Re: Templates in DF
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There's loads of ways to improve w/o using a lens, or revisiting the template. Once it's applied the template as is has infinite room to advance without ever taking anything new. |
Re: Templates in DF
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Re: Templates in DF
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You want to create characters and advance them using templates. You're unconcerned about advancing those things already taken in the templates using earned CP. You appear to have some problem with buying the things from the template that you didn't buy at character creation. What exactly is it you are wanting/asking here? Because to judge by the other replies you're getting I think it's safe to say this was not clearly communicated yet. |
Re: Templates in DF
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Re: Templates in DF
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See, here's the thing. There are a lot of players out there that won't touch GURPS with a ten foot pole. I joined that group after 4th edition came out. But the templates in DF make the game playable with a minimum amount of pain. My group has now played four sessions of GURPS using DF and we did a blind vote after last Sundays session and voted 100% to stick with GURPS and not go back to 3.5. This is quite an improvement from a December when one of the group wanted to run a GURPS: Resident Evil game and three players (out of six) said, "No GURPS". |
Re: Templates in DF
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Well, yeah, some people do some illogical things with the mechanics (to my way of thinking.) As written though even strict/rigid adherence to the templates you advance the skills/advantages in the template. Purchase those skills/advantages suggested by the template that you did not purchase in the first place. Use the advancement options later in the DF3 pages. Or apply a new lens for "multiclassing". Also buying off template disadvantages. Advancing within a template can be done without ever taking something outside the templates (save for lenses if they're allowed by the GM). I happen to like the templates, and for a pure beer & pretzels hack & slash DF game would use them as written (so would my GM I presume... right Z?). If I were using DF to conver a more roleplay heavy D&D game then I'd use the templates as loose guidelines. |
Re: Templates in DF
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The only one that comes to mind is providence that made you learn related skills at lower levels to advance a main skill. |
Re: Templates in DF
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Re: Templates in DF
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Re: Templates in DF
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GURPS doesn't make you do it. Neither does AD&D. Both have mechanics for it. Fighters in 1e and 2e AD&D can either gain bonuses by further specialising in their weapon of choice iwth their new WP slots, or gain new WPs. GURPS allows you to buy more skill with the weapon of choise or buy new skills. I don't know any other systems that have weapon skills. OH! D20... same thing... buy new skills or add ?points? to the existing ones. |
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