Re: [Spaceships] Stat a Viper Mk II & VII
Battlestar Galactica draft design
SM14, TL11^ or TL12^, Artificial Gravity and Gravity Compensation Front 1 Hardened Armor (Nanocomposite) dDR 200 2! Battery (Tertiary) 20 Primary 28cm KEWs, 10x56cm Missiles tubes 3 Forward Fusion Reactor (2 Power) 4 Sensor Array (Multi Purpose) 5 Habitat (3000 life support, 50% steerage cargo) 6 Fuel Tank (Tylium) 0 Control Room Central 1 Hardened Armor (Nanocomposite) dDR 200 2! Battery (Tertiary) Point defence array - contains 10 SM12 tertiary batteries with 300 VRF 5cm KEWs 3-4 Hangar Bays (each includes workshops, fuel, spares, stowage, landing deck, launch tubes) 5-6 Fuel Tank (Tylium) 0! FTL Drive Rear 1 Hardened Armor (Nanocomposite) dDR 200 2-5 Tylium Torch 6 Aft Fusion Reactor (2 Power) Tylium Torch is based off Fusion Torch or Antimatter Torch stats for your required performance. B$180 if Fusion Torch, B$140 if Antimatter Torch. Does the Galactica need contragravity? A limited nuclear Force Field? More weapons? |
Re: [Spaceships] Stat a Viper Mk II & VII
Not bad but you miss the main armarment ;) And from the movies at least the rockets looked like a LOT more 56cm - more like a couple of meters ;)
But it does look nice. |
Re: [Spaceships] Stat a Viper Mk II & VII
Quote:
I wonder if missile tubes with lots of reloads are the wrong way to model these? If they are just a handful of externally mounted fixed missiles then a single tube may be the way to model them, or maybe just subsume them into the hangar bays? Possibly just build the missiles as SM5 craft? |
Re: [Spaceships] Stat a Viper Mk II & VII
Good questions. 1m seems low for large ships and seriously large missiles with multiple warheads.
Hangar may be a way. The way it looked in the series those missiles were pretty HUGH. Possibly SM6 or so craft, maybe even SM7 ;) Lots of bang. Quote:
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