Re: [DIY] DF Setting Information
Slyphs
These faeries are part air elemental and they have the ability to become insubstantial and fly through the air. They look somewhat like elves and they are magical. They can become delvers and they are usually wizards or druids. |
Re: [DIY] DF Setting Information
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Maybe we could re-name *this* variant "Deep Gnomes" or something like that, and turn them into relatives of gnomes instead of dwarves?!? |
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However, how about a less simple name for the Poison Elves - maybe Nightshade Elves? We could keep "Poison Elves" as their "street name"... Quote:
a) wait for more content before setting things in stone b) try to keep the timeline open for lots of individual interpretations and modifications. |
Re: [DIY] DF Setting Information
The Earthblood Plains
South of the Horseshoe Hills, along the shores of the great Earthblood river, lie the vast expanses of the Earthblood Plains. This land of endless savannahs and low grassy hills stretches all the way down to the dry northern edge of the Sea of Dust. While the grasslands farther to the west have longed be claimed by tribes of human nomads, and while the steppe to the east - dotted with the spiky ruins of ancient wizards' towers - has been the home of savage goblin-kin raiders and strange monsters for the past thousand years, the Earthblood Plains themselves are and have always been the home to the brave tribes of the centaurs and their allies, the noble Stormrider Elves. The human nomads farther west also tell of large herds of incredibly beautiful and intelligent horses. They call them "exalted" horses, and say that only one in thousand will be chosen by an exalted horse as its rider! On the other hand the same nomads also tell of actual unicorns who live on the fertile plains of the Earthblood river - so it's maybe wise to take all those stories with several pinches of salt... |
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P.S.: the wiki has been updated and expanded. |
Re: [DIY] DF Setting Information
The Spellstone Coast
This is the name of the stretch of land where the Faery Forest reaches all the way to the shores of the western ocean. The name is supposed to come from the hundreds of large menhirs which line the beaches of this region. Most sailors fear the Spellstone Coast - but they all agree that they would fear it even more, if not for those tall old stones which "keep the evil spirits at bay and dim the eerie lights from the forest". The Spellstone Coast also separates the western kingdoms with their busy harbor cities from the fierce barbarians of the Frozen North who live on the coast of the Everwinter Sea. |
Re: [DIY] DF Setting Information
The Bittermark
Some history books speak of a time when the lands today known as the Bittermark were fertile and green, all the way up to the dark green foothills of the Black Wall Mountains. Those days are gone. Now the area to the northeast of Otamia, between the lower Osten river and the Black Wall, is void of all remnants of civilization and culture. No farms, no green meadows, no towns, villages, or cities can be found there - only some ruins. For centuries now the Bittermark has become a home of kobolds, outlaws, goblin-kin, and wild minotaurs. Strange and fearsome monsters wander through the pale hills and barren plains, always ready to devour less formidable travelers... |
Re: [DIY] DF Setting Information
Can we possibly put together a very rough -- and definitely not yet canon -- map?
I'm having a little trouble piecing the geography together. |
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Also, as far as evil elves go and any other evil race for that matter, I feel there should be as many as possible because drow and duergar have been overused. Quote:
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