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-   -   Templates in DF (https://forums.sjgames.com/showthread.php?t=36761)

blacksmith 02-26-2008 12:20 PM

Re: Templates in DF
 
Quote:

Originally Posted by Bruno
... how is raising your attributes, levelled advantages, and skills, not increasing in power?

Ah but you can only get so many of those, while you then start adding in things like axe mace for a sword fighter and so on.

dravenloft 02-26-2008 12:25 PM

Re: Templates in DF
 
Quote:

Originally Posted by blacksmith
Ah but you can only get so many of those, while you then start adding in things like axe mace for a sword fighter and so on.

No you just keep raising sword skill. Or skill with another type of sword.

Examples:
1) Og the Fencer has Rapier skill 13. Now he has more points. Now he has Rapier skill 14. Now he has more points. Now he has Rapier skill 15. Etc.

2) Louis Rocksmasher is a swordsman. He has a 14 in Broadsword. Now he's got more points, so he puts them in, and has a 14 in Two-Handed Sword. Now he's got more points and puts them in, and now has a 14 in Rapier. Etc.

See? No worries. No one who was a swordsman had to take axe, mace, spear, bola, or toothpick skills.

blacksmith 02-26-2008 12:29 PM

Re: Templates in DF
 
Quote:

Originally Posted by dravenloft
No you just keep raising sword skill. Or skill with another type of sword.

But that is not in the template as an option. So if you are ONLY buying things in the template it is not available.

Kromm 02-26-2008 12:29 PM

Re: Templates in DF
 
Every non-template-built fantasy warrior I've seen spent 95% of his earned points on more ST, DX, HT, HP, FP (for extra effort in combat!), Basic Speed, Basic Move, and his core combat skills -- usually a sword skill (like Broadsword or Rapier), a blocking skill (Cloak or Shield), a missile skill (Bow, Crossbow, etc.), a couple of Fast-Draw skills, and a pair of unarmed skills (most often Brawling or Karate plus Wrestling or Judo). You can do all of that -- up to the usual limits on attributes -- completely within the templates of DF 1 and without any conflicts with the guidelines in DF 3. It still counts as "advancement within your template." DF 3 is quite unambiguous about this; see pp. 42-43.

PK 02-27-2008 07:26 AM

Re: Templates in DF
 
Quote:

Originally Posted by blacksmith
And your whole point is that you where disallowing multiclassing.

What in the heck are you talking about? I just said that I'd allow Mixing Professions (i.e. "multi-classing") in any DF game I ran -- in the very post that you quoted!

Quote:

And those suggestions are not really in the format of a template.
And your response is not in the form of a question. What's your point?

Ah, nevermind. I now remember that you like to argue simply for the sake of arguing. I don't think I've ever seen you be intentionally productive with your debates, only accidentally productive. S'cool... enjoy yourself.

PK 02-27-2008 07:30 AM

Re: Templates in DF
 
Quote:

Originally Posted by blacksmith
But that is not in the template as an option. So if you are ONLY buying things in the template it is not available.

Please provide a page reference for the DF template that mentions one and only one weapon skill. I just flipped through them and every single template mentions at least three melee and typically two or three ranged weapon skills.

(And note that statements such as "Choose one of the following four weapons" are intended for initial character creation only and that yes, if you were to go back and buy the other three weapons later on, you would most definitely be buying "things in the template".)

blacksmith 02-27-2008 07:53 AM

Re: Templates in DF
 
Quote:

Originally Posted by Rev. Pee Kitty
(And note that statements such as "Choose one of the following four weapons" are intended for initial character creation only and that yes, if you were to go back and buy the other three weapons later on, you would most definitely be buying "things in the template".)

And as you talked about buying the whole package you would be buying the other weapons, not buying up the weapons you used.

And I don't claim that DF states that this is the way it should be done, I am saying that the templates can not be as rigidly enforced as you are suggesting. For example you are limiting disads to what is on the templates as well.

Bruno 02-27-2008 08:05 AM

Re: Templates in DF
 
Quote:

Originally Posted by blacksmith
And as you talked about buying the whole package you would be buying the other weapons, not buying up the weapons you used.

Yes. From the options listed on the template.

Quote:

Originally Posted by blacksmith
And I don't claim that DF states that this is the way it should be done, I am saying that the templates can not be as rigidly enforced as you are suggesting. For example you are limiting disads to what is on the templates as well.

Yeeees. And your point there is?

PK 02-27-2008 08:06 AM

Re: Templates in DF
 
Still waiting for that page reference . . .

blacksmith 02-27-2008 09:09 AM

Re: Templates in DF
 
Quote:

Originally Posted by Rev. Pee Kitty
Still waiting for that page reference . . .

My point was that charcters tend to specialize and limiting character to filling out their template does not generaly make them much more powerful

It would also be interesting to see what of the selected disads listed as allowable are actualy purchaseable by PC's because they appear on templates.


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