-2012 11:19 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Jarite (Post 1426345)
I'm not sure about this one, but what about:

Epic Fail: Your chances of suceeding on a roll are the same, but if you fail a roll (actually fail, not trying to look like you failed) you can make it so that the failure seems so utterly cringworthingly stupid as to shock by the sheer extent of it. (Not the same as a critical failure, which is about how bad the consequences of the failure are- this is about how bad it SEEMS)

How does this perk benefit the character? This looks more like a quirk or feature of Weirdness Magnet.

cybermancer2k1 08-21-2012 08:30 PM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Sense of Duty (Kittens) (Post 1426152)
Weapon Soul Prerequisite: Judo, Karate, or a weapon skill >= 14 or Trained By a Master
Your devotion to the fighting arts has caused the univers to classify your being as a weapon. Spells that enhance weaponry give you an analogous benefit. Spells intended to find weapons register you.

"Um, not to question your magical talents, my friend, but we're supposed to be finding the weapon foretold to destroy the kingdom, not a man dressed as a giant bat..."

Jarite 08-22-2012 03:21 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Sense of Duty (Kittens) (Post 1426579)
How does this perk benefit the character? This looks more like a quirk or feature of Weirdness Magnet.

It would be rare, but some characters could benefit from it- those who want to seem more incompetent than they actually are, for example.

BaHalus 08-23-2012 08:14 AM

Re: List Of your favorite Custom Perks
 
Quote:

Originally Posted by Jarite (Post 1427881)
It would be rare, but some characters could benefit from it- those who want to seem more incompetent than they actually are, for example.

There is a equivalent perk, without the disasters. I forgot the name right now.

Sense of Duty (Kittens) 09-08-2012 01:03 PM

Re: List Of your favorite Custom Perks
 
S.O.P.( Beware the Sacrilege!) You are sure to avoid acts that would be offensive you your religion, as per your Theology skill, or the religion of somebody else in a social situation.


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