Re: DF: Artificers?
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Re: DF: Artificers?
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Re: DF: Artificers?
Well . . . steampunk tech is its own topic. However, as I loathe steampunk myself*, it won't be a topic I write about when the boss gives me a week or two to write something for fun.
-- * Not all steampunk -- just steampunk in fantasy. |
Re: DF: Artificers?
Fair enough.
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Re: DF: Artificers?
And maybe I lied, because then I went and said that TL(3+1) and TL(3+2) would be interesting power-ups for artificers. Thinking about it more, maybe there would be ways to do that without it being strictly "steampunk." For instance, I like the idea of TL3 diverging by one or two TLs not because of what I feel is out-of-idiom Industrial Age speculative technology, but as a direct result of alchemy, magical materials, and spells. Hm.
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Re: DF: Artificers?
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Re: DF: Artificers?
I agree with the idea of techno-magic engineering, and I've had a few ideas along those lines myself. Just for one exemple: A horseless chariot driven by a clockwork engine, powered by the Propel spell. ...And why not a clockwork motorcycle, while we're at it?
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Re: DF: Artificers?
In a dungeon?
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Re: DF: Artificers?
Dungeon Artificer fits in real well with what I do with the Iron Kingdoms setting, as does the Scholar. My thanks.
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Re: DF: Artificers?
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A simpler idea I had was for an Artificer/Wizard with Machine Control/TL3 or 4 at level 20, using it as a kind of "Mental Interface" for portable mechanisms, like a wrist-mounted grappling hook launcher, or a clockwork mechanical arm carried on a portable mount, to serve as a third arm. |
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