Re: Reverse Missiles as a standalone power... how would you model it?
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In other words, I specifically built the power the way that I would so that it wouldn't be "tied" to the amount of DR. It's a perfectly valid accessibility. |
Re: Reverse Missiles as a standalone power... how would you model it?
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By your logic, it is perfectly valid to make a Flexible-like limitation, which gives a 20% damage 'bleed' if the damage falls at [X..Y], with X>4 and Y<DR. But that's munchit. There's no point in trying to untie the damage range from DR if the only logical case is where it is tied. Heck, if you add in stuff like (Semi-)Ablative DR, you'll see why you'll need to tie these two anyway! |
Re: Reverse Missiles as a standalone power... how would you model it?
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Look, we're going in circles here. I'm not getting anything from your posts other than: "Sometimes DR is limited in fashion X, therefore it must only be limited in that fashion." That would possibly be valid if what I proposed was closely mirrored by one of the existing limitations -- but its not. Applying a threshold "Only against attacks smaller than X," where X can be equal to or greater than my DR* level isn't really like anything, but it works very well as an accessibility, IMO. If you disagree, I can't really do much about it. I've made all the relevant points that I know how to make. You seem hung up on calling it "all-or-nothing," but building it as all-or-nothing was what I was trying to avoid, because that's a pricing nightmare. If you have specific questions to pose, I'll respond, but otherwise I've said really all that needs to be said. It's how I would build the power requested by the OP. YMMV. *It could also be less than my DR, but that would be of limited utility. |
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