| b-dog |
03-24-2008 08:28 PM |
Re: GURPS Horror Fantasy, fun or unfun?
Quote:
Originally Posted by Redcrow
Horror/Fantasy is one reason I like the Warhammer setting so much. It blends the two perfectly for my (and my players) tastes. I also tend to infuse a bit of horror into other games that I run. For instance, I usually do Shadowrun very dark and gritty with a lot of horror elements thrown in.
I also really like the sanity blasting horror. It adds a nice roleplaying challenge and I've always compared it to "Shellshock" or "Post Traumatic Stress Syndrome" from the real world. While it might not be "heroic" for a character to gradually go insane, it certainly is realistic.
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I agree with this. A character knows he is hurt only by the fact that his hit points are reduced and likewise a character knows his character is going insane because his sanity is being reduced. Elder things, demon princes and the like should be able to affect both body and mind. I think I am going to use affliction power rules for this, ( madness, panic ect. ) instead of just fright checks. A character shouldn't be afraid of a tentacle thing unless it has some supernatural power along with it.
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