Re: [DIY] DF Setting Information
The Forbidden Realms
Beyond the Sea of Dust and the goblin-kin infested eastern plains begins the so-called Silk Bridge. This is a land bridge which connects the legendary Forbidden Realms, also known as the Silk Lands, to the main continent. The Silk Bridge is home to fabulous merchant cities, each protected by great walls, each ruled by its king or merchant prince. Technically speaking, however, this land bridge is only a peninsula since the border to the Forbidden Realms is formed by a giant canal - over 1000 feet across - which cuts straight through the land bridge from north to south and so blocks all unwanted travel farther east. |
Re: [DIY] DF Setting Information
a rough map prototype (with all data up to this point) can be found here:
http://df-setting.wikispaces.com/spa.../dftry1abc.png |
Re: [DIY] DF Setting Information
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Re: [DIY] DF Setting Information
Fractal Terrains Pro
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Re: [DIY] DF Setting Information
Brownie 30points
These faeries have brown skin and hair color and wear brown clothing. They help out around houses and farms and often live with humans. They are around three feet tall and need little in the way of food. They can turn invisable at will. A few will become dungeon delvers, typically becoming thieves or scouts. Attribute Modifiers: ST-4 [-40]; DX+1 [20] Secondary Characteristic Modifiers: SM-2; Basic Move-1 [-5] Advantages: Invisabilty (Can Carry Objects, No Encumbrance +10%, Switchable +10%) [48];Reduced Consumption 3 [6]; Silence 2 [10] Disadvantages: Appearance (Unattractive) [-4]; Hidebound [-5] |
Re: [DIY] DF Setting Information
Huldra Elf 80points
These elves are quite nasty and cruel. They enjoy causing misery and suffering. They tend to live in underground lairs but also are known to live in dark forests. Their appearance is dark; their skin color is deep brown to black and their eyes range from yellow orange to red. They are somewhat taller than humans and they are somewhat thinner as well. They often wear black cloaks and dark clothing. Choice Professions: Cleric, Scout, Swashbuckler, Thief, Wizard Marginal Professions: None Attribute Modifiers: ST+1 [10]; IQ+1 [20]; DX+1 [20] Advantages: Affliction (Deformity by Lick) [Unknown], Magery 1 [15]; Silence 2 [10],Magic Resistance (Improved) 2 [10] Disadvantages: Callous [-5] |
Re: [DIY] DF Setting Information
Trelf 72points
These faeries are the result of an ancient mixing between elves and trolls. They often appear like ugly elves that are quite large and have long claws. They live mostly undergound or in dark forests. They are quite intelligent and cunning. Fortunately they are very hateful and will not live together in large numbers. They will tend to trust only members of their own families. Their skin color ranges from an ugly color of greenish brown to grey. Their mouths have sharp fangs within them and their eyes have a reddish glint. They are quite tall being around seven feet tall and their frame is very thin, almost gaunt. Their faces are elfin except they have long sharp noses and predatory eyes. They are quite fond of magic and many become fearsome mages. They typically use trolls as slaves and will usually be found with them. They are known to haunt roadways and the sight of a tall thin figure in a dark cloak causes much dismay among travelers. Attributes: ST+5 [50]; HT+1 [20] Advantages: Claws (Sharp) [5]; Discriminatry Smell [15]; Magery 0 [5]; Night Vision 5 [5]; Regeneration (Regular; Not vs. Fire or Acid, -20%) [20]; Resistant to Metabolic Hazards (+3) [10]; Teeth (Sharp) [1]. Disadvantages: Appearance (Ugly) [-4]; Bad Temper (12) [-10]; Sadism [-15]; Vulnerability (Fire x2) [-30]. |
Re: [DIY] DF Setting Information
Eidris
This is a large island off the coast of the Faery Forest. It is an area with a naturally high mana level and for some reason during the Sundering many of the sidhe faeries ended up here. Most returned back to the faery realm but quite a few intermarried with the local human tribes before they returned so there are quite a few humans with sidhe blood here. This island also has many druids and the goddess Brigit has a strong following here. There are also many elves and other faery races that live in the forests. |
Re: [DIY] DF Setting Information
Barchund Wood.
Ages ago a Forest Gnome Artificer discovered how to alchemically activate the sap of the barchund shrub into a potent sleep drug that is activated by contact with warm blood. He sold the secret to the local Pine Pixies thinking it would let them protect themselves. Within two Generations, the Pine Pixies ruled the forest with a glove of orichaleum! No one passes through the forest without paying high tariffs. Even the proud Elves kneel before their Pixie Masters. A pixie Barchund arrow has skill 15 for Contest purposes. Multiple hits require multiple Contests. If the Defender wins, that arrow's magic fizzles. Since it's not uncommon for a target to take half a dozen arrows, going unconscious is the general result except against the hardiest of targets. A typical arrow can be converted into a sleeping potion by an alchemist. Since most of the work is already done, the process takes an hour and requires warm blood, assuming an alchemy lab is available. Pine Pixies. ST 3 DX 13 IQ 10 HT 10 Size Modifier -3 Traits: Flight (winged), Personal Invisibility, Area (1 hex) Invisibility. Dread: Being out in the open. (This may be the only reason they haven't conquered everyone already!) Pixie archer squads close in invisibly, preferably from above and behind, attack without much warning. Two or more of the squad will use the area version of their invisibility to return the attackers to Invisibility as their action so only very good visual perception checks will let them be seen. they weill negotiate, though they tend to give orders. A quiver holds 20 arrows. Captured Pine Pixies can be ransomed. If the captives have NOT been harmed out of honorable battle, the negotiations are usually honored. |
Re: [DIY] DF Setting Information
Here the raw topographical map, including the island of Eidris and the Bhaergish Highlands but without names etc.
http://df-setting.wikispaces.com/spa...wimage/df2.png And the same area in another projection (WagnerIV, an equal-area projection) http://df-setting.wikispaces.com/spa...age/df2wIV.png The latitude/longitude grid ends/begins in the north and south at 30° and progresses in 10° increments. |
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