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-   -   Dungeon Fantasy Tutorial Adventure (https://forums.sjgames.com/showthread.php?t=36992)

demonsbane 03-02-2008 10:57 PM

Re: Dungeon Fantasy Tutorial Adventure
 
Quote:

Originally Posted by Kromm
My current thinking on DF X: Monsters is that it should be full of dire beasties, tentacle monsters, molds, slimes, etc., plus intelligent races you can't play, like dragons and more Elder Things.

Oh, and I want GIANTS, too! ;D

Taliesin 03-03-2008 12:48 AM

Re: Dungeon Fantasy Tutorial Adventure
 
It's funny you should mention that. Today was day three of DF: G1 Against the giants for my group. Were having a blast. One learning point I've discovered for modeling monsters that are fun to play against is to not give them high HT and HP but to give them a good DR instead. MY Hill Giants are HT12, HP30 and DR 5. Since all of the hand to hand guys have weapons with AD this setup allows them to be at least as effective in dealing damage as the Wizards. Fighting against the giants is proving nerve wracking for my players. The Giants are having a hard time hitting 250 point combat monsters but when they do 5d+4 is nothing to sneeze at.
I have all the monsters worked out for G1-3. Next week I'm going to start working on the D Series. Should be a total twist from the current game. Damage in the 1D to 2D range but skill levels in the 20-30 range.

Turhan's Bey Company 03-03-2008 07:46 AM

Re: Dungeon Fantasy Tutorial Adventure
 
Quote:

Originally Posted by Rasputin
Matt is right -- the GM stuff (monsters, treasures, generic locations, traps, generic NPCs) is behind right now, and having it makes design easier. Traps are always a pain for me, and I would often shun them in D&D (then again, traps scale like crap in D&D).

It's mostly those first two which are a problem for me, though it's not a problem so much as "more stuff I need to make up instead of pointing to p. 00." Aside from a couple of pits for old time's sake, I avoid traps as well.

Quote:

Originally Posted by Rasputin
(Of course, I'd like to see Matt's next GURPS Accelerator article more than DF stuff in Pyramid.)

Don't hold your breath. I lack good ideas for more GA articles, whereas dungeons I can crank out with one Noun of Verbing tied behind my back.


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