Re: Absurdly high skill levels
The flavour text for Erotic Art comes from 3e mostly, where it also had a prerequisite of Sex Appeal 13 or so, which made it a more exotic skill than Karate.
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Re: Absurdly high skill levels
Honestly, I think that most readers can guess at what Erotic Art does. Those who cannot . . . are probably people who wouldn't appreciate having it spelled out for them. It suffices to say that it isn't the "have sex" skill.
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Re: Absurdly high skill levels
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-Max |
Re: Absurdly high skill levels
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Have fun! -P. |
Re: Absurdly high skill levels
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BUT someone with Social Stigma (Minor) does not invest in thing like IQ as the grow up, get to swap it for Social Stigma (Uneducated) when they reach they age of majority, instead of buying it off. |
Re: Absurdly high skill levels
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(I am allowed to say "Yada, Yada, Yada" for this, no?!) Second, I would agree with you, having taught both high school and college level people, that a lot of what they're being taught isn't specific skills as much as how to examine and how to grapple with a problem. In other words, the kind of thing that an IQ roll may resolve. Nicely put. Second time in an hour I'm dropping *you* a compliment. Cheers, -P. |
Re: Absurdly high skill levels
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"Tenure" as we think of it in a university setting, is certainly something that one purchases with a combination of long periods of time, and a lot of investment in getting that Tenure. So, it's a continuum of character points, from being an uneducated minor to being whatever is "normal" to being a well-educated person with a lot of letters behind their name. -P. |
Re: Absurdly high skill levels
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~Z |
Re: Absurdly high skill levels
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Re: Absurdly high skill levels
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This rule is unsatisfactory to me because it 1.) means that low ROF weapons waste *more* shots, proportionately, on traversal (which is unrealistic), and more importantly, 2.) ignores cumulative Recoil. I like High-Tech's Ranged Rapid Strike rules a lot better. If I were to use the Spraying Fire rules, I'd probably say that you make one attack roll, count the "hits," and subtract out the misses for traversal, etc., from the hits instead of the base ROF. Something like that. -Max |
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