Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)
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Vulnerability doesnt give a penalty to anything (like those -8 and -5), it just increases damage from a specific source. And you cannot correlate FP with mana, giving magically talented races +10 FP. FP = spellcasting capacity is a property of the core GURPS magic system, which should be ignored in the Elder Scrolls world. Instead, use Energy Reserve for mana. Because if you give elves +10 FP just because of their spellcasting capacity, they will also be able to endure extreme physical hardships which drain FP, like heat, hunger, long marches and so forth. |
Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)
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I agree I need some kind of Mana Pool when I'm done, I just have not come up with one yet so I built them using Fatigue for now. This is very much Alpha stages and not a final product. So again keep the critics coming and I'll have some reworks up by Monday :) |
Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)
Don't worry, more criticisms (sp?) incoming :)
Why not represent mana as an Energy Reserve? If this is unfamiliar to you, it's a great thing from Powers. |
Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)
About the magic system...
I've been thinking using Tamriel as a campaing setting as well, and I stumbled in the magic system too, but I think I may have a solution: create a new secondary attribute called Magicka, wich you would use to cast spells instead of using fatigue. The Magicka value is equal to IQ + Magery (you can buy more points like fatique and Bretons and Altmers have a bonus of 5 and 10 Magicka, respectively).The mana level of Tamriel would be High Mana (anyone has Magicka and can cast spells, if they know). As for the soulgems you can be based in the Magicka of each creature. The Powers could be normal spells (or adjusted spells) that you can use only once per day (if you play or dungeonmaster D&D you should be used with the idea of uses per day). |
Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)
Oh yes! One more thing (I thought about that five minutes ago), the character's (or creature's) Magicka regeneration (unless it has the Atronach birthsign) is equal to its Magery level per hour, i.e. someone with Magery 3 will recover 3 points of Magicka each hour that passes, with minimal 1 point of Magicka for Magery 0 and one point each two hours for those whitout Magery.
I don't know if that is too fast, but it was the best that I could think... |
Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)
Nah, don't overly complicate things, just give Regeneration (Magicka (ER) only) and allow levels of this advantage based on Magery level ;)
Cheerio! |
Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)
Almost a year later I've seen your post. I'm working on a GURPS conversion too, but my point of view is quite different. I'm trying to make a playable Tamriel more than just "translating" the pc game into a RPG.
My last idea for the magic problem is this: use each main skill on game like the root of a tree, and the effects as the branches. In game terms you'd have Alteration-14 (3) and that will be the control skill for Burden, Feather, Shields and so; 14 would be the highest level for those spells and the same could work for Alchemy with effects translated into recipes you need to make any potion. I know, it needs to be pulished, any idea would be happily received. If you finished your work or still have notes about it, please send them to me. I'd be glad to change my own stuff with you. |
Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)
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Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)
I had a similar idea
and I threw together some formulae for attribute conversion my starting point was the morrowind system now i have two sets of formulae i think the primary attributes i get from the second set are better(ST=13, DX=8, IQ=8, HT=15 feels more "orkish" imho than 11,9,9,12) though the Will values from the second set are a bit exaggerated, so i think for the will we should stick with the first formula Ok here are now the formulae Table with attributes calculated with both sets of fomulae Table where the primary attributes are calculated with the first set and the will with the second feedback please! |
Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)
anybody there?
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