Re: GURPS Power-Ups 1 is out
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Re: GURPS Power-Ups 1 is out
New skill: Extraction, should be restricted to Swing (imp) weapons. Prequiste Imbue 2.
This is an advanced version of the Forceful Blow skill. A hti with the swing imp weapon drives the target back as per that skill, but the weapon is successfully removed by the knockback doing it's standar4d additional damagein one turn. On a failure the weapon silips out of the body without doing the extra damage. On a critical failure the weapon goes with the target a distance of 1 hex. Because it was a crit failure, the victime does NOT fall down. (Unless he's dead or unconscious). You've just disarmed yourself. Edit: On a roll that exactly fails, the weapon is forced out by the ability, but does not inflict any damage to the victim by extraction. On a failure by more, the power doesn't work. The weapon has to be extracted on a later action. On a critical failure the knockback affects both or the person using the imbuement trait. As best suits the target. If the target is a PC, feel free to take input from that player as to where the characters end up. The target does not have a risk of falling down in any event. The imbuer however needs to make a DX-3 roll to stay standing. |
Re: GURPS Power-Ups 1 is out
Crippling Blow - any way to make it so your character only knows *one* particular crippling effect, e.g., Xena's paralyzing blow with cyclic Fatigue attack from not being able to breath?
Same thought for Stupefying Blow. On Sudden Death, does it seem to anyone that the default usage is actually more advantageous and flexible than the one that takes a -5? And again, it seems like there should be a way to have a fixed effect - e.g., the five-point palm exploding heart technique from Kill Bill. |
Re: GURPS Power-Ups 1 is out
I don't see any reason you couldn't make those optional specializations. So you could learn Crippling Blow (Broadsword; Paralysis) as a DX/H skill, which always took the given penalty and couldn't do any other crippling effects.
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Re: GURPS Power-Ups 1 is out
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Utter dome as a thin wall of statis surounding you protecting you from anything is something few would argue with, but the same effect as a spell and it really bugs people. |
Re: GURPS Power-Ups 1 is out
I'm very happy with this PDF, even beyond Dungeon Fantasy. It covers something that I always wanted to be able to do in GURPS, and does it very easily and elegantly. Best of all, when pondering how to handle this same issue myself, I came up with something very similar to this -- so for $5, I basically saved myself a lot of time and got a superior product. Very well worth it.
Given that this was "GURPS Power Ups 1", I very much look forward to seeing what else Kromm has in store for us in this series. |
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LOL ! >>> |
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Re: GURPS Power-Ups 1 is out
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