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-   -   D&D 3.X Under GURPS: Links, Info, Feedback - Have Any For Me? (https://forums.sjgames.com/showthread.php?t=38849)

YunusWesley 04-16-2008 10:15 AM

Re: D&D 3.X Under GURPS: Links, Info, Feedback - Have Any For Me?
 
Quote:

Originally Posted by Mulsiphix
I was aware of these but wasn't sure if they were really useful in a fantasy setting or not. I'm already spending a lot of cash getting other books so I was unsure, but based on your recommendations I'll go ahead and add them to my GURPS shopping list. Thanks for the referral ^_^

Well, do check out the 4e PDF samples; you can see a couple of the monsters, see if they're to your taste. They lean more toward "Why are the people in the village turning grey and talking gibberish?" adventures than "Apply fireball; repeat."

Mulsiphix 04-16-2008 12:30 PM

Re: D&D 3.X Under GURPS: Links, Info, Feedback - Have Any For Me?
 
The main reason I turned to D&D for converting a bestiary in the first place was because of the depth of their bestiaries. Most major product lines don't have large bestiary's. In fact most have 20 to 40 monsters and many of those are well known plants or slight variations on earth animals. Now that I know D&D bestiary is slightly modifying a monster, giving it a new name and new art, and attempting to pass it off as an original monster, I'm guessing D&D isn't much different than most other games; 20 to 50 original monster designs (monster manual 1).

Collective_Restraint 04-28-2008 07:09 PM

Re: D&D 3.X Under GURPS: Links, Info, Feedback - Have Any For Me?
 
Quote:

Originally Posted by Turhan's Bey Company
You'd be surprised, then, at how quietly some large animals can move. I've heard elephants, which weigh two or three times as much as that demon, make less noise walking around than I do. Granted, it seems odd that a big, bad demon might want to be stealthy (I think that's more an anti-PC device than an indicator of how they think), but the ability isn't actually unreal just because of their size.

I understand what you mean, but then having a big burly demon like that stealthier than a 20 Dex, 10th Level, Elven Thief with maximum ranks in Move Silently is just wrong.

Rupert 04-28-2008 08:45 PM

Re: D&D 3.X Under GURPS: Links, Info, Feedback - Have Any For Me?
 
Quote:

Originally Posted by Collective_Restraint
I understand what you mean, but then having a big burly demon like that stealthier than a 20 Dex, 10th Level, Elven Thief with maximum ranks in Move Silently is just wrong.

I don't think I've ever seen a 20th level rogue with a Dex that low, elf or not. The sort of builds I see would have something like:

Dex 17 (base) + 5 (level adds) + 4 (wish) + 6 (gloves) = Dex 32 (+11)

Move Silent: 23 (ranks) + 11 (Dex) + 5 (Boots or armour) = +39

For a stealth optimised build, add +2 - +5 for feats and class abilities and another +5 or +10 for using better Move Silently boosting armour, for about +46 to +54. With starting Dex 18 and being an Elf add another +2 (though this assumes blowing cash on another wish as well). Move Silent +30 is about what I'd expect from a rogue for ~15th level that had maxed out their MS ranks, but hadn't gone all-out in stealth.

Edit: Also, a Balor gets +7 of that just from Dex - their Dex is as high as that of a 20th level elf that started with max Dex (20), assuming no wishes or magical gear - they are inhumanly dexterous.

Collective_Restraint 04-29-2008 07:18 AM

Re: D&D 3.X Under GURPS: Links, Info, Feedback - Have Any For Me?
 
Quote:

Originally Posted by Rupert
Edit: Also, a Balor gets +7 of that just from Dex - their Dex is as high as that of a 20th level elf that started with max Dex (20), assuming no wishes or magical gear - they are inhumanly dexterous.

Yeah, too dextrous for my tastes. And they got that big Dex boost from 3e to 3.5e... And I thought 3.5e was actually supposed to fix things that weren't done properly in 3e :) I'll have to look at my books but I'm 99% sure that the 3e Balor's Dex was wayyyy lower.

mhd 04-29-2008 07:53 AM

Re: D&D 3.X Under GURPS: Links, Info, Feedback - Have Any For Me?
 
Quote:

Originally Posted by Collective_Restraint
Yeah, too dextrous for my tastes. And they got that big Dex boost from 3e to 3.5e... And I thought 3.5e was actually supposed to fix things that weren't done properly in 3e :)

Like making friggin' Balrogs, erm, sorry, Type VI Demons, oops, "Balors" too easy?

But we're talking about creatures of shadow (well, and fire, but let's disregard that for once) here, so his stealth skills should probably be based on supernatural abilities rather than simple DX. For some kind of reason, D&D designers are rather conservative when it comes to skill bonuses...

ed_209a 04-29-2008 08:11 AM

Re: D&D 3.X Under GURPS: Links, Info, Feedback - Have Any For Me?
 
Converting anything to GURPS, I would recommend you read the fluff, ignore the crunch.

By that, I mean don't worry about working out an exact conversion. If a monster is tough in D&D, make it tough in GURPS. Other than that, just throw together stuff that feels right based on the description.

I tried a direct conversion with Shadowrun, and I found I had done a lot of unnecessary work that didn't make the game any more fun than if I had just run a G: Cyberpunk/Technomancer game set in Seattle WA.

D&D does have some really nice fluff to build on, The Dungeon Fantasy series will certainly make it easier to use your stack of D&D books.

YunusWesley 04-29-2008 09:43 AM

Re: D&D 3.X Under GURPS: Links, Info, Feedback - Have Any For Me?
 
Quote:

Originally Posted by ed_209a
D&D does have some really nice fluff to build on, The Dungeon Fantasy series will certainly make it easier to use your stack of D&D books.

Yes, got to have fluff in character, creature, artifact, etc. descriptions. I find it difficult to use a lot of conversions as written because they're all crunch with no hooks, background, ecology, or biggest turn-offs.

For example, the other day I was looking at D&D creatures converted to Mutants & Masterminds (which is not just tweaking; M&M has no hit points but a soak mechanism). They were all stats and powers. For someone not totally familiar with D&D monsters, one would need to put the conversion together with the fluff from the SRD or someplace else to get a complete picture.

demonsbane 04-29-2008 01:47 PM

Re: D&D 3.X Under GURPS: Links, Info, Feedback - Have Any For Me?
 
Quote:

Originally Posted by ed_209a
Converting anything to GURPS, I would recommend you read the fluff, ignore the crunch.

I think that is the path to follow.

Of course, if you are a Balor, you could walk that path really sneaky ^_^

maximara 07-25-2008 05:16 PM

Re: D&D 3.X Under GURPS: Links, Info, Feedback - Have Any For Me?
 
Quote:

Originally Posted by ed_209a
Converting anything to GURPS, I would recommend you read the fluff, ignore the crunch.

By that, I mean don't worry about working out an exact conversion. If a monster is tough in D&D, make it tough in GURPS. Other than that, just throw together stuff that feels right based on the description.

This is why I wrote my D&D 3.5 to GURPS 4.0 conversion the way I did. Just enough "crunch" that you have a rough idea what you are doing but no so much as to overwhelm you.


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