Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)
Which has nothing to do with the way alchemy works in that world, but is a feature neccessary for a computer game.
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Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)
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Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)
So this is the direct Oblivion conversion I came up with minus the neg to personality (I couldn't find anything in the characters book I liked)
Argonian: DX +1 (20), Speed +1 (20), HT -2 (-20), Will -4(-20) Immune to Toxin (15), Water Breathing: Gills (10), Swimming (2), Lockpicking (2), Alchemy (1), Broadsword (1), Brawling (1), Illusion (1), Mysticism (1) First thoughts are perhaps adding Unattractive or Ugly. I also need something like "aloof" or "doesn't show emotion" Perhaps something on the slavery to the Dunmer? Cold-Blooded? Night Vision (I can't remember if they have it or not)? Other Advantages? Do the skill pts for starting seam ok? (after all they will add a class) How would you change it? I'm going to compare it to Arena, Daggerfall and Morrowind Argonians next. I just want them to feel right it I'm not going for a direct conversion in the end. Thanks for all your comments and suggestions! |
Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)
Why oh why have you reduced their Will by 4? That's extreme, to say the least. I presume you were directly translating their Willpower penalty from the game. Thing is, the Willpower stat in the game correlates to nothing in GURPS. You could probably reduce their Will by 1 if you feel inclined, but anything more than that is probably overkill.
Also, the reduction of HT is inappropriate. Reduced Endurance in the game should translate to reduced HP and/or FP, not HT. IMO, of course. |
Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)
HT 8 for a swamp-based lizard race?
They won't last long. |
Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)
You forgot Resistance to Disease (+8 would probably be enough).
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Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)
Yeah this was a direct translation more because I wanted to see where it doesn't work and gather suggestions. :)
The health and willpower need fixing! For now I plan to remove willpower and health penalties and spend -2 on fatigue -2 on hit points. I'm pretty sure immunity to toxins gives you immunity to disease (better than the ES version but I can live with it) Thanks! keep the ideas coming! More Direct Translations: For now I'm saying Fatigue = Mana even though the video game splits them. Altmer: IQ +1 (20), ST -2 (-20), Speed -1(-20) Resist Desease +8 (5), Vulnerability to Fire (-8), Frost(-5) & Shock(-5)all at 1.25 x Damage, Fatigue +10 (30) Alteration (2), Destruction (2), Mysticism (2), Herb Lore(1),Conjuring (1), Illusion (1), Bosmer: DX +1 (20), Speed +1 (20), ST -2 (-20), HT -2 (-20), Will -4 (-20) Resist Desiease +8 (5), Speak with Animals (25) Herb Lore (2), Bow (2), Stealth (2), Acrobatics (1), Climbing (1), Leatherworking (1) |
Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)
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As for it being better, Argonians are listed in my copy of the Oblivion strategy guide as being 100% immune to poisons and 75% resistant to diseases. |
Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)
I meant that being immune to disease was better that the 75% you get in Oblivion. But I will have to add that +8 , for some reason I was thinking they were all in one!
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Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)
I think that in general the attribute bonuses and penalties you are giving are very extreme. -4 to things like Will are killer. A character with 6 Will is in deep, deep trouble with a ~9.3% chance of succeeding in a flat roll. Remember that bell curve. -2 to something like HT is pretty rough, too. Such a character has a 25.9% chance of succeeding on a flat HT roll. Bring the smelling salts, as he'll be passing out every fight.
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