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-   -   [Spaceships] Stat a Viper Mk II & VII (https://forums.sjgames.com/showthread.php?t=38136)

thtraveller 04-14-2008 05:44 PM

Re: [Spaceships] Stat a Viper Mk II & VII
 
Battlestar Galactica draft design

SM14, TL11^ or TL12^, Artificial Gravity and Gravity Compensation

Front
1 Hardened Armor (Nanocomposite) dDR 200
2! Battery (Tertiary) 20 Primary 28cm KEWs, 10x56cm Missiles tubes
3 Forward Fusion Reactor (2 Power)
4 Sensor Array (Multi Purpose)
5 Habitat (3000 life support, 50% steerage cargo)
6 Fuel Tank (Tylium)
0 Control Room

Central
1 Hardened Armor (Nanocomposite) dDR 200
2! Battery (Tertiary) Point defence array - contains 10 SM12 tertiary batteries with 300 VRF 5cm KEWs
3-4 Hangar Bays (each includes workshops, fuel, spares, stowage, landing deck, launch tubes)
5-6 Fuel Tank (Tylium)
0! FTL Drive

Rear
1 Hardened Armor (Nanocomposite) dDR 200
2-5 Tylium Torch
6 Aft Fusion Reactor (2 Power)

Tylium Torch is based off Fusion Torch or Antimatter Torch stats for your required performance.

B$180 if Fusion Torch, B$140 if Antimatter Torch.

Does the Galactica need contragravity? A limited nuclear Force Field? More weapons?

Sanity 04-14-2008 09:19 PM

Re: [Spaceships] Stat a Viper Mk II & VII
 
Not bad but you miss the main armarment ;) And from the movies at least the rockets looked like a LOT more 56cm - more like a couple of meters ;)

But it does look nice.

thtraveller 04-15-2008 01:58 AM

Re: [Spaceships] Stat a Viper Mk II & VII
 
Quote:

Originally Posted by Sanity
Not bad but you miss the main armarment ;) And from the movies at least the rockets looked like a LOT more 56cm - more like a couple of meters ;)

Missile tubes don't get bigger than around a meter in Spaceships. So it may just be a special effect. 56cm is also the minimum size for a 10MegaTon nuclear warhead.

I wonder if missile tubes with lots of reloads are the wrong way to model these? If they are just a handful of externally mounted fixed missiles then a single tube may be the way to model them, or maybe just subsume them into the hangar bays? Possibly just build the missiles as SM5 craft?

Sanity 04-15-2008 02:19 AM

Re: [Spaceships] Stat a Viper Mk II & VII
 
Good questions. 1m seems low for large ships and seriously large missiles with multiple warheads.

Hangar may be a way. The way it looked in the series those missiles were pretty HUGH. Possibly SM6 or so craft, maybe even SM7 ;) Lots of bang.

Quote:

Does the Galactica need contragravity?
Hm, no. It does not NEED it. But if it is cheap and small, there is no reason not to put it in - for added flexibility. After all, a Battlestar seems to carry everything ist possibly needs anyway ;)


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