Re: Space Campaign, revisited
Well, I'm finally back to working on this setting.
Now that I've got a pretty solid idea of how FTL works [gravity affected, not simultaneous, limited range, requires refueling/recharge and often multiple jumps to get from one world to another] , I'm moving on to sketch out some of the other aspects of the setting. Since I don't have gravitics as part of the setting, I think I will include humans adapted to different gravities: light worlders, heavy worlders, and possibly spacers. |
Re: Space Campaign, revisited
I'm on to looking at aliens and how to work them in...
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Re: Space Campaign, revisited
Not sure how many sapient species there will be, but I am sure that numerous other planets will have native lifeforms. I think I will adopt a panspermia approach, with protean life [or its building blocks] having been transported from world to world by comets or meteors.
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Re: Space Campaign, revisited
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Re: Space Campaign, revisited
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Re: Space Campaign, revisited
I wonder how humanity would react to the knowledge that life on Earth is ultimately the result of the Elder Things getting careless with their lab sanitation procedures?
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Re: Space Campaign, revisited
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Re: Space Campaign, revisited
So far, I'm looking at using a couple of species from GURPS Aliens and from Traveller:
Bwaps - retrotech civilization, punch card computers and rocketships. Memer & Saret- belters, freighters, etc. The Memer/ Saret dislike dealing with other species directly, so they make heavy use of robotic go betweens and audio links. Pachekki- rivals of the Bwaps. |
Re: Space Campaign, revisited
I've worked out more material for spaceship and jumpdrives,working with a freind from school. Basically, there's going to be a time-and-range-limited, gravity dependent jump system. Ships slingshot themselves along, taking advantage of large bodies like planets and stars. There's more, but I'll wait to post it til I have it in a a clearly written form. It's just a jumble of notes on paper, right now.
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