Re: GURPS Spaceships Power Plants
That's just an inconsistency between Ultra-Tech and Spaceships. In Ultra-Tech, you need to use more power to make a Graser do as much damage as a UV Laser. In Spaceships, you don't.
Personally, I think Spaceships might be the more believable of the two options. |
Re: GURPS Spaceships Power Plants
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I don't see what the great strain of disbelief is. You all know that a PP isn't the same unit for ships of different sizes (SMs to be specific) even at the same TL. You also know (or should by now) a PP is unit of constant output (like a kilowatt) over any time period rather than fixed quantity of energy like a kilojoule. That's the only reason PP use doesn't go up with Turn length. Given that PP is already so flexible and arbitrary, why are you all so sure that they're the same unit over multiple TLs? |
Re: GURPS Spaceships Power Plants
I'm aware of the bits that suggest higher TL powercells have more power. I ignore them deliberately because:
-They're just bad. You can't make low-TL power sources provide the output of high-TL power sources? In what physics? You might need a backpack full of electronics to replace a AA battery sized device, but I won't believe you can't do it. Similarly, putting a high-TL cell in a low-TL device might be a problem, if you do it stupidly, but building an adapter should not be hard. -They're unusably vague. Maybe a higher-TL power cell is supposed to make your gadget work longer...too bad nothing provides a hint of how much longer. -They imply that future people can't see any reason to refine a proven, efficient technology rather than (or even as well as) roll out questionable, grossly inefficient successors. -Waste heat doesn't magically go away. Thermodynamics does not work like that! (Unless you use a black hole for a heat sink.) Quote:
Hum. UT and SS seem to have...problems with regards to lasers. At TL9, Spaceships gives us a laser weighing under half a ton that does 30d(2). UT gives us a laser with that output weighing 4 tons. At TL10 you can get the Spaceships 3kj laser...but the space fighters have already been using them for decades? Similarly, UT thinks, for some reason, that neutral particle beam weapons are TL11/12. Spaceships thinks they're TL10, and the size ranges overlap. Quote:
But the big one, of course, is that mixing TLs is in no way discouraged, and rather may be mandated since many components apparently don't improve with TL. So if you want to tell me that at TL12 I need to spend...more than four times as much energy to power an ion drive, I have a problem. For that matter, if you want to tell me that in addition to their improved endurance, my fuel cells are generating several times more power at TL11-12, I have a problem. |
Re: GURPS Spaceships Power Plants
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Re: GURPS Spaceships Power Plants
I just tried to run the math for the fuel cell systems. If I did it right, it looks like it's thermodynamically impossible for them to work if a power point is more than 0.75 MW/ton. Which suggests the laser efficiency figure may need to be shifted a bit to the higher range.
Also seems like it says bad things about the feasibility of PP scaling with TL, unless chemical power is secretly not supposed to be used at higher TLs. Quote:
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Re: GURPS Spaceships Power Plants
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As an observation, 4e's numberphobia for UT devices can be a real pain in the but sometimes. 3e really was clearer on this sort of thing. |
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