Re: Templates in DF
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2) advancing the things you did take. 3) other stuff that you think sounds neat that your character has an excuse to have figured out how to do. |
Re: Templates in DF
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Re: Templates in DF
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Re: Templates in DF
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Compare it to going into one of those huge "Oriental Buffets" with 10 separate steam tables, and being told that you can only eat vegetable-based dishes from one particular table, unless you discuss your needs with the owner and he agrees to let you eat from one or two specific dishes that don't follow that rule. |
Re: Templates in DF
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Re: Templates in DF
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Also, DF3 has another chapter called "Power-Ups". Those are specific new abilities available to each template. Personally, I think if I ever ran a DF game, I'd give everyone 275-300 points, allow Mixing Professions, but then restrict Power-Ups to those who didn't multiclass. In other words, a "Barbarian-Barbarian" would be someone who chose to not mix their templates, and thus had access to all the cool stuff under Barbarian Power-Ups. |
Re: Templates in DF
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Re: Templates in DF
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Re: Templates in DF
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And those suggestions are not really in the format of a template. |
Re: Templates in DF
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I'm getting the impression what you really want is templates like "Barbarian, Level 2" or "Advanced Barbarian" or something. If that's what you're looking for, I suspect you won't find it in the DF line. GURPS allows you to improve things one at a time rather than having to buy a whole bunch of items at once, and that's sort of a core concept. |
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