Re: Real-Life Weirdness
In Southern California, there's a bubbling mud pot which is apparently unique in that it moves, leaving a trail of devastated terrain in its wake. It also emits toxic and suffocating gases. It began to menace a road, train track, natural gas pipeline, but engineers were unable to stop it. No one really knows why it behaves so oddly, or when it might stop.
Which is, of course, why you want to use the details in your game, wrapped around a setting-appropriate cause. Perhaps a natural hazard for a new colony (space or historical) that doesn't have a lot of engineering resources. Or a fantasy game has an immediate option for appeasing earth elementals or contacting kobolds (not the D&D sort, the earthy kind) to barter for their aid in saving the village. Is it a mad scientist run amok in your Weird West game -- or worse, the remains from the old Indian burial ground have begun their march for revenge? YouTube video, ~11 minutes for pictures, background, etc. |
Re: Real-Life Weirdness
https://news.yahoo.com/two-planes-co...200447188.html
Some PC took the advantage, "Luck," that's for dam' sure. :) It does raise the question, though. What cargo did that twin-engine puddle-jumper have aboard that made it so imperative to bring it down? And what do you mean, "nobody knows" who actually owns the small craft that hit it? |
Re: Real-Life Weirdness
Less weird than just cool -- how Victorian era factories and prevailing wind patterns effected and still effect English cities.
https://www.economist.com/graphic-de...ar=nl_weekly_8 |
Re: Real-Life Weirdness
18-elephants-killed-in-lightning-strikes-in-assams-nagaonSounds like poachers with electrolasers to me.
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So I learned today that "zombie" was British slang for a policewoman in the 1950s (and likely earlier). Anyone know why?
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I think this is an unfair stereotype. I know many zombies and they are party people. Who do you think does the Dance of the Dead?
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