Re: Absurdly high skill levels
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-Max |
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I'm having trouble discussing this without being too explicit for these boards but I'll try. Firstly, Erotic Art is "advanced sexual technique", that would imply it's not the sort of sexual performance that most people are familiar with. Kromm confirms this by saying it's not the "have sex skill". It definitely can't be required for the basic biological act of copulation otherwise there would be no sexual reproduction in animals at all. It can't even be the skill of ordinary everyday sexual performance by people who are trying to please their partners, because ordinary people do stuff they see in films, or read in books, or just imagine everyday without spending the hundreds of hours of study that Erotic Art would require. It represents special sexual techniques, and is obviously cultural and setting specific. It's a skill that Mysteries of the Trade could be based on for Tantric Magic. It's a skill that the temple harlot of Ishtar might practice when she tames Edikudu out of the wilderness. It's not the skill of following the advice in Cosmo, or doing "that 'move' that Joe at work told you about". Of course, IMO, YMMV. ect. |
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For Cosmo/Maxim level sexual technique, I'd say an attribute roll (DX, IQ, or HT all make sense) would suffice if you are running a R or X rated game. Maybe a Hobby skill for slighty racy stuff (or a Professional skill for prostitutes and Performance for porn actors). |
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Someone whose background is “Raised by monks to be ultimate killing machine”, doesn’t get that default, because he never even saw a woman till the monks sent him out in to the world to kill things and take their stuff. |
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Having the Flexibility advantage helps here for reasons that anybody who has ever looked at the Kama Sutra or watched more, er, "artistic" porn should find self-evident. Unless you seriously believe that hanging from a swing to have sex, or folding feet behind head, make no demands on human flexibility. Beyond that, I'm not getting into details. This is a G-rated forum. |
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And the thread suddenly veers to the left *eek*
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It's a skill that Mysteries of the Trade could be based on for Tantric Magic.
I guess. I would totally consider Tantra to be a Meditation Technique, however. And being double-jointed does not help in any significant way of which I am aware. Consider that most practitioners of sexual Tantric practices are middle-aged monks and nuns. I was under the impression Erotic Art was mainly a skill for specialized prostitutes, but if the official word is that it's for bedroom trapeze acts, then I'll withdraw my suggestion that it goes with Sex Appeal. And now for something completely different. |
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Erotic Art has nothing to do with Sex Appeal. It's specifically the skill of using any number of your body parts on any number of body parts of one or more other people to produce sexual pleasure. Sex Appeal is the skill of maximizing your physical attractiveness to distract in order to get your own way. They differ about as much as Karate and Intimidation, and in many of the same ways.
As for more cerebral sexual arts . . . nothing says that there isn't a Philosophy (Tantra) skill with applications. |
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It's specifically the skill of using any number of your body parts on any number of body parts of one or more other people to produce sexual pleasure.
Are you sure you're not talking in circles here? Because that does sound like the skill of having sex. |
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I think it's clear that I used "have sex" to mean least-common-denominator sex, like "walk" means walk instead of watusi.
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Just as I have trouble envisioning a Fast-Draw 30 skill unconnected with any basic ability to handle a blade, I have trouble picturing Sex Appeal-30 without some basic ability to, er, handle things in bed with a modicum of grace, responsiveness, and knowledge. |
Re: Absurdly high skill levels
Back on original topic:
What mechanics in GURPS cause a desire for skills above 26? Combat: Deceptive Attack Rapid Fire Rapid strike Feints Range Penalties Stacking action modifiers (TA's, etc) Stacking situational modifiers General: Quick Contests Stacking action modifiers Stacking situational modifiers Do some skill categories have more reasons then others to make buying absurd skill levels interesting? Social/Influence vs Knowledges vs Professional vs Physical Actions vs Technical, etc. I like more and more the idea of techniques to target specific extreme situations. However, how does the point expenditure compare to the brute force method of having a skill high enough to suck up enough penalties to pull off desired effects? Stricter CP budgets self compensate for extreme skill levels vs techniques vs not in scope of game issues. But some campaigns can have 4 digit CP characters. In 2000 pt cinematic supers game, the Bruklin Brawler (with TBAM/WM-brawlin) could dump a hunk of points (say 400 cp = DX+101) into Brawling. Without a Rapid Strike cap, he could take a -50 on his 51 attack s and have 50 extra attacks with skill left over for deceptive attacks, TA's, etc. Would a 400 cp investment by another PC in a non combat skill possibly have as spectacular results (with similar amount of enhancing advantages to be fair: 50 pts~)? Please return to original topic. Please? :D ~Z |
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-Max |
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It's like Fast Talk, only directed at another brain. Edit: perhaps the thing that's confusing people is that it's listed as a HT-based skill and not an IQ-based one. Perhaps that's because basic attractiveness (which consists mainly of "a good constitution and a cheerful disposition") is a prerequisite to using these techniques effectively. In practice, the skill probably floats between IQ, HT, and 10 + Attractiveness. -Max |
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My question still stands: Can you get effect improvements from other general skills (cooking faster/better, running further/faster/with less fatique, etc) that combat/magic see from super high skill levels. ~Z |
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I'll limit my derailment to this collective reply. :)
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"Wouldn't they sprain themselves?" -- Mary Hartman, of Mary Hartman Mary Hartman |
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Personally for my games, I tend to assume that the average unskilled person knows intimately IQ-5 ways of giving pleasure and can actually pull off DX-5 of them. To go beyond that they need actual skill, and if they so choose, a successful roll against skill can leave their leave their partner trembling and unable to walk at will, or begging for more. YMMV Though most of my players don't usually want to go that far into detailed sex, in fact over the years their preference tends to be of the fade to black variety. Just as well, keeps my games often in a not quite R level and out of the X level. |
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I agree that backup skills are nice, but it seems smarter to be really good with one weapon and decent with a couple more than to be quite good with seven or eight. Of course being insanely good with *all* of them is best, but that's not point-efficient and unlikely unless you're Benedict of Amber and ten thousand years old... -Max |
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Otherwise, let's be blunt. If you need a middle ground, make one up. By and large, the precision in GURPS combat skills is because there are differences that enough people want to model that matter. Most weapon skills, for example, are either "Default to DX" or "Full-on skill," with no "easier" intermediate step (although some related skills share defaults). The open-hand combat skills are somewhat unique in this regard (with THREE flavors each for striking/grappling) and this has caused no small degree of angst in and of itself...by you as much as others...in being perhaps TOO finely graded. So in the "gettin' it on" in the non-fightin' sense front, you've got "doing the best with what you've got," and "advanced nookie-fu." Much like you've got "swing a short-sword wildly at the bad guy" [DX default] and "study the swinging of the sword" [shortsword skill]. Finer gradations are, and should, be left to the reader for campaign specific details. |
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Or perhaps unconscious use of the skill is HT (cause that's innate) while it floats to Per for active style use. |
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I hope Ed the Coastie's daughter doesn't catch you at that... |
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Eh? Has he even posted in this thread? I'm afraid I don't understand the joke. |
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http://forums.sjgames.com/showthread.php?t=37029 |
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-Max |
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The comment is actually funny on its base, no other context is needed. |
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Going back to the original topic: how would you stat Brainiac 5's "12th Level Intellect" super power? Given that normal humans are only supposed to be "6th level" which would mean IQ 10 in GURPS, and assuming a normal scale of progression, he would have IQ 20... very impressive, but STILL not quite superhuman. We could assume that 6th-Level means the full human IQ scale, i.e. up to 20th, which would make his IQ 40- now THAT sounds like a superpower! Though the "Super Attribute" option (from GURPS Supers) would be needed to override the Rule of 20, or he would still not get defaults over 20.
Of course, the scale might be logarithmic or something else, in which case I can't begin to think what his IQ score would be... Or IS his power a superhigh IQ? One thing about "Brainy" has always been that he's not been terribly smart, committing errors of judgment several times (Overconfidence disadvantage?) Perhaps it would be better to give him mental advantages like Gadgeteering instead... though he DID once resist Universo's mind control power (which affected even Superboy!) That could've been a IQ-based will roll, or then again, Mental Strenght skill. |
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Brainy in that incarnation of the Legion had a genius-level IQ, somewhere I'd place in the 16-20 range, but his real "power" in that incarnation was his Compartmentalized Mind, implied to be 12 "compartments". When a criminal telepath entered his mind, his subconscious was calmer than his conscious trains of thought. He could literally think about 12 projects at once. Before his "upgrade", he also had an Odious Personal Habit of arrogance regarding his own intellect, bordering on Megalomania, feeling superior to all the other Legionnaires, particularly his scientific rival, Lyle Norg/Invisible Kid. |
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Even so I'd probably make him IQ 20 and pile on advantages like Lightning Calculator, Gadgeteer, Enhanced Time Sense, Compartmentalised Mind, Absolute Timing, 3D Spatial Sense... |
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