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-   -   Quick & Dirty conversion of D20SRD Monsters to GURPS (https://forums.sjgames.com/showthread.php?t=39394)

Collective_Restraint 04-28-2008 07:16 PM

Quick & Dirty conversion of D20SRD Monsters to GURPS
 
Inspired by this thread, I decided to give it a go and try to do a quick & dirty conversion of the D20SRD monsters into GURPS using the basic DF critter template. I wanted to know if any would be interested by a project like this. I decided to start with the ones with the less complicated builds/abilities. The D20 stats are available here. Here is what I came up with so far.

Ankheg
ST: 21 HP: 24 Speed: 5.75
DX: 10 Will: 11 Move: 5 (Tunneling Move 4)
IQ: 2 Per: 11
HT: 13 FP: 13 SM: +2
Dodge: 8 Parry: N/A DR: 3
Bite (12): 2d pi+
Spit Acid (12): Ranged attack (Acc 2, Range 5/10) delivers 1d+3 cor. Usable once per 6 hours.
Traits: 360° Vision; Extra Legs (Six Legs); Horizontal; Infravision; No Fine Manipulators; Tunnelling 4; Wild Animal.
Skills: Camouflage-14; Climbing-14.
Class: Dire Animal.

Arrowhawk, Juvenile
ST: 12 HP: 12 Speed: 6.50
DX: 15 Will: 11 Move: 0 (Air Move 13)
IQ: 10 Per: 12
HT: 11 FP: 11 SM: 0
Dodge: 10 Parry: N/A DR: 1
Bite (17): 1d-1 pi+
Electricity Ray (17): Ranged attack (Acc 3, Range 25/50) delivers 2d-2 burn. Metallic armor counts as DR 1.
Traits: DR 5 (against cold/fire); DR 20 (against acid/electricity); Enhanced Dodge; Flight (Winged; 4 wings); Immunity against poison; Infravision; No Fine Manipulators; No Legs (Aerial).
Skills: Diplomacy-10; Escape-15; Hidden Lore (the planes)-10; Stealth-16; Survival (Plane of Air)-13.
Class: Outerplanar (Air).

Arrowhawk, Adult
ST: 14 HP: 14 Speed: 6.50
DX: 15 Will: 11 Move: 0 (Air Move 13)
IQ: 10 Per: 12
HT: 11 FP: 11 SM: +1
Dodge: 10 Parry: N/A DR: 2
Bite (18): 1d pi+
Electricity Ray (18): Ranged attack (Acc 3, Range 25/50) delivers 3d-3 burn. Metallic armor counts as DR 1.
Traits: DR 5 (against cold/fire); DR 20 (against acid/electricity); Enhanced Dodge; Flight (Winged; 4 wings); Immunity against poison; Infravision; No Fine Manipulators; No Legs (Aerial).
Skills: Diplomacy-10; Escape-16; Hidden Lore (the planes)-11; Stealth-17; Survival (Plane of Air)-14.
Class: Outerplanar (Air).

Arrowhawk, Elder
ST: 22 HP: 22 Speed: 6.50
DX: 15 Will: 11 Move: 0 (Air Move 13)
IQ: 10 Per: 12
HT: 13 FP: 13 SM: +2
Dodge: 11 Parry: N/A DR: 3
Bite (19): 2d pi+
Electricity Ray (19): Ranged attack (Acc 3, Range 25/50) delivers 3d-3 burn. Metallic armor counts as DR 1.
Traits: Combat Reflexes; DR 5 (against cold/fire); DR 20 (against acid/electricity); Enhanced Dodge; Flight (Winged; 4 wings); Immunity against poison; Infravision; No Fine Manipulators; No Legs (Aerial).
Skills: Diplomacy-10; Escape-17; Hidden Lore (the planes)-12; Stealth-18; Survival (Plane of Air)-15.
Class: Outerplanar (Air).

Athach
ST: 26 HP: 26 Speed: 5.50
DX: 11 Will: 11 Move: 7 (4 with encumbrance)
IQ: 8 Per: 10
HT: 15 FP: 15 SM: +3
Dodge: 8 Parry: 10U DR: 2 + 2 (heavy hide armor, protects torso and groin)
Poisonous Bite (13): 2d+2 cut + HT-3 to resist immediate damage of 1d toxic. Follow-up hourly damage is 2d toxic for three cycles.
Giant Mace x3 (14): 5d+4 cr. One in each hand.
Thrown Rock x5 (11): 2d+2 cr. (Acc 0, Range 26). These rocks weight 50 lbs. They count as heavy weapons.
Traits: Ambidexterity; Extra Arms (3 arms); Extra Attack 1; Infravision.
Skills: Axe/Mace-14; Brawling-13; Climbing-13; Jumping-16; Throwing-11.
Class: Mundane.

Azer
ST: 13 HP: 13 Speed: 5.50
DX: 11 Will: 11 Move: 5
IQ: 11 Per: 11
HT: 11 FP: 11 SM: -1
Dodge: 8 (10 w/ shield) Parry: 9U (11U w/ shield) Block: 11 DR: 4 + 4 (scale skirt, protects groin and legs)
Pick (13): 2d imp + 1 burn (from body heat). May get stuck.
Thrown Spear (13): 1d+3 imp. (Acc 2, 13/19).
Traits: DR 20 (against fire); Infravision; Magic Resistance 1; Vulnerability (Cold Damage; x2).
Skills: Axe/Mace-13; Jeweler/TL3-12; Merchant-13; Shield-12; Smith/TL3 (Select One)-13; Thrown Weapon (Spear)-13.
Class: Outerplanar (Fire).
Notes: Azers generate body heat. It add 1 burn damage to their unarmed attacks and armed attacks made with metallic weapons. Unarmed attacks made on Azers deal 1 burn damage to the attacker (DR protects against it).

Basilisk
ST: 15 HP: 15 Speed: 5.25
DX: 9 Will: 11 Move: 4
IQ: 3 Per: 11
HT: 12 FP: 12 SM: 0
Dodge: 8 Parry: N/A DR: 3
Bite (11): 1d+1 pi+
Petrifying Gaze (resisted by HT-2): Turns to stone permanently. Max range is 10 yards. Vision based attack.
Traits: Extra Legs (Eight Legs); Horizontal; Infravision; Night Vision 5; No Fine Manipulators; Wild Animal.
Skills: Stealth-8.
Class: Dire Animal.

Basilisk, Abyssal Greater
ST: 24 HP: 24 Speed: 6
DX: 9 Will: 10 Move: 4
IQ: 4 Per: 12
HT: 15 FP: 15 SM: +1
Dodge: 9 Parry: N/A DR: 4
Bite (14): 2d+1 pi+
Smite Good (follow-up to Bite): Adds 2d toxic damage. Can only be used once per day and on “holy” beings. Must be declared before rolling for the attack.
Petrifying Gaze (resisted by HT-4): Turns to stone permanently. Max range is 10 yards. Vision based attack.
Traits: DR 5 (against cold/fire/non-magical weapons); Extra Legs (Eight Legs); Horizontal; Infravision; Magic Resistance 3; Night Vision 5; No Fine Manipulators; Wild Animal.
Skills: Stealth-8.
Class: Outerplanar (Abyss).

combatmedic 04-28-2008 08:04 PM

Re: Quick & Dirty conversion of D20SRD Monsters to GURPS
 
Pretty cool to see the ankheg statted up for GURPS. He's always been among my favorite monsters.

sjmdw45 04-28-2008 08:12 PM

Re: Quick & Dirty conversion of D20SRD Monsters to GURPS
 
Mudman.

ST 14, DX 11, IQ 2, HT 11
HP 14, DR 0, Will 10, Per 10
Injury Tolerance (Homogeneous)
Brawling +2 (13)
Innate Attack (projectile) +2 (13)

Binding 10 (mud), Reduced Range (10/30)
Binding 16 (mud), melee attack (as slam), Engulfing, suicide attack (mudman "dies" on a successful hit)
Vibration Sense (anything within 40 yards of mud puddle)
Never leaves mud puddle (Dependency? Obsession? I don't care, it just doesn't.)

William 04-28-2008 08:31 PM

Re: Quick & Dirty conversion of D20SRD Monsters to GURPS
 
First off, let me say that I'm all for more bestiary and character templates, and I hope you convert more of these for GURPS use.

However, the "demon" classification is one you need to rethink, I think. "Demon" in D&D refers to a specific group of spirits, and second, neither an Arrowhawk nor an azer is either evil or a spirit. In fact, an Azer's a sort of firetouched dwarf.

Fortunately, there's no mechanics effect to it here, so it's not worrisome to change or discard.

Lurker 04-28-2008 10:47 PM

Re: Quick & Dirty conversion of D20SRD Monsters to GURPS
 
Medusa (around 257 points)
ST: 10 HP:10
DX: 13 Per: 12
IQ: 10 Will: 10
HT: 12 FP: 12

Combat:
Dodge: 9
Parry: 8
Head Snakes: 1d-2 cutting + poison (see below)
Bow: 100/150 1d-2 imp
Dagger: 1d-3 imp

Advantages:
Petrifying Gaze: Resisted by HT-2. Turns to stone permanently.
Darkvision
Charisma 2
Striker (Head Snakes, cutting)
Poison(Follow up from snake bite): Resisted by HT. 3 Strength Damage. Cyclic, 1 minute, 1 time.
Wealth(Comfortable)

Disadvantages:
Appearance (Monsterous)
Social Stigma (Monster)

Skills:
Bow-14, Brawl-13, Diplomacy-12, Disguise-15, Fast-Talk-15, Intimidation-12, Knife-13, Stealth-15

Might be worth more. I'm not sure how to handle a permanent affliction.

JanMaster 04-29-2008 01:38 AM

Re: Quick & Dirty conversion of D20SRD Monsters to GURPS
 
People really should make pdfs of these kinds of things. This is very nice work and something that I personally have been looking for. But I would very much like to see a pdf of these. It would make my life so much easier. And yes, before anyone can say anything, I am lazy...

Rasputin 04-29-2008 06:33 AM

Re: Quick & Dirty conversion of D20SRD Monsters to GURPS
 
Quote:

Originally Posted by JanMaster
People really should make pdfs of these kinds of things. This is very nice work and something that I personally have been looking for. But I would very much like to see a pdf of these. It would make my life so much easier. And yes, before anyone can say anything, I am lazy...

I am sure kmunoz will be adding these to his collection once he is around to see them.

Rasputin 04-29-2008 06:53 AM

Re: Quick & Dirty conversion of D20SRD Monsters to GURPS
 
Something that might be of use is to make are meta-traits of the various D20 types and subtypes. Like:

D20 Elemental: Night Vision 5, Injury Tolerance (Diffuse, No Vitals, No Blood), Doesn't Eat or Drink, Doesn't Breathe, Doesn't Sleep, Immune to Metabolic Hazards, Social Stigma (Monster).

I'm sure I'm missing something, but you get the point.

Collective_Restraint 04-29-2008 07:10 AM

Re: Quick & Dirty conversion of D20SRD Monsters to GURPS
 
Quote:

Originally Posted by William
First off, let me say that I'm all for more bestiary and character templates, and I hope you convert more of these for GURPS use.

However, the "demon" classification is one you need to rethink, I think. "Demon" in D&D refers to a specific group of spirits, and second, neither an Arrowhawk nor an azer is either evil or a spirit. In fact, an Azer's a sort of firetouched dwarf.

Fortunately, there's no mechanics effect to it here, so it's not worrisome to change or discard.

Problem is, I am using the template from DF and there is no Outsider class whatsoever. Demon means in DF "outerplanar creatures that can be affected by Banish", which is the closest thing I could find. I do think adding an Outsider class would be a good thing for DF. Azers can be Banished back into the plane of Fire and same goes for the Arrowhawk and the plane of Air.

Collective_Restraint 04-29-2008 07:11 AM

Re: Quick & Dirty conversion of D20SRD Monsters to GURPS
 
Quote:

Originally Posted by Rasputin
Something that might be of use is to make are meta-traits of the various D20 types and subtypes. Like:

D20 Elemental: Night Vision 5, Injury Tolerance (Diffuse, No Vitals, No Blood), Doesn't Eat or Drink, Doesn't Breathe, Doesn't Sleep, Immune to Metabolic Hazards, Social Stigma (Monster).

I'm sure I'm missing something, but you get the point.

Does seem like a good idea. It could even speed up my conversions.


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