Ten Hut! Military Rank Values...
Does anyone else remember the Pyramid article called Ten Hut! that had a different price structure for military rank that combined the priveleges, reputation, and 'pull' into one number?
I'm working on a military/sci-fi game based around Marines. In an earlier brainstorm on the game (in 3e) I used the figures from Ten Hut! What do you guys think about using the same point values for rank in 4e? |
Re: Ten Hut! Military Rank Values...
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This article is provided FREE in support of a SJ Games product, but Pyramid runs many other articles each week that are available only to subscribers! Become a Pyramid subscriber today! You'll get access to our complete archive of Pyramid articles, plus the latest industry news, access to SJ Games playtest material, and more! |
Re: Ten Hut! Military Rank Values...
Yep, that's the one, alright. :> When I had to end my pyramid membership I saved all my favorites. Now that I'm getting into 4e, I may renew the subscription.
So, what do you think about using these values in 4e? Should they be adjusted? |
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You most likely have considered this already: My experience is that no one player should be able to purchase 'authority' at character creation. In a Fantasy game, no-one should start off ennobled. In a military game no-one should start off as an officer above enlisted co-members. I suggest a separation of 0 to 1 rank levels and at most a 2 rank level difference if the players agree to 'elect' a squad leader. Provided everyone agrees, why not let that player spend his points for that role. Also players like to feel special and in a similar setting I had 1 story arc (6 games or so) with the group as Enlisted E2-E4. Then a 'birthday cake' game were the players were rewarded with a transfer to a special unit and promoted to Warrant Officers. This gave them there unique feel without removing my NPC Officer tools. Anyway /unsolicitedadvice. |
Re: Ten Hut! Military Rank Values...
Your points are quite valid, solicited or not. :>
My own thinking about using these rank prices is that it's ok so long as all characters in the game use the same scale.. PC's and NPC's alike... for military rank, at least. My current plan is to start the PC's off as members of a Fireteam, with an NPC Corporal to run them. So the PC's will have a maximum starting rank of Lance Corporal. As the game moves on, they'll be able to move up into squad level, then platoon level command. The setting even has room for NCO promotion to Commissioned Officers. The setting is pretty heavily based on the Roger McClintock books by Weber/Ringo, if you're wondering. Captain Ponner, the Commander of the Marine Company in those books, started out as an NCO. The only thing is, I have to decide who gets the M98 Plasma Rifle... :> |
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Must admit I never thought to see this discussed again. Positively, no less.
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One more note: there's an uncorrected erratum in this article. I write:
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Question: Who would you rather NOT have as an enemy: A Lt. Colonel or the highest ranking Sergeant in the service? |
Re: Ten Hut! Military Rank Values...
It would be possible to increase the cost, and benefits, of the CSM and SMA by a few points, all still within the same grade.
CSMs start at battalion level, beside a Lt Colonel, at grade E-9. There are also CSMs at each level from there up, at regiment/brigade, division, and corps, culminating in the one SMA (who last time I looked was E-10, and singular as noted). That's assuming you meant Sergeant Major of the Army rather than Staff Sergeant of the Army (don't remember one of those). |
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