Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   GURPS (https://forums.sjgames.com/forumdisplay.php?f=13)
-   -   Templates in DF (https://forums.sjgames.com/showthread.php?t=36761)

dravenloft 02-27-2008 09:37 AM

Re: Templates in DF
 
Quote:

Originally Posted by blacksmith
My point was that charcters tend to specialize and limiting character to filling out their template does not generaly make them much more powerful

It would also be interesting to see what of the selected disads listed as allowable are actualy purchaseable by PC's because they appear on templates.

So, you don't add anything else from the template, you just increase those skills/advantages you bought with the template. Buy off disadvantages that came with the template. Boost stats.
There's loads of ways to improve w/o using a lens, or revisiting the template. Once it's applied the template as is has infinite room to advance without ever taking anything new.

blacksmith 02-27-2008 10:02 AM

Re: Templates in DF
 
Quote:

Originally Posted by dravenloft
So, you don't add anything else from the template, you just increase those skills/advantages you bought with the template. Buy off disadvantages that came with the template. Boost stats.

And that is not what was referenced. The orrigional thing referenced was buying options from the template that you did not at character creation.

dravenloft 02-27-2008 10:09 AM

Re: Templates in DF
 
Quote:

Originally Posted by blacksmith
And that is not what was referenced. The orrigional thing referenced was buying options from the template that you did not at character creation.

Ok... let see if I understand you.
You want to create characters and advance them using templates.
You're unconcerned about advancing those things already taken in the templates using earned CP.
You appear to have some problem with buying the things from the template that you didn't buy at character creation.

What exactly is it you are wanting/asking here? Because to judge by the other replies you're getting I think it's safe to say this was not clearly communicated yet.

blacksmith 02-27-2008 10:16 AM

Re: Templates in DF
 
Quote:

Originally Posted by dravenloft
Ok... let see if I understand you.
You want to create characters and advance them using templates.

No I don't want to, I am wondering if others do. Some have talked about useing templates in a very ridgid maner, and specificaly referenced useing purchasing other choices as the main source of allowable advancement as most of the templates have several hundreds of points in options.

Quote:

You're unconcerned about advancing those things already taken in the templates using earned CP.
No I am against people using tempates to limit character advancement, espeicialy how rigid some seem to suggest useing them.
Quote:

What exactly is it you are wanting/asking here? Because to judge by the other replies you're getting I think it's safe to say this was not clearly communicated yet.
I started wondering how people would use tempates in their games, and then objected strongly to certain of the suggested ways.

Taliesin 02-27-2008 11:13 AM

Re: Templates in DF
 
Quote:

Originally Posted by blacksmith

I started wondering how people would use tempates in their games, and then objected strongly to certain of the suggested ways.

Ah, so when we use templates in DF to emulate that other game we are having bad/wrong/fun. Got it.

See, here's the thing. There are a lot of players out there that won't touch GURPS with a ten foot pole. I joined that group after 4th edition came out. But the templates in DF make the game playable with a minimum amount of pain. My group has now played four sessions of GURPS using DF and we did a blind vote after last Sundays session and voted 100% to stick with GURPS and not go back to 3.5. This is quite an improvement from a December when one of the group wanted to run a GURPS: Resident Evil game and three players (out of six) said, "No GURPS".

dravenloft 02-27-2008 11:15 AM

Re: Templates in DF
 
Quote:

Originally Posted by blacksmith
No I don't want to, I am wondering if others do. Some have talked about useing templates in a very ridgid maner, and specificaly referenced useing purchasing other choices as the main source of allowable advancement as most of the templates have several hundreds of points in options.



No I am against people using tempates to limit character advancement, espeicialy how rigid some seem to suggest useing them.

I started wondering how people would use tempates in their games, and then objected strongly to certain of the suggested ways.

Ah I see.

Well, yeah, some people do some illogical things with the mechanics (to my way of thinking.)

As written though even strict/rigid adherence to the templates you advance the skills/advantages in the template. Purchase those skills/advantages suggested by the template that you did not purchase in the first place. Use the advancement options later in the DF3 pages. Or apply a new lens for "multiclassing". Also buying off template disadvantages.

Advancing within a template can be done without ever taking something outside the templates (save for lenses if they're allowed by the GM).

I happen to like the templates, and for a pure beer & pretzels hack & slash DF game would use them as written (so would my GM I presume... right Z?).
If I were using DF to conver a more roleplay heavy D&D game then I'd use the templates as loose guidelines.

blacksmith 02-27-2008 11:33 AM

Re: Templates in DF
 
Quote:

Originally Posted by Taliesin
Ah, so when we use templates in DF to emulate that other game we are having bad/wrong/fun. Got it.

Wait what other game makes fighters branch out into new weapons instead of advancing in their current weapon?

The only one that comes to mind is providence that made you learn related skills at lower levels to advance a main skill.

ziresta 02-27-2008 11:55 AM

Re: Templates in DF
 
Quote:

Originally Posted by dravenloft
I happen to like the templates, and for a pure beer & pretzels hack & slash DF game would use them as written (so would my GM I presume... right Z?).

Yep. The only thing I'm thinking of doing a little differently is giving you 300-350 points to start with since I'll so likely have so few players. If I had more, then I'd just use them at the recommended 250.

Quote:

Originally Posted by blacksmith
Wait what other game makes fighters branch out into new weapons instead of advancing in their current weapon?

They don't have to. Read the bit about Skills and Spells on page 43 of DF3. While I would certainly not recommend it, if a player really wanted to they could just keep putting points into the same weapon until the GM cried "Enough!" If the GM ever did.

PK 02-27-2008 11:56 AM

Re: Templates in DF
 
Quote:

Originally Posted by blacksmith
Wait what other game makes fighters branch out into new weapons instead of advancing in their current weapon?

I don't know of any game that does that, including GURPS, GURPS DF, and GURPS-DF-where-people-can-only-buy-stuff-within-their-template. What exactly are you referring to? Because I just skimmed the past five pages and didn't see a single post that would be applicable to the reference you just made.

dravenloft 02-27-2008 12:31 PM

Re: Templates in DF
 
Quote:

Originally Posted by blacksmith
Wait what other game makes fighters branch out into new weapons instead of advancing in their current weapon?

The only one that comes to mind is providence that made you learn related skills at lower levels to advance a main skill.

No system that I know of.
GURPS doesn't make you do it. Neither does AD&D.
Both have mechanics for it.
Fighters in 1e and 2e AD&D can either gain bonuses by further specialising in their weapon of choice iwth their new WP slots, or gain new WPs.
GURPS allows you to buy more skill with the weapon of choise or buy new skills.

I don't know any other systems that have weapon skills. OH! D20... same thing... buy new skills or add ?points? to the existing ones.


All times are GMT -6. The time now is 04:45 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.