Re: Templates in DF
As to wild card skills, I found Martial Artist to be one of the few wildcard skills that I would seriously consider using with a character.
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Re: Templates in DF
Honestly, to me, the templates are DF. The concept of extreme niche protection is perfect for the genre, so I'd enforce the rule that you must use the template as written, and can only spend the 5 points from your Quirks on any (appropriate) skills you want. So sure, Mr. Barbarian can learn Pickpocket if he really wants, but he isn't sinking 8 points into it. If it's that important, he can multi-clas... er, I mean, use a template lens from DF3. :)
Haven't run it yet -- though I'd like to. |
Re: Templates in DF
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Re: Templates in DF
Yes, I will change some values for secondary characters and NPCs using them, but essentially yes.
Indeed, before the arrival of Dungeon Fantasy, I had in mind a main high-powered PC Celestial Elf Holy Warrior-Wizard, so it fits enough well . . . |
Re: Templates in DF
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In that way, while using DF in an open and freeform (non-templated) way, it can mantain well the niche protection and intrinsic balance. |
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Re: Templates in DF
If I played a DF game, you mean? Yeah, I'd probably intro the templates as the types of PCs available. I wouldn't just use them for DF though. They're pretty good templates for any relatively high powered heroic game.
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And if GURPS MA is any indication, I'd say that's the default system assumption too. Sorry -- I really just have never understood calling so little "high". Ziresta's Space Opera with 400 - 750pt characters (those low ones being college professors and baristas) is high point and high power. I always giggle at 250pts as "ludicrously unrealistic" (which I seem to recall seeing once). |
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Have you read that section yet? |
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