Re: DF: The Best Races/Classes
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Re: DF: The Best Races/Classes
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There's a question - if you have an environmental Dependency, and you stray into an area where that environmental condition is absent, do you start feeling the loss at all before you lose your first HP or FP? Or is your first notice the fact that you feel weak, injured, or tired? |
Re: DF: The Best Races/Classes
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Thanks for explaining the DF perspective on this. -Max |
Re: DF: The Best Races/Classes
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Re: DF: The Best Races/Classes
Just thought of another potential advantage to Pixies: is it the RAW or just GULLIVER that bases to-hit bonuses/penalties on *relative* SZ? I can't remember.
A pixie swashbuckler with a rapier and TA/eyes would be quite thuggish under the right circumstances. -Max |
Re: DF: The Best Races/Classes
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Re: DF: The Best Races/Classes
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Re: DF: The Best Races/Classes
Much of the goal of the Dependency is to force the player to act. "Eek! No mana! Run away!" is more effective than Mind Control in many ways. And the fact that the threat has real teeth if ignored also matters. If the safe is in a no-mana area where Lockmaster doesn't work, has a tough combination lock that requires an hour to open, and your only thief is a leprechaun . . . well, you can see the predicament. Ditto a no-mana area that switches on in a confining trap, which seems likely in a world where traps are meant to hold wizards. Remember that the GM doesn't have to be fair -- this is a genre where some adversarial plotting is admirable, and of course the player did get a buttload of points from the disad.
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Pixies, dude. |
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What? |
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