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b-dog 06-10-2008 02:17 PM

Re: [DIY] DF Setting Information
 
Adventure Setting

Along a high mountain trail there is a pit with several children in it. The pit is extremely deep and the PCs can barely hear the chilren cry for help. If the PCs go to investigate they will need flight spells or at least a 100 foot long rope. The PCs will discover that the children are in fact Horde Zonbies (in DF2). Above there are 10 Rubezahl Dwarves armed with spiked walking sticks who will attempt to knock PCs who have not entered the pit into it. If they succede the Rubezahl will watch delightedly as the Horde Zombies eat the PCs.

The Rubezahl Dwarves were using their mimicry power and ventrilliquism to make the Horde Zombies sound as if they were real children. The Horde Zombies were walking on the mountain trail and the Rubezahls knocked them into the pit. Later they thought it would be entertaining to knock others into the pit and see the Horde Zombies eat them. There are a few magic items and some treasure in the pit from other adventurers who were knocked in at other times. The Rubezahl also have treasure but it will be very difficult to find their cave as it is well disguised and there are many traps within it.

b-dog 06-10-2008 02:57 PM

Re: [DIY] DF Setting Information
 
Adventure Setting

The evil wizard Hraskarr did such foul and wicked deeds in his lifetime that the great demon lord Malprinz rewarded him with an eternal afterlife of peace and indulgence. Hraskarr drifted through the afterlife in wonderful dreams. Before death Hraskarr built a great tomb within his fortress. This tomb was filled with the most beautiful treasures and decorations. Eventually some treasure seekers were able to break into his tomb and have stolen many of his great treasures. This act has awoken Hraskarr from his eternal sleep and now he is filled with hatred and evil turning him into a lichwight. He has summoned blight elves to help him exact revenge on humanity. The blight elves are sent to the surounding human settlements and they will kill the residents and Hraskarr will resurrect them as zombies, ghouls or even wraiths. Kings from the surrounding lands will beg for help in defeating Hraskarr, the blight elves and the undead.

b-dog 06-10-2008 03:26 PM

Re: [DIY] DF Setting Information
 
Chilblain Elves

These elves are often confused with Ice Elves as they both have pale white skin and white hair. They may be in fact the same type of elf but they are just differentiated by their nature as hese elves are malicious. They delight in killing life with frost and ice and hope one day to freeze the entire world. These elves use ice weapons and armor just as ice elves do but they also have the ability to freeze things with their mere touch, causing frostbite and pain to living creatures. This type of elf wars constantly with humanity and often freezes settlements solid.

b-dog 06-10-2008 03:54 PM

Re: [DIY] DF Setting Information
 
Adventure Setting

The PCs are at a tavern and it is late. They hear sound of whistling which is beautiful. They must make a contest of will rolls versus the whisting power of the whistlers or begin to dance and follow the whistlers. Some of the drunker patrons at the bar will get up and start dancing and following the whistlers who are outside. If the PCs are curious, when they look outside they will see 8 humanoids in black cloaks and witch like hats that conceal their faces. They walk in a straight line and lead the dancing people into the forest towards a trail. This trail leads toward their cave. Once the whistlers get the dancing people into the cave, the dancing people will climb into a huge back metal pot filled with water and vegitables. The pot has a fire at the base and the people will suffer severe burns from entering the pot unless prevented. If the PCs attack the whistlers, they will see that these are duende. The duende will attack with swords or their freezing claws. If the PCs win the battle, the duende will have treasure from past victims as the duende usually come to the city late at night trying to lure drunken people or the homeless into their cauldron.

b-dog 06-10-2008 04:13 PM

Re: [DIY] DF Setting Information
 
Adventure Setting

There is a small village next to a lake, possibly where the PCs stay during a trek to another adventure. Strange things have been happening in the village as people just seem to disappear and are never seen again. If the PCs investigate they will find nothing unusual until very late at night. The PCs will see a lone person leave their house and go to the lake and begin swimming, then they dive down to the bottom and are not seen again. If the PCs go into the lake to investigate, they will see nothing unless they scour the bottom of the lake. Deep under the muck of the lake lurks an ancient giant snapping turtle who has come to this lake in search of a better food supply. This creature has psionic mind control powers and will attempt to use them while biting with it's snapping mouth. The snapping turtle has been entering the dreams of sleepers and using it's mind control powers to lure them into the lake where he devours them.

b-dog 06-10-2008 05:30 PM

Re: [DIY] DF Setting Information
 
Adventure Setting

As the PCs stay in a town, they hear a screaming from a house nearby loud enough to wake them. If the PCs go to investigate the house where the screaming came from the door will be locked and no one will open it for a few moments. Finally an old lady will open the door and ask what the problem is. When they ask about the screaming she will say that she screamed because there is a giant rat in her cellar and she has bolted the door so it can't enter upstairs. She will tell the PCs she has no idea what to do because she has no money to pay someone to remove the giant rat. If the PCs decide to help the old woman she will lead them to the cellar and then two of her friends which are Illes trolls will lie in wait to attack. The old lady will revert to he normal form and attack as well. The body of the original old lady is in the cellar half eaten and unfortunately there is no treasure but there is some wine and cheese.

b-dog 06-10-2008 09:42 PM

Re: [DIY] DF Setting Information
 
Any advice or other ideas for this setting idea? If you could tell me what you don't like about this setting it would be useful. Thanks.

griffin 06-10-2008 10:08 PM

Re: [DIY] DF Setting Information
 
Quote:

Originally Posted by b-dog
Any advice or other ideas for this setting idea? If you could tell me what you don't like about this setting it would be useful. Thanks.

Too many elves and not enough other races. The Poison elves I find especially uninteresting. "The Cookie Elves" were cited as an example of stuff I hate and reasons why there really needs to be some gatekeeper(s) to avoid really bad ideas. Picking up the joke and running with it pretty much poisoned the thread for me. According to the opening post that's now part of the settings canon. It's only an order of magnitude worse than Banestorm's Sahud.

There's some interesting material in the thread, but with no one working to maintain consistency and internal logic, the setting is doomed to failure. Most designs by committee have major issues. Where there's no leadership or central authority, things get worse.

griffin 06-10-2008 10:12 PM

Re: [DIY] DF Setting Information
 
Quote:

Originally Posted by b-dog
Pocket elves

These are tiny elves that are about 3 inches tall. They often live in gardens and heavily flowered areas. They usually hide inside flowers but sometimes they will try to hitch a ride on a passing stranger. They are agile climbers and they will often climb up to a persons ear to whisper suggestions. These elves have mind control power through their voices and they will often command persons to do their bidding. Many of the elves are decent beigs, but a few are quite malign and enjoy creating havoc.

Horrible name, uninspired entry. I'd prefer them not to be elves and to be something else entirely.

Captain-Captain 06-10-2008 10:25 PM

Re: [DIY] DF Setting Information
 
Quote:

Originally Posted by griffin
Horrible name, uninspired entry. I'd prefer them not to be elves and to be something else entirely.

Besides, they have a name. Keeblers. Put them near ovens and let them do marketing.


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