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-   -   Dungeon Fantasy Tutorial Adventure (https://forums.sjgames.com/showthread.php?t=36992)

b-dog 03-01-2008 04:46 PM

Re: Dungeon Fantasy Tutorial Adventure
 
Quote:

Originally Posted by Rev. Pee Kitty
I don't think DF: Monsters will necessarily contain Kobolds and such, though, since they're not really "monsters" -- they're intelligent foes with their own "classes" and such. They'd fit better in a book featuring pregenerated NPCs to act as allies or enemies, I'd say. DF: Monsters will probably be more like giant spiders, hostile ooze beasts, and such... y'know, monsters.

I think that it would be nice to have both kobold templates for characters and kobold monster for the dungeon. I think it is also useful to have some very basic monster templates for things like intelligent beings like kobolds; noncombatant, guard and veteran warrior. This sure helps to speed things up. Personally I would be happy to have orcs, trolls, goblins, ect. in a monster write up as well as a character template write up.

Kromm 03-01-2008 05:43 PM

Re: Dungeon Fantasy Tutorial Adventure
 
Generally, if it's humanoid, intelligent, and you can play one, it was in DF 3. Maybe some later book will add more such races, but not in the near future. My current thinking on DF X: Monsters is that it should be full of dire beasties, tentacle monsters, molds, slimes, etc., plus intelligent races you can't play, like dragons and more Elder Things. In essence, more of what DF 2 gave as examples. Ideally, it will have monsters unique to this series instead of simply borrowed from myth and other games.

KlausPrinceOfTheUndeads 03-01-2008 05:46 PM

Re: Dungeon Fantasy Tutorial Adventure
 
Quote:

Originally Posted by Kromm
Generally, if it's humanoid, intelligent, and you can play one, it was in DF 3. Maybe some later book will add more such races, but not in the near future. My current thinking on DF X: Monsters is that it should be full of dire beasties, tentacle monsters, molds, slimes, etc., plus intelligent races you can't play, like dragons and more Elder Things. In essence, more of what DF 2 gave as examples. Ideally, it will have monsters unique to this series instead of simply borrowed from myth and other games.

Just a word: WHEN?

Seriuosly, my money is preparing to run away from my pockets. :-)

Kromm 03-01-2008 05:48 PM

Re: Dungeon Fantasy Tutorial Adventure
 
Quote:

Originally Posted by KlausPrinceOfTheUndeads

Just a word: WHEN?

About six weeks after two guys who I know read this forum get their proposal together and e23 gives them a contract. That's the time we'll need to handle revisions, editing, art, and layout. :)

KlausPrinceOfTheUndeads 03-01-2008 06:49 PM

Re: Dungeon Fantasy Tutorial Adventure
 
Quote:

Originally Posted by Kromm
About six weeks after two guys who I know read this forum get their proposal together and e23 gives them a contract. That's the time we'll need to handle revisions, editing, art, and layout. :)

Six weeks only? I thought it'd take more time.

ArmoredSaint 03-01-2008 08:44 PM

Re: Dungeon Fantasy Tutorial Adventure
 
I just wanna pop in and say how much I have been digging GURPS Dungeon Fantasy.

Seriously.

This came along at just the right time for me. It was exactly what I had been craving in a gaming experience for some time, even if I didn't realize it. My group has been playing DF every week since it came out. We're addicted.

I am also deliriously happy with the addition of "Fine Quality" rules for armour, as detailed in DF. It fixes one of my primary long-standing gripes about the system--the classic armour weights rant. Is it a perfect fix? Well, no. But it's near enough that it'll shut me up.

Make more, I'll buy it. Sample Adventures would be excellent.

b-dog 03-01-2008 10:45 PM

Re: Dungeon Fantasy Tutorial Adventure
 
Quote:

Originally Posted by Kromm
Ideally, it will have monsters unique to this series instead of simply borrowed from myth and other games.

I would like to say that I hope for a lot more of things borrowed from other games. I think that the Peshkali (D&D type V demon) and the Mind Warper (D&D mindflayer) are really good. I would love to see more borrowed from other game like Elric, Call of Cthulhu and early D&D. Maybe a Sphere of Eyes (D&D beholder), Elder Worm (CoC dhole), Chaos Beast ( Elric oonai), Winged Ape Demon (Elric clakers), Fiend from the Pit (D&D pit fiend) ect.

Gavynn 03-02-2008 02:34 AM

Re: Dungeon Fantasy Tutorial Adventure
 
I would certainly be interested in having all the classic monsters available in DF, but uniques are cool too. Either way I don't think Kromm will let us down.

Kromm 03-02-2008 11:56 AM

Re: Dungeon Fantasy Tutorial Adventure
 
The problem with DF X: The IP Violation is that "characters" -- not just people, but creatures, vehicles, etc. -- in IP are often protected by law, and you have to be careful not to get too close. For instance, while my mindwarper has been compared to a mind flayer, you'll note that it doesn't have tentacles or eat brains, and uses psychokinesis, not telepathy. The peshkali are loosely derived from demons in Hindu myth, not from D&D. Copping other games' monsters is tricky stuff, and generally not a good idea.

demonsbane 03-02-2008 07:11 PM

Re: Dungeon Fantasy Tutorial Adventure
 
Quote:

Originally Posted by Kromm
The peshkali are loosely derived from demons in Hindu myth, not from D&D. Copping other games' monsters is tricky stuff, and generally not a good idea.

I like the peshkali, and the as-Sharak too.

Quote:

Originally Posted by Kromm
Ideally, it will have monsters unique to this series instead of simply borrowed from myth and other games.

I think part of "Dungeon Fantasy" is defined by its take on these mythic creatures.

So despite other games' creatures being problematic to use here, I would like to see some creatures from myths in Dungeon Fantasy, for flavour.

I'm not against unique creatures if they are well crafted, if they are flavourous, and if they are related in some way to ancient mythologies.

Also, I think most DF creatures should have a frightening factor. . . Even if you are there for killing them, Fright Checks are cool, so much as the frightening descriptions the gamemaster provides of the monsters.


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