GURPS Spaceships Power Plants
Was playing around with GURPS Spaceships, and decided to work out the power levels of various ship sizes, based on weapon use.
a SM+5 Major Weapons Battery uses one power point to power one 10MJ beam weapon. It can fire this weapon once per 20 seconds, and I'm assuming that the designers are using capacitors to store energy from the power plant so they can use the entire amount of the power point over that period. 10 MJ/20sec gives you 500kW – but only if the weapon is (somehow) 100% efficient. In reality, there's going to be heat loss, so the power required is that 500kW divided by the efficiency. Scaling to the various size classes gives: Code:
Size Class 40% efficiency 33% efficiency 20% Efficiency 10% efficiencyAn Improved beam weapon is simply one that is twice as energy-efficient, allowing two shots of a given power for each 20 second increment. Under the 33% rules, a SM+7 Fusion Reactor would be rated for 100MW, a massive SM+14 Antimatter Reactor would be 600GW, and (extrapolating to the low end) a 10-pound Fuel Cell for a SM0 sized would give 5kW. |
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Nice. I seem to recall reading somewhere that a beam would produce twice as much waste heat as it fired out the barrel. I have no idea if thats accurate or not, but if it is, the 33% efficiency would be the one to go with.
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They don't fire once per 20 seconds, you just assess their hit/s once per game turn which happens to be 20 seconds. Actual ROF is something else.
So, if ROF is really 1/s... +5 = 30mw +6 = 100mw etc |
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I don't think thats right. Given that you get a bonus based on RoF, and there are set values for that RoF(pg 58) for different time scales, I believe that firing once per 20 seconds for a regular beam is correct.
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Yeah, wasn't there a '20 minute' rule from Traveller or something? The RoF in Spaceships (sort of) depends on the turn scale you choose for your specific space combat.
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Yes, the table on pg 58 covers what the RoF of different weapons are at different time scales. It says 1 for a 20 second time scale, and 3 for a the minute time scale for ordinary beams. Ergo, a beam fires about once every 20 seconds.
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Does all this assume beam efficiency stays the same across TLs?
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I suppose you could say that a ship with more-efficient, higher TL equipment could be granted an extra power point every X rounds or so, but the Spaceships system is meant to be simple. |
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Yes. Real World stuff isn't simple. The Shuttle isn't simple. The Spaceships design system is.
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I care for the applied physics rather more than the simple, but be fair... |
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As for inability to model ships...if the definition that you're trying to model includes specific power outputs, I don't think you're looking at what you have correctly. Spaceships takes the view that just how many GW your reactor puts out isn't really essential to anything, and to a degree that's true. |
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I am _not_ sure that 1 PP at TL9 or 10 is the same as 1 PP at TL11 or 12. At least at one point in the playtests when we were trying to deal with using components from multiple TLs this was the case. Perhaps it was changed. What I can say is that 1 PP is the output of devoting 5% of your ship's mass to a "standard" Power Plant at a given TL. If you firmly believe that the output of power plants per unit of mass should go up as higher tL types replace lower TL ones then you probably don't believe in cross-TL PP. This is the sort of thing I'm talking about when I say that Spaceships is a deliberately simplified system designed for ease of play. If you keep trying to stretch it, it's going to break on you. If you want a comprehensive system designed for ultimate flexibility you're going to have to wait for VDS (and possibly convince Kromm that such systems aren't counter-productive to the overall line). |
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Other than visually similar Buran, the STS is unlike any other space vehicle ever designed. Even the Buran wasn't anything like the STS since it was lifted on a carrier rocket which had all the propulsive motors and the orbiter simply had the equivalent of the OMSs to boost it the rest of the way. What I'm saying is is that saying Spaceships is broken because it can't design the Space Shuttle, a one shot technological dead end that should have been shelved as too dangerous, too complex and too expensive in the mid-1970s, is ridiculous. (Ever wonder why Buran only flew unmanned once?) |
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It's a _simple_ and simplified system for light-duty use in roleplaying and wargaming. There are a _lot_ of things it doesn't do and it breaks when you try and stretch it too far. Just personally, I'd either avoid mixed TL designs or ignore the realism problems they could cause. Constant PP or variable PP, you get problems either way. |
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Really? What problems do you get with constant PP? I can't think of any off the top of my head.
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It's not particularly static - the various power plants tend to increase in lifetime, and Fusion reactors go from 2 power points up to 4 power points (from regular Fusion to Super Fusion). But yeah, I can definitely see how you could argue that power plants should increase in efficiency as TL increases. Would be an easy fix, too.
Other than that, I see no problems with the static power point system - unlike with a changing power point system, which has many problems and just plain doesn't make sense. |
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If Super Fusion generates twice as much as regular fusion why don't the people who invented that make Super Laser systems to exploit that extra power? Why do they keep building weapon systems to the same input specs used 3 TLs ago? With a full featured system like Ve2 you do get to exploit higher power output. If you try and use Spaceships for comprehensive simulationism it starts breaking. It's a deliberately arbitrary and abstract system for the sake of simplicity. |
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I don't know if that makes sense, but it's certainly not inconceivable that you can't scale up your energy weapons' power consumption per ton. Ultratech appears to think more or less that, unless you prefer to believe that Grasers dump phenomenal amounts of heat and are a stupid design decision. You could assert that all GURPS 4e UT products are pure gameyness with little respect for plausible physics, but I need to see a better case before I'll believe they did that. Quote:
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Also, on p.88 under the demolitions section we see that plasma explosives (which should conceptually be like an exploding power cell) are twice as efficient at TL12 as they were at TL11. Finally, back to p.19 there's the section on cross-TL use of power cells where using a lower TL cell in a higher TL device can leave the higher tL one functioning at reduced power while putting a higher TL cell in a lower TL device can be dangerous. None of this would apply if a power cell was a power cell was a power cell across different TLs. At most you'd have warning about incompatible adapters, but that'd be by manufacturer and not TL. So yeah, I assume that a TL12 Graser that gets the same number of shots from a given power cell size as TL11 Xaser is in fact using more energy, basically twice as much. What I assume about waste heat is no more than "it's manageable at that TL". Waste heat is usually something that Goes Away as part of the process of producing gameable abstractions. |
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That's just an inconsistency between Ultra-Tech and Spaceships. In Ultra-Tech, you need to use more power to make a Graser do as much damage as a UV Laser. In Spaceships, you don't.
Personally, I think Spaceships might be the more believable of the two options. |
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I don't see what the great strain of disbelief is. You all know that a PP isn't the same unit for ships of different sizes (SMs to be specific) even at the same TL. You also know (or should by now) a PP is unit of constant output (like a kilowatt) over any time period rather than fixed quantity of energy like a kilojoule. That's the only reason PP use doesn't go up with Turn length. Given that PP is already so flexible and arbitrary, why are you all so sure that they're the same unit over multiple TLs? |
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I'm aware of the bits that suggest higher TL powercells have more power. I ignore them deliberately because:
-They're just bad. You can't make low-TL power sources provide the output of high-TL power sources? In what physics? You might need a backpack full of electronics to replace a AA battery sized device, but I won't believe you can't do it. Similarly, putting a high-TL cell in a low-TL device might be a problem, if you do it stupidly, but building an adapter should not be hard. -They're unusably vague. Maybe a higher-TL power cell is supposed to make your gadget work longer...too bad nothing provides a hint of how much longer. -They imply that future people can't see any reason to refine a proven, efficient technology rather than (or even as well as) roll out questionable, grossly inefficient successors. -Waste heat doesn't magically go away. Thermodynamics does not work like that! (Unless you use a black hole for a heat sink.) Quote:
Hum. UT and SS seem to have...problems with regards to lasers. At TL9, Spaceships gives us a laser weighing under half a ton that does 30d(2). UT gives us a laser with that output weighing 4 tons. At TL10 you can get the Spaceships 3kj laser...but the space fighters have already been using them for decades? Similarly, UT thinks, for some reason, that neutral particle beam weapons are TL11/12. Spaceships thinks they're TL10, and the size ranges overlap. Quote:
But the big one, of course, is that mixing TLs is in no way discouraged, and rather may be mandated since many components apparently don't improve with TL. So if you want to tell me that at TL12 I need to spend...more than four times as much energy to power an ion drive, I have a problem. For that matter, if you want to tell me that in addition to their improved endurance, my fuel cells are generating several times more power at TL11-12, I have a problem. |
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I just tried to run the math for the fuel cell systems. If I did it right, it looks like it's thermodynamically impossible for them to work if a power point is more than 0.75 MW/ton. Which suggests the laser efficiency figure may need to be shifted a bit to the higher range.
Also seems like it says bad things about the feasibility of PP scaling with TL, unless chemical power is secretly not supposed to be used at higher TLs. Quote:
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As an observation, 4e's numberphobia for UT devices can be a real pain in the but sometimes. 3e really was clearer on this sort of thing. |
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