| Fred Brackin |
06-13-2009 09:42 AM |
Re: GURPS Spaceships Power Plants
Quote:
Originally Posted by Diomedes
(Post 804859)
It pretty much has to; otherwise the PP to fire a laser wouldn't fuel the same RoF for a particle beam, for instance, which would be a major accounting headache if your ship has both.
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The PP to fire a laser are the same as the ones to fire particle beams at that TL. Spaceships needs a rate of use v rate of production system because it turn length is variable depending on range and speed. However, the longer the turn the more total weapon fires you get in that turn.
I am _not_ sure that 1 PP at TL9 or 10 is the same as 1 PP at TL11 or 12. At least at one point in the playtests when we were trying to deal with using components from multiple TLs this was the case. Perhaps it was changed.
What I can say is that 1 PP is the output of devoting 5% of your ship's mass to a "standard" Power Plant at a given TL. If you firmly believe that the output of power plants per unit of mass should go up as higher tL types replace lower TL ones then you probably don't believe in cross-TL PP.
This is the sort of thing I'm talking about when I say that Spaceships is a deliberately simplified system designed for ease of play. If you keep trying to stretch it, it's going to break on you.
If you want a comprehensive system designed for ultimate flexibility you're going to have to wait for VDS (and possibly convince Kromm that such systems aren't counter-productive to the overall line).
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