Re: Reverse Missiles as a standalone power... how would you model it?
Quote:
|
Re: Reverse Missiles as a standalone power... how would you model it?
Quote:
|
Re: Reverse Missiles as a standalone power... how would you model it?
Quote:
|
Re: Reverse Missiles as a standalone power... how would you model it?
Quote:
|
Re: Reverse Missiles as a standalone power... how would you model it?
Quote:
"Cannot wear armor" is functionally like a temporary disad. When using your DR (assuming that it is switchable), you lack the ability to do something that ordinary people can do. "Only against attacks doing less than x points of damage" is functionally like an accessibility. Your power works only against a certain percentage of attacks that you will encounter in the campaign. They aren't remotely the same thing. Besides, I know you've read the threads on "Cannot wear armor" -- its intended as a balance mechanism, and even Kromm acknowledges that it isn't an ideal construction. Are you *really* trying to assert that the following two limitations should carry the same modifer? 1) "Only against attacks doing less than 5 points of damage." 2) "Only against attacks doing less than 100 points of damage." |
Re: Reverse Missiles as a standalone power... how would you model it?
CWA is NOT a TD, for two reasons. First, there is no corresponding CWA Disadvantage, and the limitation is not limited to giving back 40*.8 points (like a TD would be). Second, as a balance mechanism, it merely indicates 'non-stackability' of natural and unnatural DR: with a mere Perk you get to wear whatever armor you like, as long as your DRs don't stack. I'm sure you also agree that no longer being able to increase DR by one, and no longer being able to increase it by 100 are just as different in terms of opportunities lost.
|
Re: Reverse Missiles as a standalone power... how would you model it?
Quote:
Quote:
Quote:
Neither of these changes the fact that CWA is functionally equivalent to a temporary disadvantage. Sorry. Quote:
Quote:
You have yet to indicate why you think that DR X (Accessibility, Only protects versus attacks doing Y damage or less) is an innappropriate use of an accessibility, and shouldn't be priced according to how common attacks doing Y damage or less are in the campaign. Those are the only relevant questions. |
Re: Reverse Missiles as a standalone power... how would you model it?
In a way, AoN is the opposite of Flexible in many aspects.
All Or Nothing: bleeds 100% of damage if D>DR. Flexible: bleeds 20% of (crushing) damage if D<DR. Allow me to elaborate: First, I will confess that Flexible DR is not effective against Arm Locks and the like. However, since this property works independently of the DR value, we can disregard it. I also fully understand that Flexible DR has weakness only against damage types with certain 'blunt trauma' properties. Thus, we will assume that we're dealing with Crushing damage, and that the non-flexible and/or AoN DR is limited to only protect against crushing damage, to avoid side arguments. Now, onward with the interesting stuff.
Likewise, DR 8 with AoN is no better than DR 1 with AoN against an attack doing 10 points of damage. But this is just the case with Flexible, reversed, i.e. where 'bleedings' occurs on a damage no less than, instead of between. Once again, the RAW creates a precedent. |
Re: Reverse Missiles as a standalone power... how would you model it?
Quote:
I must reiterate: You have yet to indicate why you think that DR X (Accessibility, Only protects versus attacks doing Y damage or less) is an innappropriate use of an accessibility, and shouldn't be priced according to how common attacks doing Y damage or less are in the campaign. Those are the only relevant questions. |
Re: Reverse Missiles as a standalone power... how would you model it?
Quote:
|
| All times are GMT -6. The time now is 04:16 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.