Re: Dungeon Fantasy Tutorial Adventure
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Re: Dungeon Fantasy Tutorial Adventure
Generally, if it's humanoid, intelligent, and you can play one, it was in DF 3. Maybe some later book will add more such races, but not in the near future. My current thinking on DF X: Monsters is that it should be full of dire beasties, tentacle monsters, molds, slimes, etc., plus intelligent races you can't play, like dragons and more Elder Things. In essence, more of what DF 2 gave as examples. Ideally, it will have monsters unique to this series instead of simply borrowed from myth and other games.
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Seriuosly, my money is preparing to run away from my pockets. :-) |
Re: Dungeon Fantasy Tutorial Adventure
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I just wanna pop in and say how much I have been digging GURPS Dungeon Fantasy.
Seriously. This came along at just the right time for me. It was exactly what I had been craving in a gaming experience for some time, even if I didn't realize it. My group has been playing DF every week since it came out. We're addicted. I am also deliriously happy with the addition of "Fine Quality" rules for armour, as detailed in DF. It fixes one of my primary long-standing gripes about the system--the classic armour weights rant. Is it a perfect fix? Well, no. But it's near enough that it'll shut me up. Make more, I'll buy it. Sample Adventures would be excellent. |
Re: Dungeon Fantasy Tutorial Adventure
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Re: Dungeon Fantasy Tutorial Adventure
I would certainly be interested in having all the classic monsters available in DF, but uniques are cool too. Either way I don't think Kromm will let us down.
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The problem with DF X: The IP Violation is that "characters" -- not just people, but creatures, vehicles, etc. -- in IP are often protected by law, and you have to be careful not to get too close. For instance, while my mindwarper has been compared to a mind flayer, you'll note that it doesn't have tentacles or eat brains, and uses psychokinesis, not telepathy. The peshkali are loosely derived from demons in Hindu myth, not from D&D. Copping other games' monsters is tricky stuff, and generally not a good idea.
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So despite other games' creatures being problematic to use here, I would like to see some creatures from myths in Dungeon Fantasy, for flavour. I'm not against unique creatures if they are well crafted, if they are flavourous, and if they are related in some way to ancient mythologies. Also, I think most DF creatures should have a frightening factor. . . Even if you are there for killing them, Fright Checks are cool, so much as the frightening descriptions the gamemaster provides of the monsters. |
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