Re: [DIY] DF Setting Information
Ophis
The head of the corrupted celestials. He is now in Hell and worshipped by the Hsaing and Nightshade elves. He is a devil in charge of poison and serpents. |
Re: [DIY] DF Setting Information
Phy Nezhiar
This great city-state grew from an ilroynean colony called Hy Neshay, "Horse Harbor". It lies on a large rocky island – called Ul Morashu, "The Grandpa", by the natives – in the middle of the Earthblood River delta. The delta of the Earthblood covers an area of almost 2000 square miles, several days of travel to the south of the Pallor Pass and east of the Seldus Mountains. Phy Nezhiar is one of the wealthiest places in the known lands. Over the last 500 years the city accumulated vast riches from trade with thoroughbred horses (descendant from horses from the plains to the northeast), spices, slaves, gold, silk, and gems from the east and south, and wine, wool, steel, amber, furs, and yet more slaves from the northwest. The inner city is encircled by a 60' granite wall that has never been breached. Rulers of this city-state are a group of nobles from the 20 leading families who form a council called the Golden Choir. Every 10 years it elects a leader – called Solon – from all registered merchants of the city. The city is famous – or notorious – for its horse races, brothels, markets, and thieves. It is also known as the only place where House Chrysanthemum is not allowed to trade. For unknown reasons the Golden Choir declared a law that punishes any operative member of the house with death by torture should he be caught inside the city or harbor – and that law is now five centuries old! |
Re: [DIY] DF Setting Information
another rough historical sequence - no real timeline yet:
Coleopterans and other insectmen arise and live hidden lives as they see little conflict with other races. Coleopterans and other insectmen arise and live hidden lives as they see little conflict with other races. The Sakyss appear and build their first cities. Crawderans and Vausun arise remain hidden during the time of the Sakyss. Sauwan arise, ancient fish people who build great cities and worship the ancient gods. The Sauwan are defeated by the Sakyss and then their island cities sink into the ocean. The Sakyss reach the peak of their civilization. Sakyss wage The War Against The Beings From Beyond. During that time the Sundering occurs: The Faery realm is ripped open and elves, dwarves, halflings, gnomes goblin-kin, ogres, trolls and other monsters come in large numbers to the world of mortals.At first most live by hiding. Decline of the Sakyss. Elven golden age. The White Millenium The rise of mankind. Nains and nisse go to human cities to work and live. Mankind abandons the gods and instead worships demons. Huldras, Nightshade and blight elves help the demons as do the dvergar and goblin-kin. Knights of Palana help to defeat many demons and other evils. Slow rise from the ashes. Nothgord is founded. Ilroyne is founded. The Empire of Ilroyne. Phy Nezhiar is founded as an imperial colony named Hy Neshay. Fall of Ilroyne. The Time of Skulls Present |
Re: [DIY] DF Setting Information
The Kramay Land Bridge
The lands directly south of the Hellmaw are known as the Qhal-Qevir, the "Saltwastes". It is an area of brutal heat, thorny hills, dried-out lakes, and salt deserts. Further to the south begins the long mountainous land bridge of Kramay which is home to the Ivory Princes - notorious for their personal harems - and their many small nations and city-states. Then, almost a thousand miles south of the Hellmaw itself, the Kramay land bridge ends with the Begani Savannah which lies at the northern edge of the great continent of Dhambria and borders on the mysterious Kutumba Jungle. |
Re: [DIY] DF Setting Information
Ebram & Gulna
These two gods, husband and wife, are the patrons of households and families. They are often depicted as small and stocky, with Ebram wearing a full beard and Gulna with braided hair, and many of their icons show them as an actual dwarven or halfling couple. Indeed the majority of their more devout followers seem to be dwarves, gnomes, or halflings - especially nains and nissins. Ebram is also the god of masons and carpenters, and of housebuilders in general. He is usually shown with a hammer and a steel square. Gulna is also the godess of cooks and bakers, of midwives, and gardeners. She always wears some kind of apron, a knife, and a spoon. |
Re: [DIY] DF Setting Information
Corros & Asdhara
The two - competing - gods of war. They are said to be twins, even though Corros is always shown as a hulking northern warrior with red or blond hair, yet Asdhara is depicted as a beautiful dark-skinned amazon princess from the realms of the Ivory Princes and the Kutumba jungle. Corros is the god and patron of courage and the bloody work of war, of berserkers, gladiators, champions, and those who lead from the front. His weapons of choice are heavy swords, axes, and warhammers - or his strong hands. Asdhara is the goddess of tactics, strategy, and the art and beauty of war. She is also the deity of hunters and trackers, of some martial artists, of generals, of duelists, and some dancers. Her favored weapons are spear, bow, longknife, shortsword, net, buckler, and knowledge! |
Re: [DIY] DF Setting Information
Ur-Trees
Ur-Trees are great ancient trees that can be found all throughout the known lands. They are always a meeting place for local druids - and many of those say that all Ur-Trees, even though they can be of any species of tree, have grown from a seed of the Worldtree. |
Re: [DIY] DF Setting Information
Eredell
This land is surrounded by the Karpatak Mountains. Within the valleys are many fertiile fields and it is home to many small farming communities. The people who live here are very superstitious as the area seems to have a large number of undead and werewolves. Few people venture forth at night and most adorn their house doors with holy symbols to keep away the evil. Goblinoids are few in this region, possibly because they fear King Dravuk, a terrible king that lived during the Demon Wars. King Dravuk's castle still stands but none venture toward it as King Dravuk was said to be a sorcerer of tremendous power. He was rumored to have slaughtered countless victims during the Demon Wars and was thought to have been rewarded for his evil deeds by becoming a vampire. No one has attempted to rule the land as they know somehow King Dravuk is still ruler. Still none have ever seen him but all respect him and they hope in return King Dravuk respects them. |
Re: [DIY] DF Setting Information
The Karpatak Mountains
This mountain range, while lacking the towering peaks of the Black Wall and the Seldus mountains, is known for its impressive - some say intimidating - vistas of deep gorges, dark pine forests, rocky cliffs, and steep waterfalls. The Karpatak run from the south, where they touch the foothills of the Seldus and the Aldeiron mountains, to the north, where they almost manage to reach all the way to the Graumaer Sea. The foreboding nature of this area, coupled with the lack of secure highways and decent roads, is the main reason for the infrequent travel and trade between the Land of Five Rivers and the Western Kingdoms both of which are separated by the Karpatak Mountains. Natives of this region claim that during the Time of Skulls even the goblin-kin hordes could not or would not invade their mountains, leaving them like an island in a sea of death and destruction. |
Re: [DIY] DF Setting Information
The Hidden Sea
Known only to some travelers and the races and people of the plains around the Horseshoe Mountains, the Hidden Sea - or the Morning Sea as the nomads of the western plains call it - lies between the northeastern half of the Black Wall Mountains and the beginning of the northwestern plains. It is the largest inland sea in the world, larger even then the Graumaer, but there only a few tiny villages of fishers and farmers on its eastern shores. However, the people who know about the Hidden Sea also know hundreds of tales about it - and sometimes great fields of submerged ruins can be spotted in its depths... |
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