Re: Absurdly high skill levels
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Guns could ahve maximu accuracy - ie if you have a smoothbore that may randomy shoot soem fractions of a degree of from where you're poimtimg any amount of skill could not make it mopre accurate - so you point it right at the target - it can still miss if the range is long enough and the target is small enough.. Higher skill cna still allow shorter aiming time and other situational penalties to get to that max accuracy (ie max accurac would be applied before range and size penalties but after anything else..) |
Re: Absurdly high skill levels
Then of course, there ae the skill levles of players who write themselves up as GURPS characters. While there are some honest examples of this, MOST of the estimates players give themselves are inflated to extremes.
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Re: Absurdly high skill levels
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Although I still maintain that it'd make more sense for him to take a few techniques that are based off of Guns instead. Cuz you better believe he's practiced shooting tiny targets at a distance from the hip for ages to be able to do that reliably. |
Re: Absurdly high skill levels
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Trying to measure skill from a single feat is tricky, because it could be a technique. You'd probably want to consider three or four different feats in order to establish overall skill level. -Max |
Re: Absurdly high skill levels
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Gaming (playground) [2] - 11 (for DX 9) optional: tetherball specialization Basic, basic mathematics [4] - 13 (for IQ 11) For those of us who come out of high school knowing how to do fractions, solve algebraic equations, and/or define a limit in terms of epsilon/delta. You could argue that this is just Mathematics, and that for some people it just doesn't take (wasted points) Current Affairs? History? I betcha most of the time you spend in school is wasted points. -Max |
Re: Absurdly high skill levels
The description of Erotic Art ("advanced" sexual technique) doesn't have to refer to one's ability to give a partner a pleasurable intimate time, but it doesn't preclude that interpretation either. Many of us are probably remembering it from 3e, where the more complete description included "Currently, this skill is only known in certain Eastern cultures, most notably among followers of Tantric Hinduism". In 3e, Erotic Art was definitely Karate to, say, my own skill-in-the-sack's Brawling. In 4e, it hasn't been addressed. Though, with Erotic Art defaulting to DX-5, it's hard to see how the species could have survived this long if that was what people rolled against for a satisfying time... And don't even try to say that it normally gets any "use under stress-free conditions" mods, at least the first few times with a given partner. :p
Sex Appeal has even less to do with it - by its effects, it could basically be renamed Flirting. |
Re: Absurdly high skill levels
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Then again, I've also had issues with random people derailing some threads just because some get it crosswise that I like giving that skill to my NPCs. http://forums.sjgames.com/showthread.php?t=5020 |
Re: Absurdly high skill levels
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Re: Absurdly high skill levels
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As for the bullets tumbling at range - that's very rare, and only occurs with loads where the bullet is marginally stable to start with, which makes them unlikely to be highly accurate at any range. It is true that flat based bullets (as contrasted with 'boattail' or 'streamlined' bullets) tend to experience an unpredictable change in trajectory as they drop to subsonic velocities, but that's why for long range shooting you use boattails. Quote:
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Re: Absurdly high skill levels
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